C 查找二维阵列中的所有相邻元素
我正在做一个项目,在某一点上我被卡住了 我的问题是,例如,我有一个包含3个不同整数的2D数组C 查找二维阵列中的所有相邻元素,c,C,我正在做一个项目,在某一点上我被卡住了 我的问题是,例如,我有一个包含3个不同整数的2D数组 2 2 2 2 1 1 2 2 2 1 3 3 2 3 2 3 1 3 3 1 1 1 2 3 1 1 3 1 3 3 我想要的是找到数组中包含的任意数的最长相邻元素链 与上面的数组一样,最长的链是数字2 2 2 2 2 2 2 2 2 有人能告诉我如何才能达到这个目标吗?假设你的矩阵是一个图,元素是顶点。如果两个顶点相邻且具有相同的值,则它们是连接的。如果您在该图中执行任何
2 2 2 2 1
1 2 2 2 1
3 3 2 3 2
3 1 3 3 1
1 1 2 3 1
1 3 1 3 3
我想要的是找到数组中包含的任意数的最长相邻元素链
与上面的数组一样,最长的链是数字2
2 2 2 2
2 2 2
2
有人能告诉我如何才能达到这个目标吗?假设你的矩阵是一个图,元素是顶点。如果两个顶点相邻且具有相同的值,则它们是连接的。如果您在该图中执行任何搜索,无论是或,您都会得到您想要的结果。画起来容易,解释起来难
2 2 2 2 1 => A A A A B => (A: 4, B: 1)
1 2 2 2 1 => C A A A B => (A: 3 + 4, B: 1 + 1, C: 1)
3 3 2 3 2 => D D A E F => (A: 1 + 7, B: 2, C: 1, D: 2, E: 1, F: 1)
3 1 3 3 1 => D G E E G => (A: 8, B: 2, C: 1, D: 2 + 1, E: 2 + 1, F: 1, G: 1)
1 1 2 3 1 => ...
1 3 1 3 3 => ...
更新:
现在,用一些真实的代码:
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#define ROWS 6
#define COLS 5
unsigned char eles[ROWS][COLS] = { { 2, 2, 2, 2, 1 },
{ 1, 2, 2, 2, 1 },
{ 3, 3, 2, 3, 2 },
{ 3, 1, 3, 3, 1 },
{ 1, 1, 2, 3, 1 },
{ 1, 3, 1, 3, 3 } };
struct zone {
int acu;
int row, col;
int refs;
};
typedef struct zone zone;
zone *
new_zone(int row, int col) {
zone *z = (zone *)malloc(sizeof(zone));
z->col = col;
z->row = row;
z->refs = 1;
z->acu = 0;
}
void croak (const char *str) {
fprintf(stderr, "error: %s\n", str);
exit(1);
}
void
free_zone(zone *z) {
if (z->refs != 0) croak("free_zone: reference count is not cero");
free(z);
}
zone *
ref_zone(zone *z) {
z->refs++;
return z;
}
void
unref_zone(zone *z) {
z->refs--;
if (!z->refs) free_zone(z);
}
int
main() {
zone *last[COLS];
zone *current[COLS];
zone *best = new_zone(0, 0);
int i, j;
memset(last, 0, sizeof(last));
for (j = 0; j < ROWS; j++) {
for (i = 0; i < COLS; i++) {
unsigned int ele = eles[j][i];
zone *z;
/* printf("analyzing ele: %d at row %d, col: %d\n", ele, j, i); */
if (i && (ele == eles[j][i-1])) {
/* printf(" equal to left element\n"); */
z = ref_zone(current[i-1]);
if (j && (ele == eles[j-1][i])) {
zone *z1 = last[i];
/* printf(" equal to upper element\n"); */
if (z != z1) {
int k;
/* printf(" collapsing zone %p\n", z1); */
z->acu += z1->acu;
for (k = 0; k < COLS; k++) {
if (last[k] == z1) {
last[k] = ref_zone(z);
unref_zone(z1);
}
}
for (k = 0; k < i; k++) {
if (current[k] == z1) {
current[k] = ref_zone(z);
unref_zone(z1);
}
}
}
}
}
else if (j && (ele == eles[j-1][i])) {
/* printf(" equal to upper element\n"); */
z = ref_zone(last[i]);
}
else {
/* printf(" new element\n"); */
z = new_zone(j, i);
}
z->acu++;
current[i] = z;
/* printf(" element zone: %p\n", z); */
}
for (i = 0; i < COLS; i++) {
if (j) unref_zone(last[i]);
last[i] = current[i];
