C++ 如何将正确的库作为cmake中的外部项目与GLFW链接?
我包括glfw如下:C++ 如何将正确的库作为cmake中的外部项目与GLFW链接?,c++,cmake,glfw,C++,Cmake,Glfw,我包括glfw如下: ExternalProject_Add(glfw-external URL https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip PREFIX ${CMAKE_CURRENT_BINARY_DIR}/glfw INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/install CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PAT
ExternalProject_Add(glfw-external
URL https://github.com/glfw/glfw/releases/download/3.2.1/glfw-3.2.1.zip
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/glfw
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/install
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
)
add_dependencies(ShittyLife glfw-external)
if(UNIX)
set(GLFW_LIB <What to put here?> libglfw3.a)
else()
set(GLFW_LIB ${install_dir}/lib/glfw3.lib)
endif()
所有这些:
[ 94%] Building CXX object CMakeFiles/ShittyLife.dir/src/main.cpp.o
[100%] Linking CXX executable ShittyLife
/usr/bin/ld: /home/molion/Desktop/ShittyLife/build/install/lib/libglfw3.a(x11_window.c.o): undefined reference to symbol 'XConvertSelection'
//usr/lib/x86_64-linux-gnu/libX11.so.6: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
CMakeFiles/ShittyLife.dir/build.make:95: recipe for target 'ShittyLife' failed
make[2]: *** [ShittyLife] Error 1
CMakeFiles/Makefile2:68: recipe for target 'CMakeFiles/ShittyLife.dir/all' failed
make[1]: *** [CMakeFiles/ShittyLife.dir/all] Error 2
Makefile:83: recipe for target 'all' failed
make: *** [all] Error 2
GLFW提供了一个CMake配置文件包,因此您应该使用
find_-package
来查找它
但是,由于这仅在运行ExternalProject\u Add
之后才可用,而不是在配置时,因此您必须创建一个超级项目,并将自己的项目添加为ExternalProject,如下所示:
ExternalProject_Add(glfw-test
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src
PREFIX ${CMAKE_CURRENT_BINARY_DIR}
INSTALL_COMMAND ""
CMAKE_CACHE_ARGS "-DCMAKE_PREFIX_PATH:STRING=${GLFW_INSTALL_PREFIX}/lib/cmake"
DEPENDS glfw-external
)
使用set(GLFW\u安装前缀“${CMAKE\u CURRENT\u BINARY\u DIR}/GLFW\u INSTALL”)
和GLFW\u安装前缀
也用于GLFWsExternalProject\u Add
然后您可以使用
find_package(glfw3 REQUIRED)
find_package(OpenGL REQUIRED)
及
在你的项目中
除了使用
ExternalProject
之外,您还可以按照以下步骤操作 GLFW提供了一个CMake配置文件包,因此您应该使用find_-package
来查找它
但是,由于这仅在运行ExternalProject\u Add
之后才可用,而不是在配置时,因此您必须创建一个超级项目,并将自己的项目添加为ExternalProject,如下所示:
ExternalProject_Add(glfw-test
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/src
PREFIX ${CMAKE_CURRENT_BINARY_DIR}
INSTALL_COMMAND ""
CMAKE_CACHE_ARGS "-DCMAKE_PREFIX_PATH:STRING=${GLFW_INSTALL_PREFIX}/lib/cmake"
DEPENDS glfw-external
)
使用set(GLFW\u安装前缀“${CMAKE\u CURRENT\u BINARY\u DIR}/GLFW\u INSTALL”)
和GLFW\u安装前缀
也用于GLFWsExternalProject\u Add
然后您可以使用
find_package(glfw3 REQUIRED)
find_package(OpenGL REQUIRED)
及
在你的项目中
除了使用
ExternalProject
之外,您还可以按照以下步骤操作如果您愿意使用包管理器来处理依赖关系,您可以考虑使用HANT向项目中添加GLFW。Hunter是用本地CMake编写的,并且已经在引擎盖下使用ExternalProject。然而,使用imo要容易得多
有一个短的(稀疏的)。基本上,您的CMakeLists.txt将如下所示
# CMake version 3.0 or higher is required for the Hunter package manager.
cmake_minimum_required(VERSION 3.0)
# Include the Hunter package manager module.
include("cmake/HunterGate.cmake")
