Android 我如何制作像whatsapp call screen这样的动画?
我正试图在WhatsApp Call screen中编写一个动画。但我不知道实现这一目标的真正方法是什么 为了实现这个动画,我开始尝试fadein和fadeout动画。这些是我设置的淡入淡出动画的方法Android 我如何制作像whatsapp call screen这样的动画?,android,animation,fadein,fadeout,Android,Animation,Fadein,Fadeout,我正试图在WhatsApp Call screen中编写一个动画。但我不知道实现这一目标的真正方法是什么 为了实现这个动画,我开始尝试fadein和fadeout动画。这些是我设置的淡入淡出动画的方法 private Animation setAnimFadeOut(int startOff,int duration){ Animation animFadeOut; animFadeOut = new AlphaAnimation(1, 0); animFadeOut.
private Animation setAnimFadeOut(int startOff,int duration){
Animation animFadeOut;
animFadeOut = new AlphaAnimation(1, 0);
animFadeOut.setInterpolator(new AccelerateInterpolator());
animFadeOut.setStartOffset(startOff);
animFadeOut.setDuration(duration);
return animFadeOut;
}
private Animation setAnimFadeIn(int startOff,int duration){
Animation animFadeIn;
animFadeIn = new AlphaAnimation(0, 1);
animFadeIn.setInterpolator(new AccelerateInterpolator());
animFadeIn.setStartOffset(startOff);
animFadeIn.setDuration(duration);
return animFadeIn;
}
对于每个动画,animationlisteners onAnimationEnd方法会触发动画以重新启动。fadeIn动画启动fadeOut动画,fadeOut启动fadeIn动画
right1FadeOut.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationEnd(Animation animation) {
right1.startAnimation(right1FadeIn);
Log.i(TAG, "onAnimationEnd: 1 outEnd");
}
});
right1FadeIn.setAnimationListener(new Animation.AnimationListener() {
Override
public void onAnimationEnd(Animation animation) {
right1.startAnimation(right1FadeOut);
Log.i(TAG, "onAnimationEnd: 1 inEnd");
}
});
初始化
int startOff = 0;
int diff = 100;
int duration = 600;
final Animation right1FadeOut = setAnimFadeOut(startOff,duration);
final Animation right1FadeIn = setAnimFadeIn(0,duration);
final Animation right2FadeOut = setAnimFadeOut(startOff+diff,duration+diff);
final Animation right2FadeIn = setAnimFadeIn(0,duration);
final Animation right3FadeOut = setAnimFadeOut(startOff+diff*2,duration+diff*2);
final Animation right3FadeIn = setAnimFadeIn(0,duration);
我开始为每个按钮调用淡出动画,但它并没有像我预期的那样工作。如何实现WhatsApp那样的动画效果
right1.startAnimation(right1FadeOut);
right2.startAnimation(right2FadeOut);
right3.startAnimation(right3FadeOut);
这就是结果
尝试在
AnimationListener
sonAnimationStart
方法中以越来越大的延迟启动后续动画
arrow1FadeIn.setAnimationListener( new Animation.AnimationListener() {
@Override
public void onAnimationStart( Animation animation )
{
arrow2.startAnimation( arrow2FadeIn );
}
@Override
public void onAnimationEnd( Animation animation )
{
arrow1.startAnimation( arrow1FadeOut );
}
@Override
public void onAnimationRepeat( Animation animation )
{
}
} );
arrow1FadeOut.setAnimationListener( new Animation.AnimationListener()
{
@Override
public void onAnimationStart( Animation animation )
{
}
@Override
public void onAnimationEnd( Animation animation )
{
arrow1.startAnimation( arrow1FadeIn );
}
@Override
public void onAnimationRepeat( Animation animation )
{
}
} );
你的动画就像
final Animation arrow1FadeIn = setAnimFadeIn( startOff, duration );
final Animation arrow1FadeOut = setAnimFadeOut( startOff, duration );
final Animation arrow2FadeIn = setAnimFadeIn( diff, duration );
final Animation arrow2FadeOut = setAnimFadeOut( startOff, duration );
final Animation arrow3FadeIn = setAnimFadeIn( diff*2, duration );
final Animation arrow3FadeOut = setAnimFadeOut( startOff, duration );
当你重新开始的时候,你可能需要旋转一点,但是这样,它们应该是同步的。只需使用启动第一个fadeIn动画
arrow1.startAnimation( arrow1FadeIn );
我会首先使用Animator对象而不是动画,然后我可以使用AnimatorSet作为一个组来控制所有动画师。(又名:命令) 例如: 活动XML:
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="@+id/txt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:clickable="true"
android:focusable="true"
android:text="Hello World!"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintLeft_toLeftOf="parent"
app:layout_constraintRight_toRightOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="vertical">
<ImageView
android:id="@+id/img1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:alpha="0"
android:src="@drawable/ic_launcher_foreground" />
<ImageView
android:id="@+id/img2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:alpha="0"
android:src="@drawable/ic_launcher_foreground" />
<ImageView
android:id="@+id/img3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:alpha="0"
