C Pixman合成与alpha混合

C Pixman合成与alpha混合,c,alpha,compositing,pixman,C,Alpha,Compositing,Pixman,下面是一个小测试程序(在little endian机器上工作) 事实上,结果对我来说已经很奇怪了: in: r=20 g=20 b=80 a=FF (#202080FF, ok!) out: r=90 g=90 b=C0 a=FF (#9090C0FF, strange...) 其中,正如我所期望的,填充颜色#FFFFFFFF x掩码0x80=#FFFFFFFF 80,因此输出#9090FFFF 现在,如果我通过更改“cfill.alpha=uint16_t(0x80)将填充颜色设置为#f

下面是一个小测试程序(在little endian机器上工作)

事实上,结果对我来说已经很奇怪了:

 in: r=20 g=20 b=80 a=FF (#202080FF, ok!)
 out: r=90 g=90 b=C0 a=FF (#9090C0FF, strange...)
其中,正如我所期望的,填充颜色#FFFFFFFF x掩码0x80=#FFFFFFFF 80,因此输出#9090FFFF


现在,如果我通过更改“cfill.alpha=uint16_t(0x80)将填充颜色设置为#ffffffff80,我发现Pixman使用预乘alpha! 所以带alpha的白色应该是#808080,然后是#40404040,而不是#ffffffff80和#ffffffff40

希望它能帮助别人;)

in: r=20 g=20 b=80 a=FF
out: r=98 g=98 b=E0 a=FF
#include <stdlib.h>
#include <stdio.h>
#include "pixman.h"

union C {
    uint32_t value;
    struct RGBA8888 {
        uint8_t a;
        uint8_t b;
        uint8_t g;
        uint8_t r;
    } rgba;
};

int main()
{
    // create target image full with r=0x20 g=0x20 b=0x80 a=0xFF
    size_t w = 100; // multiple of 4 for alignment
    size_t h = 100;
    C *target = (C*)malloc(w * h * sizeof(C));
    for(size_t i = 0; i < w * h; ++i)
        target[i].value = 0x202080FF;
    printf("in: r=%02X g=%02X b=%02X a=%02X\n", 
        target[0].rgba.r, target[0].rgba.g, target[0].rgba.b, target[0].rgba.a);

    // connect target to pixman image
    pixman_image_t *ptarget = pixman_image_create_bits(PIXMAN_r8g8b8a8, w, h, (uint32_t*)target, w * sizeof(uint32_t));

    // create fill
    pixman_color_t cfill;
    cfill.red   = uint16_t(0xFF) << 8;
    cfill.green = uint16_t(0xFF) << 8;
    cfill.blue  = uint16_t(0xFF) << 8;
    cfill.alpha = uint16_t(0xFF) << 8;
    pixman_image_t *pfill = pixman_image_create_solid_fill(&cfill);

    // create mask with a=0x80
    uint8_t *mask = (uint8_t*)malloc(w * h);
    for(size_t i = 0; i < w * h; ++i)
        mask[i] = 0x80;
    pixman_image_t *pmask = pixman_image_create_bits(PIXMAN_a8, w, h, (uint32_t*)mask, w);

    // do compositing
    pixman_image_composite(
                           PIXMAN_OP_OVER,
                           pfill, pmask, ptarget,
                           // src_x, src_y
                           0, 0,
                           // mask_x, mask_y
                           0, 0,
                           // dest_x, dest_y, width, height
                           0, 0, w, h);

    // display one pixel of target
    printf("out: r=%02X g=%02X b=%02X a=%02X\n", 
        target[0].rgba.r, target[0].rgba.g, target[0].rgba.b, target[0].rgba.a);
}