C++ 如何在整个程序中访问有关线程的信息

C++ 如何在整个程序中访问有关线程的信息,c++,c,multithreading,C++,C,Multithreading,问题1:我试图为每个线程命名,以便它可以在整个程序中使用,但收到错误,如“请求“planes[t]”中的成员“fid”,这是非类类型“pthread\u t”。它指的是使用planes[t].tid或使用planes[t].startState。我不确定如何获取/保存每个线程的这些值 问题2:一旦我有了一个线程的startState,我如何将该线程发送到takeoff()函数(一系列开关状态和printfs) 问题3:应该向StartState函数传递什么?我试图让每个线程记住它的开始状态,以便

问题1:我试图为每个线程命名,以便它可以在整个程序中使用,但收到错误,如“请求“planes[t]”中的成员“fid”,这是非类类型“pthread\u t”。它指的是使用planes[t].tid或使用planes[t].startState。我不确定如何获取/保存每个线程的这些值

问题2:一旦我有了一个线程的startState,我如何将该线程发送到takeoff()函数(一系列开关状态和printfs)

问题3:应该向StartState函数传递什么?我试图让每个线程记住它的开始状态,以便在代码的后面我可以让航班“着陆”或“起飞”

以下是相关代码:于2006年10月22:37更新

#include <pthread.h>
#include <stdio.h>
#include <cstdlib>
#include <iostream>
#include <queue>
#include <unistd.h>
#include <algorithm>
#include <time.h>
#include <ctime> 

#define NUM_THREADS 3       //3 flights

using std::queue;
using std::vector; 

pthread_mutex_t runway1lock;
pthread_mutex_t runway2lock;

bool run1occupied;
bool run2occupied;

struct flight_data{                 //each plane has these characteristics
        //void *FlightID;
    long fid;
        int startState;        // if start=1 ==> taking off    :::     if start=2 ==> landing
        int flyTime;            //fly == randomly generated time (order) of takeoff/land                
};

struct flight_data flightinfo[NUM_THREADS];

void *FlightID(void *flightid){
        struct flight_data *my_flights;
        my_flights = (struct flight_data*)flightid;
        int taskid;
        taskid = my_flights->fid;
 //       long fid;
  //      fid = (long)flightid;
//      printf("Flight #%1d\n", tid);
        pthread_exit(NULL);
}

void Start(struct flight_data my_flights){
        my_flights = (struct flight_data)my_flights;
        int startState;
    srand(time(0));
    my_flights.startState = rand() % 2+1;
        std::string startstring;
        if(my_flights.startState == 1){
                startstring = "Taking off";
        }
        if(my_flights.startState == 2){
                startstring = "Landing";
        }
    for(int i = 1; i<NUM_THREADS+1; i++){
            std::cout << "Start state for Flight # " << i << " is " << startstring << std::endl;
    }
}

