Warning: file_get_contents(/data/phpspider/zhask/data//catemap/2/csharp/282.json): failed to open stream: No such file or directory in /data/phpspider/zhask/libs/function.php on line 167

Warning: Invalid argument supplied for foreach() in /data/phpspider/zhask/libs/tag.function.php on line 1116

Notice: Undefined index: in /data/phpspider/zhask/libs/function.php on line 180

Warning: array_chunk() expects parameter 1 to be array, null given in /data/phpspider/zhask/libs/function.php on line 181
C# 多线程服务器中的Monitor.Wait/Pulse争用条件_C#_Multithreading_Client Server - Fatal编程技术网

C# 多线程服务器中的Monitor.Wait/Pulse争用条件

C# 多线程服务器中的Monitor.Wait/Pulse争用条件,c#,multithreading,client-server,C#,Multithreading,Client Server,我在多线程TCP服务器中的联锁Monitor.Wait和Monitor.Pulse出现问题。为了演示我的问题,以下是我的服务器代码: public class Server { TcpListener listener; Object sync; IHandler handler; bool running; public Server(IHandler handler, int port) { this.handler = ha

我在多线程TCP服务器中的联锁Monitor.Wait和Monitor.Pulse出现问题。为了演示我的问题,以下是我的服务器代码:

public class Server
{
    TcpListener listener;
    Object sync;
    IHandler handler;
    bool running;

    public Server(IHandler handler, int port)
    {
        this.handler = handler;
        IPAddress address = Dns.GetHostEntry(Dns.GetHostName()).AddressList[0];
        listener = new TcpListener(address, port);
        sync = new Object();
        running = false;
    }

    public void Start()
    {
        Thread thread = new Thread(ThreadStart);
        thread.Start();
    }

    public void Stop()
    {
        lock (sync)
        {
            listener.Stop();
            running = false;
            Monitor.Pulse(sync);
        }
    }

    void ThreadStart()
    {
        if (!running)
        {
            listener.Start();
            running = true;
            lock (sync)
            {
                while (running)
                {
                    try
                    {
                        listener.BeginAcceptTcpClient(new AsyncCallback(Accept), listener);
                        Monitor.Wait(sync);  // Release lock and wait for a pulse
                    }
                    catch (Exception e)
                    {
                        Console.WriteLine(e.Message);
                    }
                }
            }
        }
    }

    void Accept(IAsyncResult result)
    {
        // Let the server continue listening
        lock (sync)
        {
            Monitor.Pulse(sync);
        } 

        if (running)
        {
            TcpListener listener = (TcpListener)result.AsyncState;
            using (TcpClient client = listener.EndAcceptTcpClient(result))
            {
                handler.Handle(client.GetStream());
            }
        }
    }
}
这是我的客户代码:

class Client
{
    class EchoHandler : IHandler
    {
        public void Handle(Stream stream)
        {
            System.Console.Out.Write("Echo Handler: ");
            StringBuilder sb = new StringBuilder();
            byte[] buffer = new byte[1024];
            int count = 0;
            while ((count = stream.Read(buffer, 0, 1024)) > 0)
            {
                sb.Append(Encoding.ASCII.GetString(buffer, 0, count));
            }
            System.Console.Out.WriteLine(sb.ToString());
            System.Console.Out.Flush();
        }
    }

    static IPAddress localhost = Dns.GetHostEntry(Dns.GetHostName()).AddressList[0];

    public static int Main()
    {
        Server server1 = new Server(new EchoHandler(), 1000);
        Server server2 = new Server(new EchoHandler(), 1001);

        server1.Start();
        server2.Start();

        Console.WriteLine("Press return to test...");
        Console.ReadLine();

        // Note interleaved ports
        SendMsg("Test1", 1000);
        SendMsg("Test2", 1001);
        SendMsg("Test3", 1000);
        SendMsg("Test4", 1001);
        SendMsg("Test5", 1000);
        SendMsg("Test6", 1001);
        SendMsg("Test7", 1000);

        Console.WriteLine("Press return to terminate...");
        Console.ReadLine();

        server1.Stop();
        server2.Stop();

        return 0;
    }

    public static void SendMsg(String msg, int port)
    {
        IPEndPoint endPoint = new IPEndPoint(localhost, port);

        byte[] buffer = Encoding.ASCII.GetBytes(msg);
        using (Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
        {
            s.Connect(endPoint);
            s.Send(buffer);
        }
    }
}
客户端发送七条消息,但服务器仅打印四条:

Press return to test... Press return to terminate... Echo Handler: Test1 Echo Handler: Test3 Echo Handler: Test2 Echo Handler: Test4 调用服务器的
Stop()
方法时会显示剩余的消息(即,唤醒服务器的
sync
对象会导致它分派剩余的传入消息)。在我看来,这只能发生在
ThreadStart
Accept
方法之间的竞争条件下,但是
sync
对象周围的锁应该会阻止这种情况

