C# 使用故事板更改矩形的比例
我想用故事板改变矩形的比例,我不知道为什么它不起作用。期待任何人的回复!C#代码是: XAML文件是:C# 使用故事板更改矩形的比例,c#,wpf,xaml,storyboard,C#,Wpf,Xaml,Storyboard,我想用故事板改变矩形的比例,我不知道为什么它不起作用。期待任何人的回复!C#代码是: XAML文件是: <Grid> <StackPanel> <Rectangle x:Name="rect" Fill="Blue" Width="200" Height="40" Margin="5" RenderTransformOrigin="0.5,0.5"> <Rectangle.RenderTransform>
<Grid>
<StackPanel>
<Rectangle x:Name="rect" Fill="Blue" Width="200" Height="40" Margin="5" RenderTransformOrigin="0.5,0.5">
<Rectangle.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="st" ScaleX="1" ScaleY="1" />
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
</StackPanel>
</Grid>
分别尝试下面的代码。它对我很有用
<Grid>
<StackPanel>
<Rectangle x:Name="rect" Fill="Blue" Width="200" Height="40" Margin="5" RenderTransformOrigin="0.5,0.5">
<Rectangle.RenderTransform>
<ScaleTransform x:Name="st" ScaleX="1.0" ScaleY="1.0"></ScaleTransform>
</Rectangle.RenderTransform>
</Rectangle>
</StackPanel>
</Grid>
<Grid>
<StackPanel>
<Rectangle x:Name="rect" Fill="Blue" Width="200" Height="40" Margin="5" RenderTransformOrigin="0.5,0.5">
<Rectangle.RenderTransform>
<ScaleTransform x:Name="st" ScaleX="1.0" ScaleY="1.0"></ScaleTransform>
</Rectangle.RenderTransform>
</Rectangle>
</StackPanel>
</Grid>
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
Storyboard sb = new Storyboard();
DoubleAnimation daScaleX = new DoubleAnimation();
daScaleX.From = 1;
daScaleX.To = 2;
daScaleX.Duration = TimeSpan.FromMilliseconds(300);
DoubleAnimation daScaleY = new DoubleAnimation();
daScaleY.From = 1;
daScaleY.To = 2;
daScaleY.Duration = TimeSpan.FromMilliseconds(300);
BounceEase easing = new BounceEase()
{
EasingMode = EasingMode.EaseOut
};
daScaleX.EasingFunction = easing;
daScaleY.EasingFunction = easing;
Storyboard.SetTargetProperty(daScaleX, new PropertyPath("RenderTransform.ScaleX"));
Storyboard.SetTarget(daScaleX, rect);
Storyboard.SetTargetProperty(daScaleY, new PropertyPath("RenderTransform.ScaleY"));
Storyboard.SetTarget(daScaleY, rect);
sb.Children.Add(daScaleX);
sb.Children.Add(daScaleY);
sb.Begin();
}