C++ 自定义分配器性能
我正在构建一个AVL树类,它将有一个固定的最大项数。所以我想,与其单独分配每个项,不如一次分配整个块,并在需要时使用位图分配新内存 我的分配/解除分配代码:C++ 自定义分配器性能,c++,performance,memory-management,allocator,C++,Performance,Memory Management,Allocator,我正在构建一个AVL树类,它将有一个固定的最大项数。所以我想,与其单独分配每个项,不如一次分配整个块,并在需要时使用位图分配新内存 我的分配/解除分配代码: avltree::avltree(UINT64 numitems) { root = NULL; if (!numitems) buffer = NULL; else { UINT64 memsize = sizeof(avlnode) * numitems + bitlist::storagesize(num
avltree::avltree(UINT64 numitems)
{
root = NULL;
if (!numitems)
buffer = NULL;
else {
UINT64 memsize = sizeof(avlnode) * numitems + bitlist::storagesize(numitems);
buffer = (avlnode *) malloc(memsize);
memmap.init(numitems, buffer + numitems);
memmap.clear_all();
freeaddr = 0;
}
}
avlnode *avltree::newnode(keytype key)
{
if (!buffer)
return new avlnode(key);
else
{
UINT64 pos;
if (freeaddr < memmap.size_bits)
pos = freeaddr++;
else
pos = memmap.get_first_unset();
memmap.set_bit(pos);
return new (&buffer[pos]) avlnode(key);
}
}
void avltree::deletenode(avlnode *node)
{
if (!buffer)
delete node;
else
memmap.clear_bit(node - buffer);
}
avltree::avltree(UINT64 numitems)
{
root=NULL;
如果(!numitems)
缓冲区=空;
否则{
UINT64 memsize=sizeof(avlnode)*numitems+bitlist::storagesize(numitems);
缓冲区=(avlnode*)malloc(memsize);
init(numitems,buffer+numitems);
memmap.clear_all();
freeaddr=0;
}
}
avlnode*avltree::newnode(键类型键)
{
如果(!缓冲区)
返回新的avlnode(键);
其他的
{
UINT64位置;
if(freeaddr
为了使用标准的new/delete,我必须用numitems==0构造树。为了使用我自己的分配器,我只传递项目数。所有函数都是内联的,以获得最佳性能
这一切都很好,但我自己的分配器比new/delete慢20%左右。现在,我知道内存分配器有多复杂了,代码的运行速度不可能比数组查找+一个位集快,但这里就是这样。更糟糕的是:我的deallocator速度较慢,即使我从中删除了所有代码
当我检查程序集输出时,分配器的代码路径上布满了处理位图、avltree或avlnode的QWORD PTR指令。对于new/delete路径,似乎没有太大不同
例如,avltree::newnode的程序集输出:
;avltree::newnode, COMDAT
mov QWORD PTR [rsp+8], rbx
push rdi
sub rsp, 32
;if (!buffer)
cmp QWORD PTR [rcx+8], 0
mov edi, edx
mov rbx, rcx
jne SHORT $LN4@newnode
; return new avlnode(key);
mov ecx, 24
call ??2@YAPEAX_K@Z ; operator new
jmp SHORT $LN27@newnode
;$LN4@newnode:
;else {
; UINT64 pos;
; if (freeaddr < memmap.size_bits)
mov r9, QWORD PTR [rcx+40]
cmp r9, QWORD PTR [rcx+32]
jae SHORT $LN2@newnode
; pos = freeaddr++;
lea rax, QWORD PTR [r9+1]
mov QWORD PTR [rcx+40], rax
; else
jmp SHORT $LN1@newnode
$LN2@newnode:
; pos = memmap.get_first_unset();
add rcx, 16
call ?get_first_unset@bitlist@@QEAA_KXZ ; bitlist::get_first_unset
mov r9, rax
$LN1@newnode:
; memmap.set_bit(pos);
mov rcx, QWORD PTR [rbx+16] ;data[bindex(pos)] |= bmask(pos);