void takeoff(struct flight_data my_flights){
    my_flights = (struct flight_data)my_flights;    
    for(int i = 1; i<NUM_THREADS+1; i++){
        int state = my_flights.startState;
        switch(state){  
            case 1:{        //G (GATE)
                std::cout << "Flight # " << flightinfo[i].fid << " is listed as waiting at the gate." << std::endl; 
                std::cout << "Flight # " << flightinfo[i].fid << "'s position in queue for runway: " << flightinfo[i].flyTime << std::endl; 
                sleep(3);
                state = 2;
                break;
            }   
            case 2: {       //Q (queue) -- sets order for use of runway
                queue<pthread_t> queue;
                vector<int> flightTimes;    
                int soonestFlightTime = 10;
                flightTimes.push_back(flightinfo[i].flyTime);           //put all flight times into a vector called flightTimes
                std::sort(flightTimes.begin(), flightTimes.end());      //sort the vector of flightTimes low to high
                std::reverse(flightTimes.begin(), flightTimes.end());       //flips vector -- high(front) to low(back)
                while(!flightTimes.empty()){
                    if (flightinfo[i].flyTime == flightTimes.back()){   //if a thread has the soonest flight time   
                        queue.push(i);      //then put the flight in the runway queue
                        flightTimes.pop_back();     //pop off the soonest flight time 
                    }
                }   
                while(!queue.empty()){
                    if(flightinfo[i].fid == queue.front()){
                        state = 3;
                        queue.pop();
                        sleep(3);
                    }   
                }
                break;
            }
            case 3: {       //CLR (clearance for runway)
                std::cout << "Flight # " << flightinfo[i].fid << " has clearance to move to the runway." << std::endl;  //will go in order of queue
                if(run1occupied){
                    sleep(3);
                }
            //  else if(collide){
            //      state = 7;
            //  }
                else{
                    state = 4;
                }
                break;      
            }
            case 4: {       //RTO (runway takeoff)
                pthread_mutex_lock(&runway1lock);
                run1occupied = true;
                std::cout << "Flight # " << flightinfo[i].fid << " is taking off. Runway occupied. Stand by." << std::endl;
                sleep(3);
                pthread_mutex_unlock(&runway1lock);
                run1occupied = false;
                state = 5;
                break;
            }
            case 5: {       //CZ (cruise)
                std::cout << "Flight # " << flightinfo[i].fid << " is reaching proper altitude and cruising toward destination." << std::endl; 
                sleep(3);
            //  if(!collide){
                    state = 6;
            //  }
            //  else{
            //      state = 7;  //collision!!!
            //  }
                break;
            }
            case 6: {       //RMV (remove from monitoring list)
                std::cout << "Flight # " << flightinfo[i].fid << " has been removed from the monitoring list." << std::endl;
                break; 
            }       
            case 7:{        //COLL (collision)
                std::cout << "Collision in the air. There were many casualties." << std::endl;
                break;
            }
        }
    }
}

void landing(struct flight_data my_flights){
    my_flights = (struct flight_data)my_flights;
    for (int i = 0; i<NUM_THREADS; i++){
        int state = my_flights.startState;
        switch(state){
            case 1:{        //ENTR (enter monitoring list)
                state = 2;
                break;
            }
            case 2:{        //Q (queue)
                //if not the first thing in the queue then state = 4;
                //otherwise state = 3;
            }
            case 3:{        //RWL (runway land)
                state = 5;
                break;
            }
            case 4:{        //HVR (hover)
                //if first in queue then state = 3;
                //otherwise stay here
                //if collision state = 7;
            }
            case 5:{        //CLR (clearance to move to gate)
                //if collision state = 7
                //otherwise state = 6;
            }
            case 6:{        //G (gate)

            }
            case 7:{        //COLL (collision)

            }
        }
    }
}

/*
bool collision(){
    bool collide;
    //random
    if(){
        collide = true;
    }
    else{
        collide = false;
    }
    return collide;
}*/

int main(int argc, char *argv[]){
        pthread_t flights[NUM_THREADS];         //pthread_t keeps a thread ID after the thread is created with pthread_create()
                                                //it's like an index on a vector of threads
        int *taskids[NUM_THREADS];
        int rc;
        long t;
        for (t=1; t<=NUM_THREADS; t++){                                 //loop creates threads(flights)
                printf("In main: Creating flight %1d\n", t);
                flightinfo[t].fid= t;
                rc = pthread_create(&flights[t], NULL, FlightID, (void *)&flights[t]);
                if (rc){
                        printf("ERROR: return code from pthread_create() is %d\n", rc);
                        return (-1);
                }
                printf("Created flight %1d\n", t);
        //      Start(flightinfo[t]);
                flightinfo[t].startState = rand() % 2+1;
                std::cout << flightinfo[t].startState << std::endl;
                if((flightinfo[t].startState)==1){
                        std::cout << "Flight # " << flightinfo[t].fid << " is listed with start state as " << flightinfo[t].startState << std::endl;
                        takeoff(flightinfo[t]);
                        //go to takeoff function and go through switch case     
                }
                if((flightinfo[t].startState)==2){
                        std::cout << "Flight # " << flightinfo[t].fid << " is listed with start state as " << flightinfo[t].startState << std::endl;
                        landing(flightinfo[t]);
                        //go to landing function and go through switch case     
                }
        }
        pthread_exit(NULL);
}
#包括
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#包括
#定义NUM_线程3//3个航班
使用std::queue;
使用std::vector;
pthread_mutex_t runway1锁;
pthread_mutex_t runway2lock;
有人占了便宜;
被占用的bool run2;
struct flight_data{//每架飞机都有这些特征
//void*FlightID;
长fid;
int startState;//如果开始=1==>起飞:::如果开始=2==>着陆
int flyTime;//fly==随机生成的起飞/着陆时间(顺序)
};
struct flight_data flightinfo[NUM_THREADS];
void*FlightID(void*FlightID){
结构航班数据*我的航班;
我的航班=(结构航班数据*)航班ID;
int taskid;
taskid=我的航班->fid;
//长fid;
//fid=(长)flightid;
//printf(“航班#%1d\n”,tid);
pthread_exit(NULL);
}
无效启动(结构航班数据我的航班){
我的航班=(结构航班数据)我的航班;
int startState;
srand(时间(0));
my_flights.startState=rand()%2+1;
std::字符串开始字符串;
如果(my_flights.startState==1){
startstring=“起飞”;
}
如果(my_flights.startState==2){
startstring=“着陆”;
}

