C#在随机位置仅更改数组的一部分
我在控制台c#代码(7X3‘cells’)中有一个int的2D数组。我创建它的那一刻,它就被初始化为零 我只需要将5个“单元格”的值改为1,而不改变其他“单元格”的值。我知道这是一件基本的事情,但是,作为一名C#的新手,无论我使用什么细胞,我都无法让它工作。你能帮我吗 提前谢谢C#在随机位置仅更改数组的一部分,c#,arrays,random,C#,Arrays,Random,我在控制台c#代码(7X3‘cells’)中有一个int的2D数组。我创建它的那一刻,它就被初始化为零 我只需要将5个“单元格”的值改为1,而不改变其他“单元格”的值。我知道这是一件基本的事情,但是,作为一名C#的新手,无论我使用什么细胞,我都无法让它工作。你能帮我吗 提前谢谢 (注意:由于我是一个经常使用/参与的用户,我知道这看起来像是一个经典的“做我的家庭作业”问题,我对此表示歉意,但由于我真的被困在这个很小的部分(我的项目的其余部分还可以),我非常感谢您的帮助) 所以您定义了一个多维数组(
(注意:由于我是一个经常使用/参与的用户,我知道这看起来像是一个经典的“做我的家庭作业”问题,我对此表示歉意,但由于我真的被困在这个很小的部分(我的项目的其余部分还可以),我非常感谢您的帮助) 所以您定义了一个多维数组(基本上是一个矩阵): 然后将所有值初始化为0 要更改值,您应该可以这样做,例如:
cells[3,2] = 1;
这就是你试过的吗?您是否收到任何异常或警告
如果您使用的是锯齿状数组(数组的数组),则可能如下所示:
int[][] cells = new int[7][3];
然后您可以设置值:
cells[3][2] = 1;
这里有两种方法来解决这个问题,第一种;名为
BruteForceRandomImplementation
的方法很容易实现和理解,但如果您试图用1标记大量位置,则速度会非常慢,因为它像蛮力一样使用Random
,直到填满足够的位置
/// <summary>
/// This method uses a random based algorithm to create a two-dimensional array of [height, width]
/// with exactly locationsToFind locations set to 1.
/// </summary>
/// <param name="height"></param>
/// <param name="width"></param>
/// <param name="locationsToFind"></param>
/// <returns></returns>
public int[,] BruteForceRandomImplementation(int height, int width, int locationsToFind)
{
var random = new Random();
locationsToFind = LimitLocationsToFindToMaxLocations(height, width, locationsToFind);
// Create our two-dimensional array.
var map = new int[height, width];
int locationsFound = 0;
// Randomly set positons to 1 untill we have set locationsToFind locations to 1.
while (locationsFound < locationsToFind)
{
// Get a random Y location - limit the max value to our height - 1.
var randomY = random.Next(height);
// Get a random X location - limit the max value to our width - 1.
var randomX = random.Next(width);
// Find another random location if this location is already set to 1.
if (map[randomY, randomX] == 1)
continue;
// Otherwise set our location to 1 and increment the number of locations we've found.
map[randomY, randomX] = 1;
locationsFound += 1;
}
return map;
}
我的第二个实现称为ShuffleImplementation
,当您标记大量的唯一位置时,它的速度要快很多。它创建一个一维数组,填充足够的1以满足您的需要,然后使用Fisher-Yates shuffle对该数组进行洗牌,最终将该一维数组扩展为二维数组:
/// <summary>
/// This method uses a shuffle based algorithm to create a two-dimensional array of [height, width]
/// with exactly locationsToFind locations set to 1.
/// </summary>
/// <param name="height"></param>
/// <param name="width"></param>
/// <param name="locationsToFind"></param>
/// <returns></returns>
public int[,] ShuffleImplementation(int height, int width, int locationsToFind)
{
locationsToFind = LimitLocationsToFindToMaxLocations(height, width, locationsToFind);
// Create a 1 dimensional array large enough to contain all our values.
var array = new int[height * width];
// Set locationToFind locations to 1.
for (int location = 0; location < locationsToFind; location++)
array[location] = 1;
// Shuffle our array.
Shuffle(array);
// Now let's create our two-dimensional array.
var map = new int[height, width];
int index = 0;
// Expand our one-dimensional array into a two-dimensional one.