mov rdx, r9 ;return pos / (sizeof(BITINT) * 8);
shr rdx, 6
lea r8, QWORD PTR [rcx+rdx*8] ;data[bindex(pos)] |= bmask(pos);
movzx ecx, r9b ;return 1ull << (pos % (sizeof(BITINT) * 8));
mov edx, 1
and cl, 63
shl rdx, cl
; return new (&buffer[pos]) avlnode(key);
lea rcx, QWORD PTR [r9+r9*2]
; File c:\projects\vvd\vvd\util\bitlist.h
or QWORD PTR [r8], rdx ;data[bindex(pos)] |= bmask(pos)
; 195 : return new (&buffer[pos]) avlnode(key);
mov rax, QWORD PTR [rbx+8]
lea rax, QWORD PTR [rax+rcx*8]
; $LN27@newnode:
test rax, rax
je SHORT $LN9@newnode
; avlnode constructor;
mov BYTE PTR [rax+4], 1
mov QWORD PTR [rax+8], 0
mov QWORD PTR [rax+16], 0
mov DWORD PTR [rax], edi
; 196 : }
; 197 : }
; $LN9@newnode:
mov rbx, QWORD PTR [rsp+48]
add rsp, 32 ; 00000020H
pop rdi
ret 0
?newnode@avltree@@QEAAPEAUavlnode@@H@Z ENDP ; avltree::newnode
_TEXT ENDS
;avltree::newnode,COMDAT
mov QWORD PTR[rsp+8],rbx
推动rdi
副区长,32
;如果(!缓冲区)
cmp QWORD PTR[rcx+8],0
电子数据交换
mov-rbx,rcx
jne短$LN4@newnode
; 返回新的avlnode(键);
mov ecx,24
呼叫2@YAPEAX_K@Z;新接线员
jmp短$LN27@newnode
;$LN4@newnode:
;否则{
;UINT64位置;
;if(freeaddr movzx ecx,r9b;return 1all要研究这么少的代码很难确定,但我打赌引用的位置。带有元数据的位图与分配的内存本身不在同一缓存线上。get_first_unset
可能是线性搜索
现在,我知道内存分配器有多复杂了,代码的运行速度不可能比数组查找+一个位集快,但这里就是这样
这甚至都不完全正确。一个像样的bucketing低碎片堆是O(1),具有非常低的恒定时间(并且实际上没有额外的空间开销)。我见过一个版本,可以归结为~18条asm指令(有一个分支)以前。这比你的代码要少得多。请记住,堆可能总体上非常复杂,但通过堆的快速路径可能非常非常快。你的方法只在一个块中分配原始内存,然后必须为每个元素进行新的放置。将其与位图中的所有开销结合起来,这并不奇怪默认的new
分配优于您假设的空堆
为了在分配时获得最大的速度提高,您可以在一个大数组中分配整个对象,然后从那里分配给它。如果您查看一个非常简单和人为的基准:
struct test_t {
float f;
int i;
test_t* pNext;
};
const size_t NUM_ALLOCS = 50000000;
void TestNew (void)
{
test_t* pPtr = new test_t;
for (int i = 0; i < NUM_ALLOCS; ++i)
{
pPtr->pNext = new test_t;
pPtr = pPtr->pNext;
}
}
void TestBucket (void)
{
test_t* pBuckets = new test_t[NUM_ALLOCS + 2];
test_t* pPtr = pBuckets++;
for (int i = 0; i < NUM_ALLOCS; ++i)
{
pPtr->pNext = pBuckets++;
pPtr = pPtr->pNext;
}
}
目前,我对TestNew()
和TestClass(0)
的速度都在800ms左右,对TestClass(NUM_ALLOCS+10)
的速度都在200ms以下。自定义分配器速度非常快,因为它以完全线性的方式在内存上运行,允许内存缓存发挥其魔力。我还使用getticcount()
为了简单起见,只要时间在~100ms以上,它就足够精确。仅作为参考,下面的代码是解决当前问题最有效的代码
这只是一个简单的avltree实现,但在我的2600K@4.6 GHz上,1000万次插入时达到1.7秒,相同次数的删除时达到1.4秒
#include "stdafx.h"
#include <iostream>
#include <crtdbg.h>
#include <Windows.h>
#include <malloc.h>
#include <new>
#ifndef NULL
#define NULL 0
#endif
typedef int keytype;
typedef unsigned long long UINT64;
struct avlnode;
struct avltree
{
avlnode *root;