if (best->acu < current[i]->acu) {
unref_zone(best);
best = ref_zone(current[i]);
/* printf("best zone changed to %p at row; %d, col: %d, acu: %d\n", best, best->row, best->col, best->acu); */
}
}
}
printf("best zone is at row: %d, col: %d, ele: %d, size: %d\n", best->row, best->col, eles[best->row][best->col], best->acu);
}
#包括
#包括
#包括
#定义第6行
#定义COLS 5
无符号字符元素[行][COLS]={{2,2,2,2,1},
{ 1, 2, 2, 2, 1 },
{ 3, 3, 2, 3, 2 },
{ 3, 1, 3, 3, 1 },
{ 1, 1, 2, 3, 1 },
{ 1, 3, 1, 3, 3 } };
结构区{
int acu;
int row,col;
参考文献;
};
类型定义结构区;
地带*
新_区(国际行、国际列){
分区*z=(分区*)malloc(分区大小);
z->col=col;
z->行=行;
z->refs=1;
z->acu=0;
}
void croak(常量字符*str){
fprintf(strderr,“错误:%s\n”,str);
出口(1);
}
无效的
自由区(z区){
如果(z->refs!=0)croak(“自由区:参考计数不是cero”);
自由(z);
}
地带*
参考分区(分区*z){
z->refs++;
返回z;
}
无效的
unref_区(z区){
z->参考文献--;
如果(!z->refs)自由区(z);
}
int
main(){
区域*最后一个[COLS];
区域*电流[COLS];
分区*最佳=新分区(0,0);
int i,j;
memset(last,0,sizeof(last));
对于(j=0;jacu+=z1->acu;
对于(k=0;kacu++;
电流[i]=z;
/*printf(“元素区域:%p\n”,z)*/
}
对于(i=0;iacu<当前[i]>acu){
unref_区(最佳);
最佳=参考区(当前[i]);
/*printf(“最佳区域在第行更改为%p;%d,列:%d,acu:%d\n”,最佳,最佳->行,最佳->列,最佳->acu)*/
}
}
}
printf(“最佳区域位于行:%d,列:%d,元素:%d,大小:%d\n”,最佳->行,最佳->列,元素[最佳->行][最佳->列],最佳->acu);
}
3.1将单元格的值更改为1
3.2将计数器设置为1
3.3检查所有相邻单元格,如果它们在助手数组中为0,并且与输入数组中的当前单元格值相同,则使用计数器++并使用新坐标转到2.1
步骤3.1-3.3应实现为一个递归函数,该函数将坐标和两个数组作为参数,并返回1+递归调用返回值的总和。您可以将其视为绘画应用程序中的图片。对2D数组中的每个元素执行一次扫描(除非其已被其他元素填充),并跟踪在每个步骤中填充的像素数 如果数组声明为
int elements[5][5];
然后引入第二个数组,它告诉你是否已经填充了一个元素(如果你愿意,在你的C程序中可以使用另一种类型,比如bool
):
接下来,编写一个递归函数,该函数执行泛洪填充并返回填充的元素数(我是从头开始写的,不保证该函数按原样工作):
int泛洪填充(int x,int y){
int filledPixels=0;
如果(!pixelFilled[x][y]){
++填充像素;
像素填充[x][y]=1;
}否则{
返回0;
}
if(x<4&&元素[x+1][y]==元素[x][y])
填充像素+=泛光填充(x+1,y);
如果(x>0&&elements[x-1][y]==elements[x][y])
填充像素+=泛光填充(x-1,y);
if(y<4&&elements[x][y+1]==elements[x][y])
填充像素+=泛光填充(x,y+1);
如果(y>0&&elements[x][y-1]==elements[x][y])
填充像素+=泛光填充(x,y-1);
返回填充像素;
}
最后,迭代数组并尝试完全填充它。跟踪最大的填充阵列:
int thisArea = 0;
int largestArea = 0;
int x, y;
for ( y = 0; y < 5; ++y ) {
for ( x = 0; x < 5; ++x ) {
thisArea = floodFill( x, y );
if (thisArea > largestArea ) {
largestArea = thisArea;
}
}
}
int thisrea=0;
int largestrea=0;
int x,y;
对于(y=0;y<5;++y){
对于(x=0;x<5;++x){
该区域=洪水填充(x,y);
如果(该区域>大面积){
大面积=该区域;
}
}
}
现在,largestrea
应该包含相邻元素最长链的大小。int floodFill( int x, int y ) {
int filledPixels = 0;
if ( !pixelFilled[x][y] ) {
++filledPixels;
pixelFilled[x][y] = 1;
} else {
return 0;
}
if ( x < 4 && elements[x+1][y] == elements[x][y] )
filledPixels += floodFill( x + 1, y );
if ( x > 0 && elements[x-1][y] == elements[x][y] )
filledPixels += floodFill( x - 1, y );
if ( y < 4 && elements[x][y+1] == elements[x][y] )