android:src="@drawable/ic_launcher_foreground" />
<ImageView
android:id="@+id/img4"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:alpha="0"
android:src="@drawable/ic_launcher_foreground" />
</LinearLayout>
</android.support.constraint.ConstraintLayout>
活动类别:
爪哇:
public类MainActivity扩展了AppCompatActivity{
@凌驾
创建时受保护的void(@Nullable Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
视图[]图像={findViewById(R.id.img1),findViewById(R.id.img2),findViewById(R.id.img3),findViewById(R.id.img4),};//要设置动画的视图数组
//我们将有2名动画制作人为每个视图制作,淡入淡出
//准备动画师-创建动画师阵列并实例化对象动画师
ArrayList anims=新的ArrayList(images.length*2);
对于(视图v:图像)anims.add(ObjectAnimator.offload(v,View.ALPHA,0f,1f).setDuration(80));//淡入动画
对于(视图v:images)anims.add(ObjectAnimator.offload(v,View.ALPHA,1f,0f).setDuration(80));//淡出动画
最终AnimatorSet=新AnimatorSet();//创建AnimatorSet对象
//如果我们想重复这些动画,那么我们在“onAnimationEnd”方法中将侦听器设置为再次启动
set.addListener(新的AnimatorListenerAdapter(){
@凌驾
AnimationEnd上的公共无效(Animator动画){
set.start();//无限期重复动画设置
}
});
set.setStartDelay(600);//每次启动动画链时设置延迟
对于(int i=0;i
科特林:
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val images = arrayOf(img1, img2, img3, img4) //array of views that we want to animate
//we will have 2 animator foreach view, fade in & fade out
//prepare animators - creating array of animators & instantiating Object animators
val anims = ArrayList<ObjectAnimator>(images.size * 2)
for (v in images) anims.add(ObjectAnimator.ofFloat(v, View.ALPHA, 0f, 1f).setDuration(80)) //fade in animator
for (v in images) anims.add(ObjectAnimator.ofFloat(v, View.ALPHA, 1f, 0f).setDuration(80)) //fade out animator
val set = AnimatorSet() //create Animator set object
//if we want to repeat the animations then we set listener to start again in 'onAnimationEnd' method
set.addListener(object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator?) = set.start() //repeat animator set indefinitely
})
set.startDelay = 600 //set delay every time we start the chain of animations
for (i in 0 until anims.size - 1) set.play(anims[i]).before(anims[i + 1]) //put all animations in set by order (from first to last)
txt.setOnClickListener { set.start() } //start the animations on click
}
}
class MainActivity:AppCompatActivity(){
重写创建时的乐趣(savedInstanceState:Bundle?){
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val images=arrayOf(img1、img2、img3、img4)//要设置动画的视图数组
//我们将有2名动画制作人为每个视图制作,淡入淡出
//准备动画师-创建动画师阵列并实例化对象动画师
val anims=ArrayList(images.size*2)
对于(图像中的v)anims.add(ObjectAnimator.offload(v,View.ALPHA,0f,1f).setDuration(80))//淡入动画
对于(图像中的v)anims.add(ObjectAnimator.offload(v,View.ALPHA,1f,0f).setDuration(80))//淡出动画
val set=AnimatorSet()//创建Animator set对象
//如果我们想重复这些动画,那么我们在“onAnimationEnd”方法中将侦听器设置为再次启动
set.addListener(对象:AnimatorListenerAdapter(){
重写AnimationEnd(动画:Animator?)=set.start()//无限期重复Animator设置
})
set.startDelay=600//每次启动动画链时设置延迟
对于(i在0中直到anims.size-1)set.play(anims[i])。在(anims[i+1])/将所有动画按顺序放置(从第一个到最后一个)
txt.setOnClickListener{set.start()}//单击启动动画
}
}
我建议您使用
它像facebook一样支持Spring
动画。它还有一个很酷的特性,叫做SpringChain
,它可以使用Spring物理从头到尾自动播放一系列动画。可以自定义视图的动画方式(缩放、alpha、平移…)
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
val images = arrayOf(img1, img2, img3, img4) //array of views that we want to animate
//we will have 2 animator foreach view, fade in & fade out
//prepare animators - creating array of animators & instantiating Object animators
val anims = ArrayList<ObjectAnimator>(images.size * 2)
for (v in images) anims.add(ObjectAnimator.ofFloat(v, View.ALPHA, 0f, 1f).setDuration(80)) //fade in animator
for (v in images) anims.add(ObjectAnimator.ofFloat(v, View.ALPHA, 1f, 0f).setDuration(80)) //fade out animator
val set = AnimatorSet() //create Animator set object
//if we want to repeat the animations then we set listener to start again in 'onAnimationEnd' method
set.addListener(object : AnimatorListenerAdapter() {
override fun onAnimationEnd(animation: Animator?) = set.start() //repeat animator set indefinitely
})
set.startDelay = 600 //set delay every time we start the chain of animations
for (i in 0 until anims.size - 1) set.play(anims[i]).before(anims[i + 1]) //put all animations in set by order (from first to last)
txt.setOnClickListener { set.start() } //start the animations on click
}
}