C++ 来自本机C+的节点js回调+;代码正在抛出错误
我正在尝试实现事件侦听器。节点JS将订阅事件(使用C++函数)。当事件发生时,C++应该通知节点JS. JS代码:C++ 来自本机C+的节点js回调+;代码正在抛出错误,c++,node.js,node-addon-api,n-api,C++,Node.js,Node Addon Api,N Api,我正在尝试实现事件侦听器。节点JS将订阅事件(使用C++函数)。当事件发生时,C++应该通知节点JS. JS代码: pal.subscribeEvent("ONSTATECHANGE", function(a) { console.log("Event received for ONSTATECHAN";}); function kcb (a) { console.log("KCB .....ONSTATECHAN"+JSO
pal.subscribeEvent("ONSTATECHANGE", function(a) { console.log("Event received for ONSTATECHAN";});
function kcb (a) {
console.log("KCB .....ONSTATECHAN"+JSON.stringify(a));
}
pal.subscribeEvent("ONSTATECHANGE", kcb);
struct deviceNapi {
Napi::Env env; // to store JS Function Env
Napi::Function jsCallback; // to Store JS function
};
//std::multimap<int, Napi::Function> deviceEventMgmt;
std::multimap<int, struct deviceNapi> deviceEventMgmt;
Napi::Value PAL::subscribeEvent(const Napi::CallbackInfo& info) {
Napi::Env env = info.Env();
int eventID = info[0].As<Napi::Number>().Int32Value();
deviceNapi obj;
obj.env = env;
obj.jsCallback = info[1].As<Napi::Function>();
deviceEventMgmt.insert(std::make_pair(eventID, obj));
/*Napi::Function jsCallback = info[1].As<Napi::Function>();
deviceEventMgmt.insert(std::make_pair(eventID, jsCallback));*/
}
void ProcessDeviceEvent(int evt, DeviceEvtData data) {
switch(evt) {
case ONSTATECHANGE:
for(auto it = deviceEventMgmt.begin(); it != deviceEventMgmt.end(); it ++) {
if(it->first == ENUM_VERIZON_DEVICE_PENDING_RESET) {
Napi::Env env = it.second.env;
Napi::Object ret = Napi::Object::New(env);
ret.Set("reason", Napi::String::New(env, data.resetReason));
ret.Set("time", Napi::Number::New(env, data.seconds));
it->second.jsCallback.Call(ret);
}
}
/*for(auto it = deviceEventMgmt.begin(); it != deviceEventMgmt.end(); it ++) {
if(it->first == ENUM_VERIZON_DEVICE_PENDING_RESET) {
it->second.Call();
}
}*/
break;
default:
std::cout << "ProcessDeviceEvent : Currently not handling evt : " << evt << std::endl;
break;
}
}
C++代码:
pal.subscribeEvent("ONSTATECHANGE", function(a) { console.log("Event received for ONSTATECHAN";});
function kcb (a) {
console.log("KCB .....ONSTATECHAN"+JSON.stringify(a));
}
pal.subscribeEvent("ONSTATECHANGE", kcb);
struct deviceNapi {
Napi::Env env; // to store JS Function Env
Napi::Function jsCallback; // to Store JS function
};
//std::multimap<int, Napi::Function> deviceEventMgmt;
std::multimap<int, struct deviceNapi> deviceEventMgmt;
Napi::Value PAL::subscribeEvent(const Napi::CallbackInfo& info) {
Napi::Env env = info.Env();
int eventID = info[0].As<Napi::Number>().Int32Value();
deviceNapi obj;
obj.env = env;
obj.jsCallback = info[1].As<Napi::Function>();
deviceEventMgmt.insert(std::make_pair(eventID, obj));
/*Napi::Function jsCallback = info[1].As<Napi::Function>();
deviceEventMgmt.insert(std::make_pair(eventID, jsCallback));*/
}
void ProcessDeviceEvent(int evt, DeviceEvtData data) {
switch(evt) {
case ONSTATECHANGE:
for(auto it = deviceEventMgmt.begin(); it != deviceEventMgmt.end(); it ++) {
if(it->first == ENUM_VERIZON_DEVICE_PENDING_RESET) {
Napi::Env env = it.second.env;
Napi::Object ret = Napi::Object::New(env);
ret.Set("reason", Napi::String::New(env, data.resetReason));
ret.Set("time", Napi::Number::New(env, data.seconds));
it->second.jsCallback.Call(ret);
}
}
/*for(auto it = deviceEventMgmt.begin(); it != deviceEventMgmt.end(); it ++) {
if(it->first == ENUM_VERIZON_DEVICE_PENDING_RESET) {
it->second.Call();
}
}*/
break;
default:
std::cout << "ProcessDeviceEvent : Currently not handling evt : " << evt << std::endl;
break;
}
}
可以帮助我解决如何将节点函数Env存储到C++映射中的问题。我需要保存env,以便在调用节点回调时发送响应。Napi::env没有默认构造函数,因此DeviceAPI结构的默认构造函数无法初始化env成员,因此编译器没有生成它,但您尝试在此行中调用它:
deviceNapi obj;
您可以通过如下方式初始化它来修复此问题:
deviceNapi obj = {env, info[1].As<Napi::Function>()};
deviceNapi obj={env,info[1].As()};