avlnode *buffer;
avlnode *firstfree;
avltree() : avltree(0) {};
avltree(UINT64 numitems);
inline avlnode *newnode(keytype key);
inline void deletenode(avlnode *node);
void insert(keytype key) { root = insert(root, key); }
void remove(keytype key) { root = remove(root, key); }
int height();
bool hasitems() { return root != NULL; }
private:
avlnode *insert(avlnode *node, keytype k);
avlnode *remove(avlnode *node, keytype k);
};
#pragma pack(1)
struct avlnode
{
avlnode *left; //left pointer
avlnode *right; //right pointer
keytype key; //node key
unsigned char hgt; //height of the node
avlnode(int k)
{
key = k;
left = right = NULL;
hgt = 1;
}
avlnode &balance()
{
struct F
{
unsigned char height(avlnode &node)
{
return &node ? node.hgt : 0;
}
int balance(avlnode &node)
{
return &node ? height(*node.right) - height(*node.left) : 0;
}
int fixheight(avlnode &node)
{
unsigned char hl = height(*node.left);
unsigned char hr = height(*node.right);
node.hgt = (hl > hr ? hl : hr) + 1;
return (&node) ? hr - hl : 0;
}
avlnode &rotateleft(avlnode &node)
{
avlnode &p = *node.right;
node.right = p.left;
p.left = &node;
fixheight(node);
fixheight(p);
return p;
}
avlnode &rotateright(avlnode &node)
{
avlnode &q = *node.left;
node.left = q.right;
q.right = &node;
fixheight(node);
fixheight(q);
return q;
}
avlnode &b(avlnode &node)
{
int bal = fixheight(node);
if (bal == 2) {
if (balance(*node.right) < 0)
node.right = &rotateright(*node.right);
return rotateleft(node);
}
if (bal == -2) {
if (balance(*node.left) > 0)
node.left = &rotateleft(*node.left);
return rotateright(node);
}
return node; // balancing is not required
}
} f;
return f.b(*this);
}
};
avltree::avltree(UINT64 numitems)
{
root = buffer = firstfree = NULL;
if (numitems) {
buffer = (avlnode *) malloc(sizeof(avlnode) * (numitems + 1));
avlnode *tmp = &buffer[numitems];
while (tmp > buffer) {
tmp->right = firstfree;
firstfree = tmp--;
}
}
}
avlnode *avltree::newnode(keytype key)
{
avlnode *node = firstfree;
/*
If you want to support dynamic allocation, uncomment this.
It does present a bit of an overhead for bucket allocation though (8% slower)
Also, if a condition is met where bucket is too small, new nodes will be dynamically allocated, but never freed
if (!node)
return new avlnode(key);
*/
firstfree = firstfree->right;
return new (node) avlnode(key);
}
void avltree::deletenode(avlnode *node)
{
/*
If you want to support dynamic allocation, uncomment this.
