C++ QGraphicsSceneContextMenuEvent中的QActions
我想制作一个程序,通过单击我用QGraphicsCeneContextMenuEvent创建的上下文菜单中的选项信息,显示QGraphicsItem宽度和高度的信息。现在我正试图调用一个函数,其中包含一个名为info的qDebug 这是我的密码 dialog.h:C++ QGraphicsSceneContextMenuEvent中的QActions,c++,qt,qgraphicsitem,C++,Qt,Qgraphicsitem,我想制作一个程序,通过单击我用QGraphicsCeneContextMenuEvent创建的上下文菜单中的选项信息,显示QGraphicsItem宽度和高度的信息。现在我正试图调用一个函数,其中包含一个名为info的qDebug 这是我的密码 dialog.h: #ifndef DIALOG_H #define DIALOG_H #include <QDialog> #include "QtCore" #include "QtGui" #include "mysquare.h"
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
#include "QtCore"
#include "QtGui"
#include "mysquare.h"
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
private:
Ui::Dialog *ui;
QGraphicsScene *scene;
MySquare *square;
};
#endif // DIALOG_H
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
#include <QWidget>
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);
square=new MySquare();
scene->addItem(square);
}
Dialog::~Dialog()
{
delete ui;
}
迈斯夸尔
#ifndef MYSQUARE_H
#define MYSQUARE_H
#include <QPainter>
#include <QGraphicsItem>
#include <QDebug>
#include <QMenu>
class MySquare: public QGraphicsItem
{
public:
MySquare();
QRectF boundingRect() const;
void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
QMenu *menu;
QAction *heightAct;
QAction *widthAct;
QAction *color;
private slots:
void info();
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
void contextMenuEvent(QGraphicsSceneContextMenuEvent *event);
};
#endif // MYSQUARE_H
mysquare.cpp
#include "mysquare.h"
#include<QMenu>
#include <string>
using namespace std;
MySquare::MySquare()
{
}
QRectF MySquare::boundingRect() const
{
return QRectF(100,100,50,50);
}
void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
QRectF rec = boundingRect();
QBrush brushy(Qt::green);
painter->fillRect(rec,brushy);
painter->drawRect(rec);
}
void MySquare::info()
{
qDebug()<<"HERE'S MY INFO!!!";
}
void MySquare::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
QString height = "Height: "+QString::number(boundingRect().height());
QString width = "Width: "+QString::number(boundingRect().width());
menu = new QMenu();
heightAct = menu->addAction(height);
widthAct = menu->addAction(width);
color = menu->addAction("Change color");
menu->exec(QCursor::pos());
}
要在菜单中单击操作和插槽信息之间建立链接,需要使用信号/插槽机制 您只需添加QObject::connect。。。在QMenu初始化中
void MySquare::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
QString height = "Height: "+QString::number(boundingRect().height());
QString width = "Width: "+QString::number(boundingRect().width());
menu = new QMenu();
heightAct = menu->addAction(height);
widthAct = menu->addAction(width);
color = menu->addAction("Change color");
QObject::connect(heightAct, SIGNAL(triggered()), this, SLOT(info()));
menu->exec(QCursor::pos());
}
但是,上面的代码将不会编译,因为信号/插槽机制仅适用于QObject的子类,而QGraphicsItem则不适用。因此,您必须将其更改为QGraphicsObject。但不要忘记Q_对象宏
还有,有点离题:
使用
但我真的建议您只包含您需要的内容,而不是整个QtCore库
此外,将include放在源文件而不是头文件中,除非不可能
<>不要混合标准的C++库,如
#include <string>
#include "QtCore"
#include <string>
#include <QString>
using namespace std;