Animation 如何移动UIImageView?
交易如下: 我在viewDidLoad中编码UIImageView,我希望它在按下按钮**的情况下向下移动,而不会像我一样创建其他子视图 这是密码 -(无效)viewDidLoad{ [超级视图下载] banetteImage=[UIImage ImageName:@“myBanette.png”] [NSTimer scheduledTimerWithTimeInterval:2.5目标:自选择器:@selector(按钮按下:)用户信息:无重复:否]Animation 如何移动UIImageView?,animation,uiimageview,ipad,nstimer,Animation,Uiimageview,Ipad,Nstimer,交易如下: 我在viewDidLoad中编码UIImageView,我希望它在按下按钮**的情况下向下移动,而不会像我一样创建其他子视图 这是密码 -(无效)viewDidLoad{ [超级视图下载] banetteImage=[UIImage ImageName:@“myBanette.png”] [NSTimer scheduledTimerWithTimeInterval:2.5目标:自选择器:@selector(按钮按下:)用户信息:无重复:否] [self.view addSubvie
[self.view addSubview:banetteView];
}
-(无效)按下按钮{
double speed = 1 / round(random() % 100) + 1.0;
[UIView beginAnimations:nil context:banetteView];
[UIView setAnimationDuration: 2*speed ];
banetteView.frame = CGRectMake(100, -2, 568, 790);
banetteView.opaque = NO;
UIImageView *banetteView = [[UIImageView alloc] initWithImage:banetteImage];
banetteView2.frame = CGRectMake(100, -740, 568, 790);
banetteView.opaque = NO;
banetteView.hidden = YES;
[self.view addSubview:banetteView];
// set a stop callback so we can cleanup the banette when it reaches the
// end of its animation
[UIView setAnimationDidStopSelector:@selector(onAnimationComplete:finished:context:)];
[UIView setAnimationDelegate:self];
[UIView commitAnimations];
}
-(void)onAnimationComplete:(NSString*)animationID finished:(NSNumber*)finished context:(void*)context{
}通过修改此代码,我发现
double speed = 1 / round(random() % 100) + 1.0;
[UIView beginAnimations:nil context:banetteView];
[UIView setAnimationDuration: 2*speed ];
banetteView.frame = CGRectMake(100, -2, 568, 790);
banetteView.opaque = NO;
UIImageView *banetteView = [[UIImageView alloc] initWithImage:banetteImage];
banetteView2.frame = CGRectMake(100, -740, 568, 790);
banetteView.opaque = NO;
banetteView.hidden = YES;
[self.view addSubview:banetteView];
// set a stop callback so we can cleanup the banette when it reaches the
// end of its animation
[UIView setAnimationDidStopSelector:@selector(onAnimationComplete:finished:context:)];
[UIView setAnimationDelegate:self];
[UIView commitAnimations];
UIImageView *banetteView = context;
double speed = 1 / round(random() % 100) + 1.0;
banetteView.frame = CGRectMake(100, -2, 568, 790);
banetteView2.opaque = NO;
[self.view addSubview:banetteView2];
[UIView beginAnimations:nil context:banetteView];
[UIView setAnimationDuration: 2*speed ];
[banetteView release];