if (!buffer)
delete node;
else {
*/
node->right = firstfree;
firstfree = node;
}
int avltree::height()
{
return root ? root->hgt : 0;
}
avlnode *avltree::insert(avlnode *node, keytype k)
{
if (!node)
return newnode(k);
if (k == node->key)
return node;
else if (k < node->key)
node->left = insert(node->left, k);
else
node->right = insert(node->right, k);
return &node->balance();
}
avlnode *avltree::remove(avlnode *node, keytype k) // deleting k key from p tree
{
if (!node)
return NULL;
if (k < node->key)
node->left = remove(node->left, k);
else if (k > node->key)
node->right = remove(node->right, k);
else // k == p->key
{
avlnode *l = node->left;
avlnode *r = node->right;
deletenode(node);
if (!r) return l;
struct F
{
//findmin finds the minimum node
avlnode &findmin(avlnode *node)
{
return node->left ? findmin(node->left) : *node;
}
//removemin removes the minimum node
avlnode &removemin(avlnode &node)
{
if (!node.left)
return *node.right;
node.left = &removemin(*node.left);
return node.balance();
}
} f;
avlnode &min = f.findmin(r);
min.right = &f.removemin(*r);
min.left = l;
return &min.balance();
}
return &node->balance();
}
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
// 64 bit release performance (for 10.000.000 nodes)
// malloc: insertion: 2,595 deletion 1,865
// my allocator: insertion: 2,980 deletion 2,270
const int nodescount = 10000000;
avltree &tree = avltree(nodescount);
cout << "sizeof avlnode " << sizeof(avlnode) << endl;
cout << "inserting " << nodescount << " nodes" << endl;
LARGE_INTEGER t1, t2, freq;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&t1);
for (int i = 1; i <= nodescount; i++)
tree.insert(i);
QueryPerformanceCounter(&t2);
cout << "Tree height " << (int) tree.height() << endl;
cout << "Insertion time: " << ((double) t2.QuadPart - t1.QuadPart) / freq.QuadPart << " s" << endl;
QueryPerformanceCounter(&t1);
while (tree.hasitems())
tree.remove(tree.root->key);
QueryPerformanceCounter(&t2);
cout << "Deletion time: " << ((double) t2.QuadPart - t1.QuadPart) / freq.QuadPart << " s" << endl;
#ifdef _DEBUG
_CrtMemState mem;
_CrtMemCheckpoint(&mem);
cout << "Memory used: " << mem.lTotalCount << " high: " << mem.lHighWaterCount << endl;
#endif
return 0;
}
#包括“stdafx.h”
#包括
#包括
#包括
#包括
#包括
#ifndefnull
#定义空0
#恩迪夫
typedef int-keype;
typedef无符号长UINT64;
结构avlnode;
结构avltree
{
avlnode*根;
avlnode*缓冲区;
avlnode*firstfree;
avltree():avltree(0){};
avltree(UINT64 numitems);
内联avlnode*newnode(键类型键);
内联void deletenode(avlnode*节点);
void insert(keytype键){root=insert(root,键);}
void remove(keytype key){root=remove(root,key);}
int高度();
bool hasitems(){返回根!=NULL;}
私人:
avlnode*插入(avlnode*节点,键类型k);
avlnode*移除(avlnode*节点,键类型k);
};
#布拉格语包(1)
结构avlnode
{
avlnode*left;//左指针
avlnode*right;//右指针
keytype键;//节点键
unsigned char hgt;//节点的高度
avlnode(int k)
{
key=k;
左=右=空;
hgt=1;
}
avlnode&balance()
{
结构F
{
无符号字符高度(avlnode和node)
{
return&node?node.hgt:0;
#include "stdafx.h"
#include <iostream>
#include <crtdbg.h>
#include <Windows.h>
#include <malloc.h>
#include <new>
#ifndef NULL
#define NULL 0
#endif
typedef int keytype;
typedef unsigned long long UINT64;
struct avlnode;
struct avltree
{
avlnode *root;
avlnode *buffer;
avlnode *firstfree;
avltree() : avltree(0) {};
avltree(UINT64 numitems);
inline avlnode *newnode(keytype key);
inline void deletenode(avlnode *node);
void insert(keytype key) { root = insert(root, key); }
void remove(keytype key) { root = remove(root, key); }
int height();
bool hasitems() { return root != NULL; }
private:
avlnode *insert(avlnode *node, keytype k);
avlnode *remove(avlnode *node, keytype k);
};
#pragma pack(1)
struct avlnode
{
avlnode *left; //left pointer
avlnode *right; //right pointer
keytype key; //node key
unsigned char hgt; //height of the node
avlnode(int k)
{
key = k;
left = right = NULL;
hgt = 1;
}
avlnode &balance()
{
struct F
{
unsigned char height(avlnode &node)
{
return &node ? node.hgt : 0;
}
int balance(avlnode &node)
{
return &node ? height(*node.right) - height(*node.left) : 0;
}
int fixheight(avlnode &node)
{
unsigned char hl = height(*node.left);
unsigned char hr = height(*node.right);
node.hgt = (hl > hr ? hl : hr) + 1;
return (&node) ? hr - hl : 0;
}
avlnode &rotateleft(avlnode &node)
{
avlnode &p = *node.right;
node.right = p.left;
p.left = &node;
fixheight(node);
fixheight(p);
return p;
}
avlnode &rotateright(avlnode &node)
{
avlnode &q = *node.left;
node.left = q.right;
q.right = &node;
fixheight(node);
fixheight(q);
return q;
}
avlnode &b(avlnode &node)
{
int bal = fixheight(node);
if (bal == 2) {
if (balance(*node.right) < 0)
node.right = &rotateright(*node.right);
return rotateleft(node);
}
if (bal == -2) {
if (balance(*node.left) > 0)
node.left = &rotateleft(*node.left);
return rotateright(node);
}
return node; // balancing is not required
}
} f;
return f.b(*this);
}
};
avltree::avltree(UINT64 numitems)
{
root = buffer = firstfree = NULL;
if (numitems) {
buffer = (avlnode *) malloc(sizeof(avlnode) * (numitems + 1));
avlnode *tmp = &buffer[numitems];
while (tmp > buffer) {
tmp->right = firstfree;
firstfree = tmp--;
}
}
}
avlnode *avltree::newnode(keytype key)
{
avlnode *node = firstfree;
/*
If you want to support dynamic allocation, uncomment this.
