C++ windows c++;等待队列数据推送的线程
我的程序设置如下:C++ windows c++;等待队列数据推送的线程,c++,windows,multithreading,events,queue,C++,Windows,Multithreading,Events,Queue,我的程序设置如下: 有一个线程安全的队列类,一个线程在无限循环中向其推送数据,另一个线程在无限循环中弹出数据。我试图想出一种方法,使用windows事件或其他机制使线程_1(如下)在无限while循环中等待,并且仅在队列深度大于或等于1时迭代 class thread-safe_Queue { public: push(); pop(); }; DWORD thread_1() { while(1) { // wait for thread-safe queue to hav
有一个线程安全的队列类,一个线程在无限循环中向其推送数据,另一个线程在无限循环中弹出数据。我试图想出一种方法,使用windows事件或其他机制使线程_1(如下)在无限while循环中等待,并且仅在队列深度大于或等于1时迭代
class thread-safe_Queue
{
public:
push();
pop();
};
DWORD thread_1()
{
while(1)
{
// wait for thread-safe queue to have data on it
// pop data off
// process data
}
}
DWORD thread_2()
{
while(1)
{
// when data becomes available, push data onto thread-safe queue
}
}
这个怎么样(我想您熟悉事件机制)
一,
二,
三,。线程_1只是尝试弹出对象并处理它。当推送某物时,事件被启用,因此可以成功调用pop
。否则它将在pop
内等待。实际上,在本例中,您可以使用其他同步对象,如互斥对象或关键部分,而不是事件
更新。外部事件:
线程1:
void thread_1()
{
while(1)
{
WaitForSingleObject(notification);
if (!pop(object)) // pop should return if there are any objects left in queue
SetEvent(notification);
}
}
螺纹2
void thread_2()
{
while(1)
{
// push the object and than signal event
ResetEvent(notification)
}
}
您可以使用命名事件。每个线程将以相同的名称调用CreateEvent传递。然后使用WaitForMultipleObjects等待队列相关事件或结束程序事件。pop线程将等待队列\u有\u数据和结束\u程序事件。推送线程将等待数据可用并结束程序事件,并在将某些内容放入队列时设置队列has data事件。我认为这可能会奏效。派生类事件并重载Process()函数
#include <process.h> // Along with all the normal windows includes
//*********************************************
using namespace os;
Mutex globalQueueMutex;
class QueueReader : public Event
{
public:
virtual void Process()
{
// Lock the queue
Locker l(globalQueueMutex);
// pop data off
// process data
return; // queue will automatically unlock
}
};
QueueReader myQueueReader;
//*********************************************
// The queue writer would have functions like :
void StartQueueReader()
{
Thread(QueueReader::StartEventHandler, &myQueueReader);
}
void WriteToQueue()
{
Locker l(globalQueueMutex);
// write to the queue
myQueueReader.SignalProcess(); // tell reader to wake up
}
// When want to shutdown
void Shutdown()
{
myQueueReader.SignalShutdown();
}
我希望事件在类之外,在线程入口点函数内部。原因是线程也在等待第二个事件。这时,用户希望结束程序,从而结束无限while循环。发生这种情况时,用户将发送命令关闭程序,推送线程将停止侦听数据并关闭,推送线程将停止等待线程中包含数据,并将关闭。您可以对外部事件执行同样的操作。我更新了上面的答案。您的意思是线程1调用重置,线程2调用外部版本中的设置吗?另外,在这个场景中如何避免死锁:1。thread1无法弹出。2.thread2调用set。3.thread1调用reset。
void thread_2()
{
while(1)
{
// push the object and than signal event
ResetEvent(notification)
}
}
#include <process.h> // Along with all the normal windows includes
//*********************************************
using namespace os;
Mutex globalQueueMutex;
class QueueReader : public Event
{
public:
virtual void Process()
{
// Lock the queue
Locker l(globalQueueMutex);
// pop data off
// process data
return; // queue will automatically unlock
}
};
QueueReader myQueueReader;
//*********************************************
// The queue writer would have functions like :
void StartQueueReader()
{
Thread(QueueReader::StartEventHandler, &myQueueReader);
}
void WriteToQueue()
{
Locker l(globalQueueMutex);
// write to the queue
myQueueReader.SignalProcess(); // tell reader to wake up
}
// When want to shutdown
void Shutdown()
{
myQueueReader.SignalShutdown();
}
namespace os {
// **********************************************************************
/// Windows implementation to spawn a thread.