对于(int i=1;i所有这些变量似乎都存储在
flights
数组中,而不是
planes
数组中。

您似乎混淆了pthread\u t管理变量
planes
与包含飞行数据的变量
flights

pthread_t管理变量
planes
,由pthread库使用,您实际上应该只将其用作pthread库调用的参数,否则就不用管它了,不用担心它。将变量
planes
视为您创建的存储区域,然后将其交给pthread库使用nd通过这样做,您将该变量的所有权授予pthread库

因此,第一个任务是分离并区分pthread管理和线程正在操作的实际数据之间的差异

您在多个地方使用pthread管理变量
planes
,就好像它是一个飞行数据变量一样。它不是。请将
planes
替换为
flights

        if((flights[t].startState)==1){
                std::cout << "Flight # " << flights[t].fid << " is listed as waiting at the gate." << std::endl;
                void takeoff();
                //go to takeoff function and go through switch case     
        }
        if((flights[t].startState)==2){
                std::cout << "Flight # " << flights[t].fid << " is listed as waiting to land." << std::endl;
                //go to landing function and go through switch case     
        }
我假设您想用一些随机启动状态设置特定航班的启动状态。因此,我希望源代码如下所示,因为我假设您对设置特定航班的启动状态感兴趣,并且循环除了运行随机数生成器
NUM_THREADS
但是我没有检查你的逻辑,范围是否正确

my_flights->startState = rand() % 1+2;
建议的行动方案

你应该把线程看作是一个小程序或应用程序。对于这个简单的例子,我建议你首先编写飞行逻辑,而不必担心线程。因此,如果你从一个函数开始,比如说
flyplanefright()
向其传递一个flight变量,然后此函数调用其他函数来执行各种操作,当flight结束时,它返回给调用者,您可能会处于线程的良好位置。在为单个flight设置好逻辑后,您可以使用pthread库通过初始化飞行数据,然后创建一个线程,该线程使用
FlyPlaneFlight()

你还需要考虑时间和交互。对于这种模拟,我怀疑你会想要拥有<代码> FrimePrimeFlash()。

函数,在其中更改飞行数据,然后线程将休眠一两秒钟。作为开始测试,使用迭代次数确定的for循环,然后退出,例如:

for (int i = 0; i < 100; i++) {
    // modify the flight data
    sleep(1000);   // sleep for a second (1000 milliseconds) then repeat
}
其思想是将飞机飞行视为一个对象,飞行所需的所有数据都在
struct flight\u data
struct中,并且在大多数情况下,您可以忽略pthread库,该库不涉及实际飞行模拟,而是用于允许模拟多个飞行对象。因此,您可以创建e多个线程,每个线程都有自己的飞行数据,然后使用相同的代码来处理飞行数据。你做一些随机化,这样所有不同的飞行都会有不同的历史,它们会做不同的事情

编辑

您的main将有一个如下所示的循环

for (t=0; t<NUM_THREADS; t++){                    //loop creates threads(flights)
    std::cout << "In main: Creating flight " << t+1 << std::endl;
    flights[t].fid= t+1;
    rc = pthread_create(&planes[t], NULL, FlightID, (void *)&flights[t]);
    if (rc){
        std::cout << "ERROR: return code from pthread_create() is " << rc << std::endl;
        return (-1);
    }
    std::cout << "Created flight " << t << std::endl;
}
pthread_exit(NULL);    // exit the main thread and allow remaining threads to complete
根据2006年10月10日22:37的源代码更新编辑#2

