SDL和X11多线程致命IO错误 我试图用C++和SDL创建一个简单的多线程例子,如下面所示: #include <iostream> #include "SDL/SDL_image.h" #include "SDL/SDL.h" #include "SDL/SDL_thread.h" #include "X11/Xlib.h" #include "SDLAbstractionLayer.h" #include <string> using namespace std; SDL_Thread* thread = NULL; bool quit = false; int myThread(void* data) { while (!quit) { //caption animation SDL_WM_SetCaption ("Thread is running", NULL); SDL_Delay(250); SDL_WM_SetCaption("Thread is running.", NULL); SDL_Delay(250); SDL_WM_SetCaption("Thread is running..", NULL); SDL_Delay(250); SDL_WM_SetCaption("Thread is running...", NULL); SDL_Delay(250); } return 0; } int main(int argc, char* argv[]) { SDL_Surface* screen = init(640, 480, ""); XInitThreads(); Surface test("resources/image.png"); thread = SDL_CreateThread(myThread, NULL); SDL_Event event; while (!quit) { if(SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = true; break; } fillScreen(screen, Surface::WHITE); applySurface(0, 0, test, screen); flip(screen); } } cleanUp(); SDL_KillThread(thread); return 0; }
或者这个:SDL和X11多线程致命IO错误 我试图用C++和SDL创建一个简单的多线程例子,如下面所示: #include <iostream> #include "SDL/SDL_image.h" #include "SDL/SDL.h" #include "SDL/SDL_thread.h" #include "X11/Xlib.h" #include "SDLAbstractionLayer.h" #include <string> using namespace std; SDL_Thread* thread = NULL; bool quit = false; int myThread(void* data) { while (!quit) { //caption animation SDL_WM_SetCaption ("Thread is running", NULL); SDL_Delay(250); SDL_WM_SetCaption("Thread is running.", NULL); SDL_Delay(250); SDL_WM_SetCaption("Thread is running..", NULL); SDL_Delay(250); SDL_WM_SetCaption("Thread is running...", NULL); SDL_Delay(250); } return 0; } int main(int argc, char* argv[]) { SDL_Surface* screen = init(640, 480, ""); XInitThreads(); Surface test("resources/image.png"); thread = SDL_CreateThread(myThread, NULL); SDL_Event event; while (!quit) { if(SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = true; break; } fillScreen(screen, Surface::WHITE); applySurface(0, 0, test, screen); flip(screen); } } cleanUp(); SDL_KillThread(thread); return 0; },c++,multithreading,sdl,x11,C++,Multithreading,Sdl,X11,或者这个: XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0" after 113 requests (113 known processed) with 2 events remaining. 我正在使用Ubuntu13和Eclipse开普勒。我试着做了一些研究,但没有发现任何有用的东西 编辑:所以我更新了代码,添加了一个计数器和一些到处都是的cout's: int myThread(
XIO: fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
after 113 requests (113 known processed) with 2 events remaining.
我正在使用Ubuntu13和Eclipse开普勒。我试着做了一些研究,但没有发现任何有用的东西
编辑:所以我更新了代码,添加了一个计数器和一些到处都是的cout's:
int myThread(void* data) {
while (!quit) {
//caption animation
SDL_WM_SetCaption ("Thread is running", NULL);
SDL_Delay(250);
cout << "Thread is running 1" << endl;
SDL_WM_SetCaption("Thread is running.", NULL);
SDL_Delay(250);
cout << "Thread is running 2" << endl;
SDL_WM_SetCaption("Thread is running..", NULL);
SDL_Delay(250);
cout << "Thread is running 3" << endl;
SDL_WM_SetCaption("Thread is running...", NULL);
SDL_Delay(250);
cout << "Thread is running 4" << endl;
}
return 0;
}
int main(int argc, char* argv[]) {
SDL_Surface* screen = init(640, 480, "");
XInitThreads();
Surface test("resources/image.png");
thread = SDL_CreateThread(myThread, NULL);
SDL_Event event;
int count = 1;
while (!quit) {
if(SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
break;
}
fillScreen(screen, Surface::WHITE);
applySurface(0, 0, test, screen);
flip(screen);
cout << "finished iteration " << count++ << endl;
}
}
然后,在第二次运行之后:
finished iteration 1
finished iteration 2
Thread is running 1
Thread is running 2
XIO: fatal IO error 0 (Success) on X server ":0.0"
after 116 requests (116 known processed) with 0 events remaining.
如果有疑问,请在主线程上执行所有SDL操作
主要的例外是
SDL\u PostEvent()
啊,没关系。我刚刚收到一封电子邮件的回复,该邮件是我发给制作我下面教程的人的:
是的,这是我的应用程序中的bug,我正在SDL2.0教程中修复它。
查看SDL2.0多线程示例以获得修复。问题是SDL的
多个线程执行渲染,但渲染不起作用。因此,从另一个线程设置标题
不正常。在2.0教程中,渲染是在一个线程和控制台输出中进行的
这是另一种情况
程序是否在输出存在之前打印输出?是的,我在while循环中添加了一个计数器,在主线程和SDL创建的线程中添加了一些cout。它打印出几毫秒的成功活动,然后终止。在大多数情况下,我只是尝试了一点SDL多线程,但是的,我通常只把事情保持在主线程上。
finished iteration 1
Thread is running 1
XIO: fatal IO error 0 (Success) on X server ":0.0"
after 113 requests (113 known processed) with 0 events remaining.
finished iteration 1
finished iteration 2
Thread is running 1
Thread is running 2
XIO: fatal IO error 0 (Success) on X server ":0.0"
after 116 requests (116 known processed) with 0 events remaining.