static uintptr_t Thread (void (*StartAddress)(void *), void *ArgList)
{
return _beginthread(StartAddress, 0, ArgList);
}
// **********************************************************************
/// Windows implementation of a critical section.
class Mutex
{
public:
// Initialize section on construction
Mutex() { InitializeCriticalSection( &cs_ ); }
// Delete section on destruction
~Mutex() { DeleteCriticalSection( &cs_ ); }
// Lock it
void lock() { EnterCriticalSection( &cs_ ); }
// Unlock it
void unlock() { LeaveCriticalSection( &cs_ ); }
private:
CRITICAL_SECTION cs_;
}; // class Mutex
/// Locks/Unlocks a mutex
class Locker
{
public:
// Lock the mutex on construction
Locker( Mutex& mutex ): mutex_( mutex ) { mutex_.lock(); }
// Unlock on destruction
~Locker() { mutex_.unlock(); }
private:
Mutex& mutex_;
}; // class Locker
// **********************************************************************
// Windows implementation of event handler
#define ProcessEvent hEvents[0]
#define SetTimerEvent hEvents[1]
#define ShutdownEvent hEvents[2]
/// Windows implementation of events
class Event
{
/// Flag set when shutdown is complete
bool Shutdown;
/// Max time to wait for events
DWORD Timer;
/// The three events - process, reset timer, and shutdown
HANDLE hEvents[3];
public:
/// Timeout is disabled by default and Events assigned
Event( DWORD timer = INFINITE) : Timer(timer)
{
Shutdown = false;
ProcessEvent = CreateEvent( NULL,TRUE,FALSE,NULL );
SetTimerEvent = CreateEvent( NULL,TRUE,FALSE,NULL );
ShutdownEvent = CreateEvent( NULL,TRUE,FALSE,NULL );
}
/// Close the event handles
virtual ~Event()
{
CloseHandle(ProcessEvent);
CloseHandle(SetTimerEvent);
CloseHandle(ShutdownEvent);
}
/// os::Thread calls this to start the Event handler
static void StartEventHandler(void *pMyInstance)
{ ((Event *)pMyInstance)->EventHandler(); }
/// Call here to Change/Reset the timeout timer
void ResetTimer(DWORD timer) { Timer = timer; SetEvent(SetTimerEvent); }
/// Set the signal to shutdown the worker thread processing events
void SignalShutdown() { SetEvent(ShutdownEvent); while (!Shutdown) Sleep(30);}
/// Set the signal to run the process
void SignalProcess() { SetEvent(ProcessEvent); }
protected:
/// Overload in derived class to process events with worker thread
virtual void Process(){}
/// Override to process timeout- return true to terminate thread
virtual bool Timeout(){ return true;}
/// Monitor thread events
void EventHandler()
{
DWORD WaitEvents;
while (!Shutdown)
{
// Wait here, looking to be signaled what to do next
WaitEvents = WaitForMultipleObjects(3, hEvents, FALSE, Timer);
switch (WaitEvents)
{
// Process event - process event then reset for the next one
case WAIT_OBJECT_0 + 0:
Process();
ResetEvent(ProcessEvent);
break;
// Change timer event - see ResetTimer(DWORD timer)
case WAIT_OBJECT_0 + 1:
ResetEvent(SetTimerEvent);
continue;
// Shutdown requested so exit this thread
case WAIT_OBJECT_0 + 2:
Shutdown = true;
break;
// Timed out waiting for an event
case WAIT_TIMEOUT:
Shutdown = Timeout();
break;
// Failed - should never happen
case WAIT_FAILED:
break;
default:
break;
}
}
}
};
} // namespace os