filledPixels += floodFill( x, y + 1 );
if ( y > 0 && elements[x][y-1] == elements[x][y] )
filledPixels += floodFill( x, y - 1 );
return filledPixels;
}
int thisArea = 0;
int largestArea = 0;
int x, y;
for ( y = 0; y < 5; ++y ) {
for ( x = 0; x < 5; ++x ) {
thisArea = floodFill( x, y );
if (thisArea > largestArea ) {
largestArea = thisArea;
}
}
}
typedef struct Point {
int x;
int y;
} Point;
int areaOfBiggestContiguousRegion(int* mat,int nRows, int nCols) {
int maxArea = 0;
int currValue, queueSize, queueIndex;
int* aux;
Point queue[1000]; //Stores the points I need to label
Point newPoint, currentPoint;
int x,y,x2,y2;
//Code: allocate support array aux of same size of mat
//Code: fill aux of zeros
for (y = 0; y < nRows; y++)
for (x = 0; x < nCols; x++)
if (aux[y * nCols + x] == 0) {//I find a pixel not yet labeled, my seed for the next flood fill
queueIndex = 0; //Contains the index to the next element in the queue
queueSize = 0;
currValue = mat[y * nCols + x]; //The "color" of the current spot
aux[y * nCols + x] = 1;
newPoint.x = x;
newPoint.y = y;
queue[queueSize] = newPoint;
queueSize++;
while(queueIndex != queueSize) {
currPoint = queue[queueIndex];
queueIndex++;
//Look left, right, up, down
x2 = currPoint.x - 1;
y2 = currPoint.y;
//Some copy & paste, sorry I have been too long on C++ to remember correctly about C functions
if (x2 >= 0 && aux[y2 * nCols + x2] == 0 && mat[y2 * nCols + x2] == currValue) {
aux[y2 * nCols + x2] = 1;
newPoint.x = x2;
newPoint.y = y2;
queue[queueSize] = newPoint;
queueSize++;
}
x2 = currPoint.x + 1;
y2 = currPoint.y;
//Some copy & paste, sorry I have been too long on C++ to remember correctly about C functions
if (x2 < nCols && aux[y2 * nCols + x2] == 0 && mat[y2 * nCols + x2] == currValue) {
aux[y2 * nCols + x2] = 1;
newPoint.x = x2;
newPoint.y = y2;
queue[queueSize] = newPoint;
queueSize++;
}
x2 = currPoint.x;
y2 = currPoint.y - 1;
//Some copy & paste, sorry I have been too long on C++ to remember correctly about C functions
if (y2 >= 0 && aux[y2 * nCols + x2] == 0 && mat[y2 * nCols + x2] == currValue) {
aux[y2 * nCols + x2] = 1;
newPoint.x = x2;
newPoint.y = y2;
queue[queueSize] = newPoint;
queueSize++;
}
x2 = currPoint.x;
y2 = currPoint.y + 1;
//Some copy & paste, sorry I have been too long on C++ to remember correctly about C functions
if (y2 < nRows && aux[y2 * nCols + x2] == 0 && mat[y2 * nCols + x2] == currValue) {
aux[y2 * nCols + x2] = 1;
newPoint.x = x2;
newPoint.y = y2;
queue[queueSize] = newPoint;
queueSize++;
}
} //while
if (queueSize > maxArea)
maxArea = queueSize; //If necessary we could store other details like currentValue
}//if (aux...
return maxArea;
}