It does present a bit of an overhead for bucket allocation though (8% slower)
Also, if a condition is met where bucket is too small, new nodes will be dynamically allocated, but never freed
if (!node)
return new avlnode(key);
*/
firstfree = firstfree->right;
return new (node) avlnode(key);
}
void avltree::deletenode(avlnode *node)
{
/*
If you want to support dynamic allocation, uncomment this.
if (!buffer)
delete node;
else {
*/
node->right = firstfree;
firstfree = node;
}
int avltree::height()
{
return root ? root->hgt : 0;
}
avlnode *avltree::insert(avlnode *node, keytype k)
{
if (!node)
return newnode(k);
if (k == node->key)
return node;
else if (k < node->key)
node->left = insert(node->left, k);
else
node->right = insert(node->right, k);
return &node->balance();
}
avlnode *avltree::remove(avlnode *node, keytype k) // deleting k key from p tree
{
if (!node)
return NULL;
if (k < node->key)
node->left = remove(node->left, k);
else if (k > node->key)
node->right = remove(node->right, k);
else // k == p->key
{
avlnode *l = node->left;
avlnode *r = node->right;
deletenode(node);
if (!r) return l;
struct F
{
//findmin finds the minimum node
avlnode &findmin(avlnode *node)
{
return node->left ? findmin(node->left) : *node;
}
//removemin removes the minimum node
avlnode &removemin(avlnode &node)
{
if (!node.left)
return *node.right;
node.left = &removemin(*node.left);
return node.balance();
}
} f;
avlnode &min = f.findmin(r);
min.right = &f.removemin(*r);
min.left = l;
return &min.balance();
}
return &node->balance();
}
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
// 64 bit release performance (for 10.000.000 nodes)
// malloc: insertion: 2,595 deletion 1,865
// my allocator: insertion: 2,980 deletion 2,270
const int nodescount = 10000000;
avltree &tree = avltree(nodescount);
cout << "sizeof avlnode " << sizeof(avlnode) << endl;
cout << "inserting " << nodescount << " nodes" << endl;
LARGE_INTEGER t1, t2, freq;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&t1);
for (int i = 1; i <= nodescount; i++)
tree.insert(i);
QueryPerformanceCounter(&t2);
cout << "Tree height " << (int) tree.height() << endl;
cout << "Insertion time: " << ((double) t2.QuadPart - t1.QuadPart) / freq.QuadPart << " s" << endl;
QueryPerformanceCounter(&t1);
while (tree.hasitems())
tree.remove(tree.root->key);
QueryPerformanceCounter(&t2);
cout << "Deletion time: " << ((double) t2.QuadPart - t1.QuadPart) / freq.QuadPart << " s" << endl;
#ifdef _DEBUG
_CrtMemState mem;
_CrtMemCheckpoint(&mem);
cout << "Memory used: " << mem.lTotalCount << " high: " << mem.lHighWaterCount << endl;
#endif
return 0;
}