# Ensure a reproducible build by locking down the Hunter package versions.
HunterGate(
URL "https://github.com/ruslo/hunter/archive/v0.19.77.tar.gz"
SHA1 "8898dd07756c408c63c63add903c8600c4cf4c0e")
# Your project name here.
project(my_project_name)
# Tell Hunter which packages to pull in for our project.
hunter_add_package(glfw)
find_package(glfw3 REQUIRED)
# Link against your target.
target_link_libraries(my_target_name glfw)
在每个新代码中都可以找到magic
HunterGate
行。我最近发表了一篇文章,如果你迷路了,它将帮助你走过这些步骤如果您愿意使用包管理器来处理依赖关系,您可以考虑使用HANT向项目中添加GLFW。Hunter是用本地CMake编写的,并且已经在引擎盖下使用ExternalProject。然而,使用imo要容易得多
有一个短的(稀疏的)。基本上,您的CMakeLists.txt将如下所示
# CMake version 3.0 or higher is required for the Hunter package manager.
cmake_minimum_required(VERSION 3.0)
# Include the Hunter package manager module.
include("cmake/HunterGate.cmake")
# Ensure a reproducible build by locking down the Hunter package versions.
HunterGate(
URL "https://github.com/ruslo/hunter/archive/v0.19.77.tar.gz"
SHA1 "8898dd07756c408c63c63add903c8600c4cf4c0e")
# Your project name here.
project(my_project_name)
# Tell Hunter which packages to pull in for our project.
hunter_add_package(glfw)
find_package(glfw3 REQUIRED)
# Link against your target.
target_link_libraries(my_target_name glfw)
在每个新代码中都可以找到magic
HunterGate
行。我最近发表了一篇文章,如果你迷路了,它将帮助你走过这些步骤 这是我使用了一段时间的CMakeLists.txt
之一。非常简单,您可以告诉CMakeglfw3
的位置,这样它的CMake就可以完成它的工作,然后添加glfw
作为链接库,并为它提供include目录。这与在VisualStudio中包含GLFW
没有太大区别
cmake_minimum_required(VERSION 3.7)
project(SkyGames)
set(CMAKE_CXX_STANDARD 14)
set(SOURCE_FILES main.cpp)
add_executable(SkyGames ${SOURCE_FILES})
###########################
# GLFW
###########################
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${PROJECT_SOURCE_DIR}/Externals/GLFW3)
target_link_libraries(SkyGames glfw)
include_directories(SkyGames ${GLFW_INCLUDE_DIR})
###########################
# GLEW
###########################
add_definitions(-DGLEW_STATIC)
set(GLEW_ROOT_DIR ${PROJECT_SOURCE_DIR}/Externals/glew2s)
set(GLEW_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/Externals/glew2s/include)
set(GLEW_LIBRARY ${PROJECT_SOURCE_DIR}/Externals/glew2s/lib/Release/Win32/glew32s.lib)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIR})
##########################
# OPENGL
##########################
find_package(OpenGL REQUIRED)
target_link_libraries(SkyGames ${GLEW_LIBRARY} ${OPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
这是我使用了一段时间的
CMakeLists.txt
之一。非常简单,您可以告诉CMakeglfw3
的位置,这样它的CMake就可以完成它的工作,然后添加glfw
作为链接库,并为它提供include目录。这与在VisualStudio中包含GLFW
没有太大区别
cmake_minimum_required(VERSION 3.7)
project(SkyGames)
set(CMAKE_CXX_STANDARD 14)
set(SOURCE_FILES main.cpp)
add_executable(SkyGames ${SOURCE_FILES})
###########################
# GLFW
###########################
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${PROJECT_SOURCE_DIR}/Externals/GLFW3)
target_link_libraries(SkyGames glfw)
include_directories(SkyGames ${GLFW_INCLUDE_DIR})
###########################
# GLEW
###########################
add_definitions(-DGLEW_STATIC)
set(GLEW_ROOT_DIR ${PROJECT_SOURCE_DIR}/Externals/glew2s)
set(GLEW_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/Externals/glew2s/include)
set(GLEW_LIBRARY ${PROJECT_SOURCE_DIR}/Externals/glew2s/lib/Release/Win32/glew32s.lib)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIR})
##########################
# OPENGL
##########################
find_package(OpenGL REQUIRED)
target_link_libraries(SkyGames ${GLEW_LIBRARY} ${OPENGL_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY})
构建外部项目后,
${CMAKE\u CURRENT\u BINARY\u DIR}/install
目录中有什么?构建外部项目后,${CMAKE\u CURRENT\u BINARY\u DIR}/install
目录中有什么?