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C# Unity在if语句中等待_C#_Unity3d_Wait - Fatal编程技术网

C# Unity在if语句中等待

C# Unity在if语句中等待,c#,unity3d,wait,C#,Unity3d,Wait,如果有if语句,我如何等待?我需要时间让音频文件播放 void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { audio.Play(); // yield return new WaitForSeconds(.5f); gameObject.SetActive(false); } } 你可以做一些非常“狡猾”的事情,

如果有if语句,我如何等待?我需要时间让音频文件播放

 void OnTriggerEnter2D(Collider2D other)
{
    if (other.gameObject.tag == "Player")
    {
        audio.Play();
       // yield return new WaitForSeconds(.5f);
        gameObject.SetActive(false);
    }
}

你可以做一些非常“狡猾”的事情,比如:

  void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.tag == "Player")
        {
            audio.Play();
            float timer = 0;
            do{timer += Time.deltaTime;}while(timer != 1)
            gameObject.SetActive(false);
        }
    }
但我建议您在更新循环中实际跟踪音频的进度,例如:

 if (!audio.isPlaying) { //Audio playing }

希望这有帮助

忘记链接

audio.isPlaying
=


audio.time
=

谢谢“如果(!audio.isplay)”引用当前游戏对象还是所有音频?仅供参考,我刚刚开始学习uniy和c#如果你想看到它的@deathvenomstudios.com的进展,它不会引用所有音频。(我添加了一些链接,这可能也会有所帮助)
if(audio.time > 1) { //Audio has been playing for more than one second }