C# 将画布保存到SVG

C# 将画布保存到SVG,c#,wpf,canvas,svg,C#,Wpf,Canvas,Svg,对你们所有人来说都是一个简单的问题(希望如此)。 我用C#制作了一幅画布,这幅画布上有各种形状。现在,我想将这个画布和其中的形状保存到一个.svg中,以便用于其他用途。那么,如何将此画布保存到svg文件 希望您能提供帮助。您不能直接使用Microsoft类来完成此操作。您应该为此创建自己的类 这只是一个示例,不适用于您,但对您的示例很好: using System; using System.Collections.Generic; using System.Linq; using System

对你们所有人来说都是一个简单的问题(希望如此)。 我用C#制作了一幅画布,这幅画布上有各种形状。现在,我想将这个画布和其中的形状保存到一个.svg中,以便用于其他用途。那么,如何将此画布保存到svg文件


希望您能提供帮助。

您不能直接使用Microsoft类来完成此操作。您应该为此创建自己的类

这只是一个示例,不适用于您,但对您的示例很好:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Windows;
using System.IO;
using System.Windows.Media;

namespace Render
{
    public class SVGRenderer : IRenderContext
    {
        public bool Absolute { get { return true; } }
        public double Width { get; private set; }
        public double Height { get; private set; }

        public MemoryStream SVGDocument { get; private set; }
        private XmlTextWriter Writer { get { return m_writer; } }

        private XmlTextWriter m_writer;

        /// <summary>
        /// Creates a new SVGRenderer, which will produce an output SVG with the specified width and height.
        /// </summary>
        /// <param name="width">Width of the output SVG.</param>
        /// <param name="height">Height of the output SVG.</param>
        public SVGRenderer(double width, double height)
        {
            SVGDocument = new MemoryStream();
            m_writer = new XmlTextWriter(SVGDocument, Encoding.UTF8);
            m_writer.Formatting = Formatting.Indented;
            this.Width = width;
            this.Height = height;
        }

        public void Begin()
        {
            string cdlibraryVersion = System.Reflection.Assembly.GetExecutingAssembly().GetName().Version.ToString();

            Writer.WriteStartDocument();
            Writer.WriteComment(" Generator: " + (IO.ApplicationInfo.FullName != null ? IO.ApplicationInfo.FullName : "") + ", cdlibrary.dll " + cdlibraryVersion + " ");
            Writer.WriteDocType("svg", "-//W3C//DTD SVG 1.1//EN", "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd", null);
            Writer.WriteStartElement("svg", "http://www.w3.org/2000/svg");
            Writer.WriteAttributeString("version", "1.1");
            Writer.WriteAttributeString("width", this.Width.ToString());
            Writer.WriteAttributeString("height", this.Height.ToString());
        }

        public void End()
        {
            Writer.WriteEndDocument();
            Writer.Flush();
        }

        public void StartSection(object tag)
        {
            // Do nothing.
        }

        public void DrawLine(Point start, Point end, double thickness)
        {
            m_writer.WriteStartElement("line");
            m_writer.WriteAttributeString("x1", start.X.ToString());
            m_writer.WriteAttributeString("y1", start.Y.ToString());
            m_writer.WriteAttributeString("x2", end.X.ToString());
            m_writer.WriteAttributeString("y2", end.Y.ToString());
            m_writer.WriteAttributeString("style", "stroke:rgb(0,0,0);stroke-linecap:square;stroke-width:" + thickness.ToString());
            m_writer.WriteEndElement();
        }

        public void DrawRectangle(Point start, Size size, double thickness, bool fill = false)
        {
            m_writer.WriteStartElement("rect");
            m_writer.WriteAttributeString("x", start.X.ToString());
            m_writer.WriteAttributeString("y", start.Y.ToString());
            m_writer.WriteAttributeString("width", size.Width.ToString());
            m_writer.WriteAttributeString("height", size.Height.ToString());
            m_writer.WriteAttributeString("style", "fill-opacity:0;stroke:rgb(0,0,0);stroke-width:" + thickness.ToString());
            m_writer.WriteEndElement();
        }

        public void DrawEllipse(Point centre, double radiusX, double radiusY, double thickness, bool fill = false)
        {
            string fillOpacity = ((fill ? 255f : 0f) / 255f).ToString();