#include <pthread.h>
#include <stdio.h>
#include <cstdlib>
#include <iostream>
#include <queue>
#include <unistd.h>
#include <algorithm>
#include <time.h>
#include <ctime> 

#define NUM_THREADS 3       //3 flights

using std::queue;
using std::vector; 

pthread_mutex_t runway1lock;
pthread_mutex_t runway2lock;

bool run1occupied;
bool run2occupied;

struct flight_data{                 //each plane has these characteristics
        //void *FlightID;
    long fid;
        int startState;        // if start=1 ==> taking off    :::     if start=2 ==> landing
        int flyTime;            //fly == randomly generated time (order) of takeoff/land                
};

struct flight_data flightinfo[NUM_THREADS];

void *FlightID(void *flightid){
        struct flight_data *my_flights;
        my_flights = (struct flight_data*)flightid;
        int taskid;
        taskid = my_flights->fid;
 //       long fid;
  //      fid = (long)flightid;
//      printf("Flight #%1d\n", tid);
        pthread_exit(NULL);
}

void Start(struct flight_data my_flights){
        my_flights = (struct flight_data)my_flights;
        int startState;
    srand(time(0));
    my_flights.startState = rand() % 2+1;
        std::string startstring;
        if(my_flights.startState == 1){
                startstring = "Taking off";
        }
        if(my_flights.startState == 2){
                startstring = "Landing";
        }
    for(int i = 1; i<NUM_THREADS+1; i++){
            std::cout << "Start state for Flight # " << i << " is " << startstring << std::endl;
    }
}

void takeoff(struct flight_data my_flights){
    my_flights = (struct flight_data)my_flights;    
    for(int i = 1; i<NUM_THREADS+1; i++){
        int state = my_flights.startState;
        switch(state){  
            case 1:{        //G (GATE)
                std::cout << "Flight # " << flightinfo[i].fid << " is listed as waiting at the gate." << std::endl; 
                std::cout << "Flight # " << flightinfo[i].fid << "'s position in queue for runway: " << flightinfo[i].flyTime << std::endl; 
                sleep(3);
                state = 2;
                break;
            }   
            case 2: {       //Q (queue) -- sets order for use of runway
                queue<pthread_t> queue;
                vector<int> flightTimes;    
                int soonestFlightTime = 10;
                flightTimes.push_back(flightinfo[i].flyTime);           //put all flight times into a vector called flightTimes
                std::sort(flightTimes.begin(), flightTimes.end());      //sort the vector of flightTimes low to high
                std::reverse(flightTimes.begin(), flightTimes.end());       //flips vector -- high(front) to low(back)
                while(!flightTimes.empty()){
                    if (flightinfo[i].flyTime == flightTimes.back()){   //if a thread has the soonest flight time   
                        queue.push(i);      //then put the flight in the runway queue
                        flightTimes.pop_back();     //pop off the soonest flight time 
                    }
                }   
                while(!queue.empty()){
                    if(flightinfo[i].fid == queue.front()){
                        state = 3;
                        queue.pop();
                        sleep(3);
                    }   
                }
                break;
            }
            case 3: {       //CLR (clearance for runway)
                std::cout << "Flight # " << flightinfo[i].fid << " has clearance to move to the runway." << std::endl;  //will go in order of queue
                if(run1occupied){
                    sleep(3);
                }
            //  else if(collide){
            //      state = 7;
            //  }
                else{
                    state = 4;
                }
                break;      
            }
            case 4: {       //RTO (runway takeoff)
                pthread_mutex_lock(&runway1lock);
                run1occupied = true;
                std::cout << "Flight # " << flightinfo[i].fid << " is taking off. Runway occupied. Stand by." << std::endl;
                sleep(3);
                pthread_mutex_unlock(&runway1lock);
                run1occupied = false;
                state = 5;
                break;
            }
            case 5: {       //CZ (cruise)
                std::cout << "Flight # " << flightinfo[i].fid << " is reaching proper altitude and cruising toward destination." << std::endl; 
                sleep(3);
            //  if(!collide){
                    state = 6;
            //  }
            //  else{
            //      state = 7;  //collision!!!
            //  }
                break;
            }
            case 6: {       //RMV (remove from monitoring list)
                std::cout << "Flight # " << flightinfo[i].fid << " has been removed from the monitoring list." << std::endl;
                break; 
            }       
            case 7:{        //COLL (collision)
                std::cout << "Collision in the air. There were many casualties." << std::endl;
                break;
            }
        }
    }
}