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
map[y, x] = array[index];
index++;
}
}
return map;
}
/// <summary>
/// Shuffles a one-dimensional array using the Fisher-Yates shuffle.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="arr"></param>
public static void Shuffle<T>(T[] array)
{
var random = new Random();
for (int i = array.Length - 1; i > 0; i--)
{
int n = random.Next(i + 1);
Swap(ref array[i], ref array[n]);
}
}
/// <summary>
/// Swaps two values around.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="valueA"></param>
/// <param name="valueB"></param>
public static void Swap<T>(ref T valueA, ref T valueB)
{
T tempValue = valueA;
valueA = valueB;
valueB = tempValue;
}
或:
取决于您要使用哪一个。要了解两者之间性能差异的一个好例子,请尝试:
int width = 1000;
int height = 1000;
int locationsToFind = (width * height) - 1;
var stopwatch = new Stopwatch();
stopwatch.Start();
BruteForceRandomImplementation(height, width, locationsToFind);
stopwatch.Stop();
Console.WriteLine(string.Format("BruteForceRandomImplementation took {0}ms", stopwatch.ElapsedMilliseconds));
stopwatch.Restart();
ShuffleImplementation(height, width, locationsToFind);
stopwatch.Stop();
Console.WriteLine(string.Format("ShuffleImplementation took {0}ms", stopwatch.ElapsedMilliseconds));
在我的笔记本电脑上,BruteForceRandomon的实现耗时1205毫秒,ShuffleiImplementation则耗时67毫秒,快了近18倍
var array = new int[7,3];
array[5,2] = 1;
array[3,2] = 1;
请记住,数组索引是从零开始的,因此int[7,3]的有效范围是[0..6,0..2]请发布创建、初始化和“更改值”数组的代码。同意上述内容。告诉我们实际的问题是什么。@J.Kommer,我试过这样的方法,问题是,你的代码将整个数组更改为1,而不仅仅是5个随机单元格。注意,随机数和随机数的最大值分别为
height-1
和width-1
,如果五次选择的随机数都相同,该怎么办?这不管用。@J.Kommer,我在一台新电脑和一个新项目上又试了一次,效果很好。非常感谢,我真的很沮丧,因为它以前不起作用。虽然我注意到,如果,比如说,数组中有1000个元素,你被要求随机填充其中997个,你可以等待很长时间,直到最后几个值被填充。随着随机选择的元素数量变大,您的算法无法很好地扩展。
/// <summary>
/// This method uses a shuffle based algorithm to create a two-dimensional array of [height, width]
/// with exactly locationsToFind locations set to 1.
/// </summary>
/// <param name="height"></param>
/// <param name="width"></param>
/// <param name="locationsToFind"></param>
/// <returns></returns>
public int[,] ShuffleImplementation(int height, int width, int locationsToFind)
{
locationsToFind = LimitLocationsToFindToMaxLocations(height, width, locationsToFind);
// Create a 1 dimensional array large enough to contain all our values.
var array = new int[height * width];
// Set locationToFind locations to 1.
for (int location = 0; location < locationsToFind; location++)
array[location] = 1;
// Shuffle our array.
Shuffle(array);
// Now let's create our two-dimensional array.
var map = new int[height, width];
int index = 0;
// Expand our one-dimensional array into a two-dimensional one.
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
map[y, x] = array[index];
index++;
}
}
return map;
}
/// <summary>
/// Shuffles a one-dimensional array using the Fisher-Yates shuffle.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="arr"></param>
public static void Shuffle<T>(T[] array)
{
var random = new Random();
for (int i = array.Length - 1; i > 0; i--)
{
int n = random.Next(i + 1);
Swap(ref array[i], ref array[n]);
}
}
/// <summary>
/// Swaps two values around.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="valueA"></param>
/// <param name="valueB"></param>
public static void Swap<T>(ref T valueA, ref T valueB)
{
T tempValue = valueA;
valueA = valueB;
valueB = tempValue;
}
var map = BruteForceRandomImplementation(7, 3, 5);
var map = ShuffleImplementation(7, 3, 5);
int width = 1000;
int height = 1000;
int locationsToFind = (width * height) - 1;
var stopwatch = new Stopwatch();
stopwatch.Start();
BruteForceRandomImplementation(height, width, locationsToFind);
stopwatch.Stop();
Console.WriteLine(string.Format("BruteForceRandomImplementation took {0}ms", stopwatch.ElapsedMilliseconds));
stopwatch.Restart();
ShuffleImplementation(height, width, locationsToFind);
stopwatch.Stop();
Console.WriteLine(string.Format("ShuffleImplementation took {0}ms", stopwatch.ElapsedMilliseconds));
var array = new int[7,3];
array[5,2] = 1;
array[3,2] = 1;