            m_writer.WriteStartElement("ellipse");
            m_writer.WriteAttributeString("cx", centre.X.ToString());
            m_writer.WriteAttributeString("cy", centre.Y.ToString());
            m_writer.WriteAttributeString("rx", radiusX.ToString());
            m_writer.WriteAttributeString("ry", radiusY.ToString());
            m_writer.WriteAttributeString("style", String.Format("fill-opacity:" + fillOpacity + ";fill:rgb({0},{1},{2});stroke:rgb(0,0,0);stroke-width:" + thickness.ToString(), 0, 0, 0));
            m_writer.WriteEndElement();
        }

        public void DrawPath(Point start, IList<IPathCommand> commands, double thickness, bool fill = false)
        {
            string data = "M " + start.X.ToString() + "," + start.Y.ToString();
            Point last = new Point(0, 0);
            foreach (IPathCommand pathCommand in commands)
            {
                data += " " + pathCommand.Shorthand(start, last);
                last = new Point(pathCommand.End.X, pathCommand.End.Y);
            }

            string fillOpacity = ((fill ? 255f : 0f) / 255f).ToString();

            m_writer.WriteStartElement("path");
            m_writer.WriteAttributeString("d", data);
            m_writer.WriteAttributeString("style", "fill-opacity:" + fillOpacity + ";fill:rgb(0,0,0);stroke:rgb(0,0,0);stroke-width:" + thickness.ToString());
            m_writer.WriteEndElement();
        }

        public void DrawText(Point anchor, TextAlignment alignment, IEnumerable<TextRun> textRuns, Brush bru = null)
        {
            m_writer.WriteStartElement("text");
            m_writer.WriteAttributeString("x", anchor.X.ToString());
            m_writer.WriteAttributeString("y", anchor.Y.ToString());

            string textAnchor = "start";
            if (alignment == TextAlignment.BottomCentre  || alignment == TextAlignment.CentreCentre || alignment == Render.TextAlignment.TopCentre)
                textAnchor = "middle";
            else if (alignment == TextAlignment.BottomRight || alignment == TextAlignment.CentreRight || alignment == Render.TextAlignment.TopRight)
                textAnchor = "end";

            string dy = "-0.3em";
            if (alignment == TextAlignment.CentreCentre || alignment == TextAlignment.CentreLeft || alignment == TextAlignment.CentreRight)
                dy = ".3em";
            else if (alignment == TextAlignment.TopCentre || alignment == TextAlignment.TopLeft || alignment == TextAlignment.TopRight)
                dy = "1em";

            m_writer.WriteAttributeString("style", "font-family:Arial;font-size:" + textRuns.FirstOrDefault().Formatting.Size.ToString() + ";text-anchor:" + textAnchor);
            m_writer.WriteAttributeString("dy", dy);

            foreach (TextRun run in textRuns)
            {
                if (run.Formatting.FormattingType != TextRunFormattingType.Normal)
                    m_writer.WriteStartElement("tspan");
                if (run.Formatting.FormattingType == TextRunFormattingType.Subscript)
                {
                    m_writer.WriteAttributeString("baseline-shift", "sub");
                    m_writer.WriteAttributeString("style", "font-size:0.8em");
                }
                else if (run.Formatting.FormattingType == TextRunFormattingType.Superscript)
                {
                    m_writer.WriteAttributeString("baseline-shift", "super");
                    m_writer.WriteAttributeString("style", "font-size:0.8em");
                }
                m_writer.WriteString(run.Text);
                if (run.Formatting.FormattingType != TextRunFormattingType.Normal)
                    m_writer.WriteEndElement();
            }