void landing(struct flight_data my_flights){
    my_flights = (struct flight_data)my_flights;
    for (int i = 0; i<NUM_THREADS; i++){
        int state = my_flights.startState;
        switch(state){
            case 1:{        //ENTR (enter monitoring list)
                state = 2;
                break;
            }
            case 2:{        //Q (queue)
                //if not the first thing in the queue then state = 4;
                //otherwise state = 3;
            }
            case 3:{        //RWL (runway land)
                state = 5;
                break;
            }
            case 4:{        //HVR (hover)
                //if first in queue then state = 3;
                //otherwise stay here
                //if collision state = 7;
            }
            case 5:{        //CLR (clearance to move to gate)
                //if collision state = 7
                //otherwise state = 6;
            }
            case 6:{        //G (gate)

            }
            case 7:{        //COLL (collision)

            }
        }
    }
}

/*
bool collision(){
    bool collide;
    //random
    if(){
        collide = true;
    }
    else{
        collide = false;
    }
    return collide;
}*/

int main(int argc, char *argv[]){
        pthread_t flights[NUM_THREADS];         //pthread_t keeps a thread ID after the thread is created with pthread_create()
                                                //it's like an index on a vector of threads
        int *taskids[NUM_THREADS];
        int rc;
        long t;
        for (t=1; t<=NUM_THREADS; t++){                                 //loop creates threads(flights)
                printf("In main: Creating flight %1d\n", t);
                flightinfo[t].fid= t;
                rc = pthread_create(&flights[t], NULL, FlightID, (void *)&flights[t]);
                if (rc){
                        printf("ERROR: return code from pthread_create() is %d\n", rc);
                        return (-1);
                }
                printf("Created flight %1d\n", t);
        //      Start(flightinfo[t]);
                flightinfo[t].startState = rand() % 2+1;
                std::cout << flightinfo[t].startState << std::endl;
                if((flightinfo[t].startState)==1){
                        std::cout << "Flight # " << flightinfo[t].fid << " is listed with start state as " << flightinfo[t].startState << std::endl;
                        takeoff(flightinfo[t]);
                        //go to takeoff function and go through switch case     
                }
                if((flightinfo[t].startState)==2){
                        std::cout << "Flight # " << flightinfo[t].fid << " is listed with start state as " << flightinfo[t].startState << std::endl;
                        landing(flightinfo[t]);
                        //go to landing function and go through switch case     
                }
        }
        pthread_exit(NULL);
}
在源代码中,您有一个全局数组变量,
flights
,您正试图通过源代码直接访问该变量。这是一个导致问题的错误。您需要做的是让线程创建调用将flights的特定数组元素分配给t
for (t=0; t<NUM_THREADS; t++){                    //loop creates threads(flights)
    std::cout << "In main: Creating flight " << t+1 << std::endl;
    flights[t].fid= t+1;
    rc = pthread_create(&planes[t], NULL, FlightID, (void *)&flights[t]);
    if (rc){
        std::cout << "ERROR: return code from pthread_create() is " << rc << std::endl;
        return (-1);
    }
    std::cout << "Created flight " << t << std::endl;
}
pthread_exit(NULL);    // exit the main thread and allow remaining threads to complete
void FlyPlaneFlight (struct flight_data *my_flights)
{
    for (int i = 0; i < 100; i++) {
        switch (my_flights->startState) {
            case 1:
                std::cout << "Flight # " << my_flights->fid << " is listed as waiting at the gate." << std::endl;
                // now move the flight state to the next state.
                break;
            case 2:
                std::cout << "Flight # " << my_flights->fid << " is listed as waiting to land." << std::endl;
                // now move the flight state to the next state.
                break;
            // other case statements for other flight states and moving between the
            // various flight states.
        }
        sleep (1000);  // sleep this thread for one second (1000 milliseconds) then repeat
    }
}
rc = pthread_create(&planes[t], NULL, FlightID, (void *)&flights[t]);