Winsock客户端和服务器无法连接

Winsock客户端和服务器无法连接,c,winsock2,C,Winsock2,我已经使用winsock2编写了一个客户端和服务器。服务器似乎运行正常,但当我运行客户端时,它立即返回“非套接字上的套接字操作”的10038错误代码。不确定为什么它在is处这样做会创建套接字并返回错误 以下是客户端的代码,它在连接函数调用时失败: #include <stdio.h> #include <winsock2.h> #include <time.h> #pragma comment(lib,"ws2_32.lib") //Winsock Libra

我已经使用winsock2编写了一个客户端和服务器。服务器似乎运行正常,但当我运行客户端时,它立即返回“非套接字上的套接字操作”的10038错误代码。不确定为什么它在is处这样做会创建套接字并返回错误

以下是客户端的代码,它在连接函数调用时失败:

#include <stdio.h>
#include <winsock2.h>
#include <time.h>
#pragma comment(lib,"ws2_32.lib") //Winsock Library

int main(int *argc, char **argv){
    struct sockaddr_in server, client;
    char server_reply[2000];
    WSADATA wsa;
    int result = WSAStartup(MAKEWORD(2,2),&wsa);
    SOCKET sock, newSock;
    if ((sock = socket(AF_INET, SOCK_STREAM, 0)  == INVALID_SOCKET)){
        printf("Failed to create socketwith error code : %d" , WSAGetLastError());
    }
    else{
        printf("Socket created\n");
    }
    server.sin_addr.s_addr = inet_addr("127.0.0.1");
    server.sin_family = AF_INET;
    server.sin_port = htons(8080);
    if((newSock = connect(sock , (struct sockaddr *)&server , sizeof(server)) == INVALID_SOCKET )){
        printf("connect failed with error code : %d" , WSAGetLastError());
    }
    else{
        printf("connected");
    }
    closesocket(socket);
    WSACleanup();
    return 0;

}
#包括
#包括
#包括
#pragma注释(lib,“ws2_32.lib”)//Winsock库
int main(int*argc,char**argv){
服务器、客户端中的结构sockaddr_;
char server_reply[2000];
WSADATA wsa;
int result=WSAStartup(MAKEWORD(2,2),&wsa);
插座袜子,纽索克;
if((sock=socket(AF\u INET,sock\u STREAM,0)=无效的\u socket)){
printf(“创建socket失败,错误代码:%d”,WSAGetLastError());
}
否则{
printf(“已创建套接字”);
}
server.sin_addr.s_addr=inet_addr(“127.0.0.1”);
server.sinu family=AF\u INET;
server.sin_port=htons(8080);
if((newSock=connect(sock,(struct sockaddr*)&server,sizeof(server))==无效的_套接字)){
printf(“连接失败,错误代码:%d”,WSAGetLastError());
}
否则{
printf(“关联”);
}
插座;
WSACleanup();
返回0;
}
我认为有效的服务器代码:

#include<io.h>
#include<stdio.h>
#include<winsock2.h>

#pragma comment(lib,"ws2_32.lib") //Winsock Library

int main(int argc , char *argv[])
{
    WSADATA wsa;
    SOCKET s , new_socket;
    struct sockaddr_in server , client;
    int c;
    char message[54];


    printf("\nInitialising Winsock...");
    if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
    {
        printf("Failed. Error Code : %d",WSAGetLastError());
        return 1;
    }

    printf("Initialised.\n");

    //Create a socket
    if((s = socket(AF_INET , SOCK_STREAM , 0 )) == INVALID_SOCKET)
    {
        printf("Could not create socket : %d" , WSAGetLastError());
    }

    printf("Socket created.\n");

    //Prepare the sockaddr_in structure
    server.sin_family = AF_INET;
    server.sin_addr.s_addr = INADDR_ANY;
    server.sin_port = htons( 8080 );

    //Bind
    if( bind(s ,(struct sockaddr *)&server , sizeof(server)) == SOCKET_ERROR)
    {
        printf("Bind failed with error code : %d" , WSAGetLastError());
        return 1;
    }

    puts("Bind done");

    //Listen to incoming connections
    listen(s , 3);

    //Accept and incoming connection
    puts("Waiting for incoming connections...");

    c = sizeof(struct sockaddr_in);
    while( (new_socket = accept(s , (struct sockaddr *)&client, &c)) != INVALID_SOCKET )
    {   
        recv(s, message, 2000, 0);
        printf(message);

    }

    if (new_socket == INVALID_SOCKET)
    {
        printf("accept failed with error code : %d" , WSAGetLastError());
        return 1;
    }


    closesocket(s);
    WSACleanup();

    return 0;
}
#包括
#包括
#包括
#pragma注释(lib,“ws2_32.lib”)//Winsock库
int main(int argc,char*argv[])
{
WSADATA wsa;
插座s,新的_插座;
服务器、客户端中的结构sockaddr_;
INTC;
字符消息[54];
printf(“\n初始化Winsock…”);
if(WSAStartup(MAKEWORD(2,2),&wsa)!=0)
{
printf(“失败。错误代码:%d”,WSAGetLastError());
返回1;
}
printf(“已初始化。\n”);
//创建一个套接字
if((s=套接字(AF\u INET,SOCK\u STREAM,0))==无效的套接字)
{
printf(“无法创建套接字:%d”,WSAGetLastError());
}
printf(“已创建套接字。\n”);
//在结构中准备sockaddr_
server.sinu family=AF\u INET;
server.sin\u addr.s\u addr=INADDR\u ANY;
server.sin_port=htons(8080);
//束缚
if(绑定,(结构sockaddr*)和服务器,sizeof(服务器))==SOCKET\u错误)
{
printf(“绑定失败,错误代码:%d”,WSAGetLastError());
返回1;
}
看跌期权(“绑定完成”);
//侦听传入的连接
听(s,3);
//接受和传入连接
puts(“等待传入连接…”);
c=sizeof(结构sockaddr_in);
while((new_socket=accept(s,(struct sockaddr*)和client,&c))!=无效的_socket)
{   
recv(s,message,2000,0);
printf(消息);
}
if(新的\u套接字==无效的\u套接字)
{
printf(“接受失败,错误代码:%d”,WSAGetLastError());
返回1;
}
插座;
WSACleanup();
返回0;
}

您将括号设置错误:

if ((sock = socket(AF_INET, SOCK_STREAM, 0)  == INVALID_SOCKET))
将0指定给“sock”,您需要以下内容:

if ((sock = socket(AF_INET, SOCK_STREAM, 0))  == INVALID_SOCKET)

在赋值后进行比较,而不是赋值比较结果。这是一个运算符优先级的问题,
==
“赢得”了
=

我不明白为什么开发人员在语句中不断使用这些复合表达式。为了节省一两行,他们经常出错:(