有什么想法吗

非常感谢,, 西蒙


请注意,我知道输出出现故障等,我特别询问锁和监视器之间的竞争条件。干杯,上海。

问题是您正在使用脉冲/等待作为信号。一个适当的信号,如AutoResetEvent,其状态是在线程调用WaitOne()之前一直保持信号状态。在没有任何线程等待的情况下调用Pulse将成为一个noop

这与同一个线程可以多次使用锁这一事实相结合。因为您使用的是异步编程,所以可以由执行BeginAcceptTcpClient的同一线程调用Accept回调

让我举例说明。我注释掉了第二台服务器,并在您的服务器上更改了一些代码

void ThreadStart()
{
    if (!running)
    {
        listener.Start();
        running = true;
        lock (sync)
        {
            while (running)
            {
                try
                {
                    Console.WriteLine("BeginAccept [{0}]", 
                        Thread.CurrentThread.ManagedThreadId);
                    listener.BeginAcceptTcpClient(new AsyncCallback(Accept), listener);
                    Console.WriteLine("Wait [{0}]", 
                        Thread.CurrentThread.ManagedThreadId);
                    Monitor.Wait(sync);  // Release lock and wait for a pulse
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.Message);
                }
            }
        }
    }
}

void Accept(IAsyncResult result)
{
    // Let the server continue listening
    lock (sync)
    {
        Console.WriteLine("Pulse [{0}]", 
            Thread.CurrentThread.ManagedThreadId);
        Monitor.Pulse(sync);
    }
    if (running)
    {
        TcpListener localListener = (TcpListener)result.AsyncState;
        using (TcpClient client = localListener.EndAcceptTcpClient(result))
        {
            handler.Handle(client.GetStream());
        }
    }
}
我的跑步输出如下所示。如果您自己运行这段代码,这些值会有所不同,但总体上是相同的

Press return to test...
BeginAccept [3]
Wait [3]

Press return to terminate...
Pulse [5]
BeginAccept [3]
Pulse [3]
Echo Handler: Test1
Echo Handler: Test3
Wait [3]
正如您所看到的,有两个脉冲被调用,一个来自单独的线程(脉冲[5]),它唤醒了第一次等待。然后,线程3执行另一个BeginAccept,但具有挂起的传入连接,该线程决定立即调用Accept回调。由于Accept由同一线程调用,所以锁(sync)不会阻塞,而是在空线程队列上立即脉冲[3]

调用两个处理程序并处理这两条消息

一切正常,ThreadStart再次开始运行并无限期等待

现在,这里的根本问题是您试图使用监视器作为信号。因为它不记得第二个脉冲的状态,所以它丢失了

但有一个简单的解决办法。使用AutoResetEvents,这是一个正确的信号,它将记住其状态

public Server(IHandler handler, int port)
{
    this.handler = handler;
    IPAddress address = Dns.GetHostEntry(Dns.GetHostName()).AddressList[0];
    listener = new TcpListener(address, port);
    running = false;
    _event = new AutoResetEvent(false);
}

public void Start()
{
    Thread thread = new Thread(ThreadStart);
    thread.Start();
}

public void Stop()
{
    listener.Stop();
    running = false;
    _event.Set();
}

void ThreadStart()
{
    if (!running)
    {
        listener.Start();
        running = true;
        while (running)
        {
            try
            {
                listener.BeginAcceptTcpClient(new AsyncCallback(Accept), listener);
                _event.WaitOne();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
    }
}

void Accept(IAsyncResult result)
{
    // Let the server continue listening
    _event.Set();
    if (running)
    {
        TcpListener localListener = (TcpListener) result.AsyncState;
        using (TcpClient client = localListener.EndAcceptTcpClient(result))
        {
            handler.Handle(client.GetStream());
        }
    }
}

谢谢你。我假设BeginAcceptTcpClient总是在一个单独的线程上运行,因此我可以使用sync对象作为关键部分。你是正确的,信号是前进的方向。再次感谢。嘘
public Server(IHandler handler, int port)
{
    this.handler = handler;
    IPAddress address = Dns.GetHostEntry(Dns.GetHostName()).AddressList[0];
    listener = new TcpListener(address, port);
    running = false;
    _event = new AutoResetEvent(false);
}

public void Start()
{
    Thread thread = new Thread(ThreadStart);
    thread.Start();
}

public void Stop()
{
    listener.Stop();
    running = false;
    _event.Set();
}

void ThreadStart()
{
    if (!running)
    {
        listener.Start();
        running = true;
        while (running)
        {
            try
            {
                listener.BeginAcceptTcpClient(new AsyncCallback(Accept), listener);
                _event.WaitOne();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
    }
}

void Accept(IAsyncResult result)
{
    // Let the server continue listening
    _event.Set();
    if (running)
    {
        TcpListener localListener = (TcpListener) result.AsyncState;
        using (TcpClient client = localListener.EndAcceptTcpClient(result))
        {
            handler.Handle(client.GetStream());
        }
    }
}