C指针插入算法
我创建了两个结构:C指针插入算法,c,insert,C,Insert,我创建了两个结构: typedef struct mainNode { int theNode; int visited; struct mainNode *next; } node_rec, *node_ptr; 及 我需要将其插入列表中: void insert(node_ptr head, int theNodeVal, int neighborNodeVal, int weight) { //if list is empty if (head == NULL)
typedef struct mainNode {
int theNode;
int visited;
struct mainNode *next;
} node_rec, *node_ptr;
及
我需要将其插入列表中:
void insert(node_ptr head, int theNodeVal, int neighborNodeVal, int weight) {
//if list is empty
if (head == NULL) {
head = (node_ptr) malloc(sizeof (node_rec)); //create head of list
head->theNode = theNodeVal; //set head value to node value
head->next = NULL; //point to null
}
//while list is not pointing no null
while (head != NULL) {
//if node IS NOT equal to node value
if (head->theNode != theNodeVal) {
head->theNode = theNodeVal; //set head value (new node) to node value
head->next = tail; //connect to next node
tail->next = NULL; //point to null
}
else
{
//if node IS equal to node value (the node already exists)
tail->next = head // head is the new tail
head->neighbor = n; //point at the neighbor of head (new tail)
}
}
}
我想看看我实现的逻辑是否正确。这就是我评论每一行的原因。您可以参考页面顶部的链接以获得视觉效果。将if(head->theNode=theNodeVal){
替换为if(head->theNode==theNodeVal){
。这会有帮助吗
这是我将如何实现该算法的图形:
#include <limits.h>
#include <string.h>
#include <malloc.h>
#include <stdio.h>
struct Vertex {
struct Vertex *next; // The reference to the next vertex in the global list of vertices
int nodeId;
int distance;
struct Vertex *previous; // The reference to trace back the shortest path;
struct Edge *neighbor; // The reference to the list of edges of this
};
struct Edge {
struct Edge *next; // The reference to the next edge of this vertex;
struct Vertex *node; // The reference to the vertex at other end of this edge;
int weight;
};
struct Vertex *head = NULL;
struct Vertex *newVertex(int nodeId) {
struct Vertex *p = malloc(sizeof(struct Vertex));
memset(p,0,sizeof(struct Vertex));
p->nodeId = nodeId;
p->distance=INT_MAX;
p->next = head;
head = p;
return p;
}
void addEdge(struct Vertex *v1, struct Vertex *v2, int weight) {
struct Edge *e = malloc(sizeof(struct Edge));
e->next = v1->neighbor;
v1->neighbor = e;
e->node = v2;
e->weight = weight;
}
void insert(int node1, int node2, int weight) {
struct Vertex *current = head, *p1 = NULL, *p2 = NULL;
while (current != NULL) {
if (current->nodeId == node1) p1 = current;
if (current->nodeId == node2) p2 = current;
current = current->next;
}
if (p1 == NULL) p1 = newVertex(node1);
if (p2 == NULL) p2 = newVertex(node2);
addEdge(p1,p2,weight);
addEdge(p2,p1,weight);
}
void main(int argc, char **argv) {
int node1, node2, weight;
while (EOF != scanf("%d %d %d \n", &node1, &node2, &weight)) {
insert(node1, node2, weight);
}
}
#包括
#包括
#包括
#包括
结构顶点{
struct Vertex*next;//对全局顶点列表中下一个顶点的引用
int-nodeId;
整数距离;
struct Vertex*previous;//追溯最短路径的引用;
struct Edge*neighbor;//对该对象的边列表的引用
};
结构边{
struct Edge*next;//对该顶点下一条边的引用;
struct Vertex*node;//对该边另一端顶点的引用;
整数权重;
};
结构顶点*head=NULL;
结构顶点*新顶点(int nodeId){
结构顶点*p=malloc(sizeof(结构顶点));
memset(p,0,sizeof(struct-Vertex));
p->nodeId=nodeId;
p->distance=INT_MAX;
p->next=头部;
水头=p;
返回p;
}
void addEdge(结构顶点*v1,结构顶点*v2,整数权重){
结构边缘*e=malloc(sizeof(结构边缘));
e->next=v1->邻居;
v1->邻居=e;
e->node=v2;
e->重量=重量;
}
无效插入(int节点1、int节点2、int权重){
结构顶点*current=head,*p1=NULL,*p2=NULL;
while(当前!=NULL){
如果(当前->节点ID==节点1)p1=当前;
如果(当前->节点ID==节点2)p2=当前;
当前=当前->下一步;
}
如果(p1==NULL)p1=newVertex(node1);
如果(p2==NULL)p2=newVertex(node2);
附加值(p1、p2、重量);
附加值(p2、p1、重量);
}
void main(整型argc,字符**argv){
int节点1、节点2、权重;
while(EOF!=scanf(“%d%d%d\n”、&node1、&node2、&weight)){
插入(节点1、节点2、重量);
}
}
问题是什么?你在坚持什么?至于逻辑,我想struct main node
的成员neighbor
应该声明为neighbor\u node\ptr。if两个语句的主体非常相似。我建议将其排除在普通事物之外。这样,它将更具可读性,更清晰再次遇到同样的问题。=
是一个作业!我会稍微修改你的帖子+1我发誓我需要编写一个正则表达式,扫描一个文件,查看控制流语句表达式,然后进行一次符号运算,而不是相等性测试。我只能想象,用这样一只野兽回答一些SO问题的速度有多快。眼光真好。
#include <limits.h>
#include <string.h>
#include <malloc.h>
#include <stdio.h>
struct Vertex {
struct Vertex *next; // The reference to the next vertex in the global list of vertices
int nodeId;
int distance;
struct Vertex *previous; // The reference to trace back the shortest path;
struct Edge *neighbor; // The reference to the list of edges of this
};
struct Edge {
struct Edge *next; // The reference to the next edge of this vertex;
struct Vertex *node; // The reference to the vertex at other end of this edge;
int weight;
};
struct Vertex *head = NULL;
struct Vertex *newVertex(int nodeId) {
struct Vertex *p = malloc(sizeof(struct Vertex));
memset(p,0,sizeof(struct Vertex));
p->nodeId = nodeId;
p->distance=INT_MAX;
p->next = head;
head = p;
return p;
}
void addEdge(struct Vertex *v1, struct Vertex *v2, int weight) {
struct Edge *e = malloc(sizeof(struct Edge));
e->next = v1->neighbor;
v1->neighbor = e;
e->node = v2;
e->weight = weight;
}
void insert(int node1, int node2, int weight) {
struct Vertex *current = head, *p1 = NULL, *p2 = NULL;
while (current != NULL) {
if (current->nodeId == node1) p1 = current;
if (current->nodeId == node2) p2 = current;
current = current->next;
}
if (p1 == NULL) p1 = newVertex(node1);
if (p2 == NULL) p2 = newVertex(node2);
addEdge(p1,p2,weight);
addEdge(p2,p1,weight);
}
void main(int argc, char **argv) {
int node1, node2, weight;
while (EOF != scanf("%d %d %d \n", &node1, &node2, &weight)) {
insert(node1, node2, weight);
}
}