计数器变量在Asp.net webforms中不起作用?

计数器变量在Asp.net webforms中不起作用?,asp.net,session,webforms,counter,tic-tac-toe,Asp.net,Session,Webforms,Counter,Tic Tac Toe,我正在做一个学校的项目。我的作业是Tic tac toe网络应用程序。我发现了一些代码,但它使用了计数器,我知道webform是无状态的,我需要使用cookie或会话。找不到解决办法。非常感谢。(我的重置按钮不起作用-按钮10)。我需要一个所有时间的记分板后,我使这个计划的工作 protected void Button1_Click(object sender, EventArgs e) { //Check who's turn it is if

我正在做一个学校的项目。我的作业是Tic tac toe网络应用程序。我发现了一些代码,但它使用了计数器,我知道webform是无状态的,我需要使用cookie或会话。找不到解决办法。非常感谢。(我的重置按钮不起作用-按钮10)。我需要一个所有时间的记分板后,我使这个计划的工作

    protected void Button1_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button1.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button1.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button1.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button2_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button2.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button2.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button2.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button3_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button3.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button3.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button3.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button4_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button4.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button4.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button4.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button5_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button5.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button5.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button5.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button6_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button6.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button6.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button6.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button7_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button7.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button7.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button7.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button8_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button8.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button8.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button8.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }

    protected void Button9_Click(object sender, EventArgs e)
    {
        //Check who's turn it is
        if (counter == 0)
        {
            Button9.Text = "X";
            counter++;
        }
        else if (counter == 1)
        {
            Button9.Text = "O";
            counter--;
        }
        //Disable button so it cannot be changed
        Button9.Enabled = false;

        //Check if anyone won, lose, tie
        check();
    }
    void check()
    {
        //Check if tie
        if (Button1.Text != "" && Button2.Text != "" && Button3.Text != "" &&
            Button4.Text != "" && Button5.Text != "" && Button6.Text != "" &&
            Button7.Text != "" && Button8.Text != "" && Button9.Text != "")
        {
            textBox1.Text = "Tied";
        }

        //Check diagonal for X
        if (Button1.Text == "X" && Button5.Text == "X" && Button9.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button3.Text == "X" && Button5.Text == "X" && Button7.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        //Check rows for X
        if (Button1.Text == "X" && Button2.Text == "X" && Button3.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button4.Text == "X" && Button5.Text == "X" && Button6.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button7.Text == "X" && Button8.Text == "X" && Button9.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        //Check columns for X
        if (Button1.Text == "X" && Button4.Text == "X" && Button7.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button2.Text == "X" && Button5.Text == "X" && Button8.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button3.Text == "X" && Button6.Text == "X" && Button9.Text == "X")
        {
            textBox1.Text = "Player X wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }

        //Check diagonal for O
        if (Button1.Text == "O" && Button5.Text == "O" && Button9.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button3.Text == "O" && Button5.Text == "O" && Button7.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        //Check rows for O
        if (Button1.Text == "O" && Button2.Text == "O" && Button3.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button4.Text == "O" && Button5.Text == "O" && Button6.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button7.Text == "O" && Button8.Text == "O" && Button9.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        //Check columns for O
        if (Button1.Text == "O" && Button4.Text == "O" && Button7.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button2.Text == "O" && Button5.Text == "O" && Button8.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }
        if (Button3.Text == "O" && Button6.Text == "O" && Button9.Text == "O")
        {
            textBox1.Text = "Player O wins";
            Button1.Enabled = false;
            Button2.Enabled = false;
            Button3.Enabled = false;
            Button4.Enabled = false;
            Button5.Enabled = false;
            Button6.Enabled = false;
            Button7.Enabled = false;
            Button8.Enabled = false;
            Button9.Enabled = false;
        }

    }

    private void Button10_Click(object sender, EventArgs e)
    {
        Button1.Text = "";
        Button1.Enabled = true;
        Button2.Text = "";
        Button2.Enabled = true;
        Button3.Text = "";
        Button3.Enabled = true;
        Button4.Text = "";
        Button4.Enabled = true;
        Button5.Text = "";
        Button5.Enabled = true;
        Button6.Text = "";
        Button6.Enabled = true;
        Button7.Text = "";
        Button7.Enabled = true;
        Button8.Text = "";
        Button8.Enabled = true;
        Button9.Text = "";
        Button9.Enabled = true;
        textBox1.Text = "";
        counter = 0;
    }

不清楚你的问题是什么。尽量具体说明您希望完成的任务以及迄今为止您已尝试解决的问题。您不需要使用cookie或会话。。。相反,您的“控制器”发送计数器变量,以便asp代码可以显示它(并将其存储在标记中…隐藏字段中或作为链接查询变量的一部分)。asp.NET提供了一个“绑定”属性,使事情变得更简单。我的问题是如何使其工作?我的程序不转弯(总是绑定“x”),我想问题出在计数器上