            m_writer.WriteEndElement();
        }
    }
}
使用系统;
使用System.Collections.Generic;
使用System.Linq;
使用系统文本;
使用System.Xml;
使用System.Windows;
使用System.IO;
使用System.Windows.Media;
命名空间呈现
{
公共类SvgRender:IRenderContext
{
公共布尔绝对值{get{return true;}}
公共双宽度{get;私有集;}
公共双倍高度{get;私有集;}
公共内存流SVGDocument{get;private set;}
私有XmlTextWriter编写器{get{return m_Writer;}}
私有XmlTextWriter Mu writer;
/// 
///创建一个新的SVG渲染器,它将生成具有指定宽度和高度的输出SVG。
/// 
///输出SVG的宽度。
///输出SVG的高度。
公共SvgRender(双宽双高)
{
SVGDocument=newmemoryStream();
m_writer=newXMLTextWriter(SVGDocument,Encoding.UTF8);
m_writer.Formatting=格式化.缩进;
这个。宽度=宽度;
这个。高度=高度;
}
公共空间开始()
{
字符串cdlibraryVersion=System.Reflection.Assembly.GetExecutionGassembly().GetName().Version.ToString();
Writer.WriteStartDocument();
WriteComment(“生成器:”+(IO.ApplicationInfo.FullName!=null?IO.ApplicationInfo.FullName:)+”,cdlibrary.dll“+cdlibraryVersion+”;
writed.WriteDocType(“svg”,“-//W3C//DTD svg 1.1//EN”http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd“,空);
Writer.writeStarteElement(“svg”)http://www.w3.org/2000/svg");
WriteAttributeString(“版本”,“1.1”);
WriteAttributeString(“width”,this.width.ToString());
WriteAttributeString(“height”,this.height.ToString());
}
公共无效结束()
{
Writer.WriteEndDocument();
Writer.Flush();
}
public void StartSection(对象标记)
{
//什么也不做。
}
公共空心抽绳(点起点、点终点、双厚度)
{
m_writer.writeStarteElement(“行”);
m_writer.WriteAttributeString(“x1”,start.X.ToString());
m_writer.WriteAttributeString(“y1”,start.Y.ToString());
m_writer.WriteAttributeString(“x2”,end.X.ToString());
m_writer.WriteAttributeString(“y2”,end.Y.ToString());
m_writer.WriteAttributeString(“样式”,“笔划:rgb(0,0,0)”;笔划线条帽:正方形;笔划宽度:“+thickness.ToString());
m_writer.WriteEndElement();
}
公共空心DrawRectangle(点起点、大小、双厚度、bool fill=false)
{
m_writer.writeStarteElement(“rect”);
m_writer.WriteAttributeString(“x”,start.x.ToString());
m_writer.WriteAttributeString(“y”,start.y.ToString());
m_writer.WriteAttributeString(“width”,size.width.ToString());
m_writer.WriteAttributeString(“height”,size.height.ToString());
m_writer.WriteAttributeString(“样式”,“填充不透明度:0;笔划:rgb(0,0,0);笔划宽度:”+thickness.ToString());
m_writer.WriteEndElement();
}
公共空间抽屉(点中心,双半径X,双半径Y,双厚度,布尔填充=假)
{
字符串fillOpacity=((fill?255f:0f)/255f).ToString();
m_writer.writeStarteElement(“椭圆”);
m_writer.WriteAttributeString(“cx”,center.X.ToString());
m_writer.WriteAttributeString(“cy”,center.Y.ToString());
m_writer.WriteAttributeString(“rx”,radiusX.ToString());
m_writer.WriteAttributeString(“ry”,radiusY.ToString());
m_writer.WriteAttributeString(“style”,String.Format(“填充不透明度:+fillOpacity+”;填充:rgb({0},{1},{2});笔划:rgb(0,0,0);笔划宽度:“+thickness.ToString(),0,0,0”);
m_writer.WriteEndElement();
}
公共空心绘制路径(点开始,IList命令,双厚度,布尔填充=假)
{
string data=“M”+start.X.ToString()+”,“+start.Y.ToString();
最后一个点=新点(0,0);
foreach(命令中的IPathCommand路径命令)
{
数据+=''+路径命令。速记(开始,最后);
最后一个=新点(pathCommand.End.X,pathCommand.End.Y);
}
字符串fillOpacity=((fill?255f:0f)/255f).ToString();
m_writer.writeStarteElement(“路径”);
m_writer.WriteAttributeString(“d”,数据);
m_writer.WriteAttributeString(“样式”,“填充不透明度:+fillOpacity+”;填充:rgb(0,0,0);笔划:rgb(0,0,0);笔划宽度:“+thickness.ToString());
m_writer.WriteEndElement();
}
公共void DrawText(点定位、TextAlignment对齐、IEnumerable textRuns、Brush bru=null)
{
m_writer.WriteStarteElement(“文本”);
m_writer.WriteAttributeString(“x”,anchor.x.ToString());
m_writer.WriteAttributeString(“y”,anchor.y.ToString());
字符串textAnchor=“开始”;
如果(对齐==TextAlignment.BottomCentre | |对齐==TextAlignment.centerCenter | |对齐==Render.TextAlignment.TopCentre)
textAnchor=“中间”;
else if(alignment==TextAlignment.BottomRight | | alignment==TextAlig