C# 做正确的事&;c语言中的快速TCP网络#
我正在尝试实现一个解决方案,在服务计划中,一些工作分配给一些工人。调度本身应该通过自定义的基于tcp的协议进行,因为工人可以在同一台机器上运行,也可以在不同的机器上运行 经过一些研究,我找到了这篇文章。读完后,我发现至少有3种不同的解决方案,每种都有其优缺点 我决定使用Begin-End解决方案,并编写了一个小测试程序来处理它。 我的客户端只是一个简单的程序,它向服务器发送一些数据,然后退出。 这是客户端代码:C# 做正确的事&;c语言中的快速TCP网络#,c#,sockets,tcp,C#,Sockets,Tcp,我正在尝试实现一个解决方案,在服务计划中,一些工作分配给一些工人。调度本身应该通过自定义的基于tcp的协议进行,因为工人可以在同一台机器上运行,也可以在不同的机器上运行 经过一些研究,我找到了这篇文章。读完后,我发现至少有3种不同的解决方案,每种都有其优缺点 我决定使用Begin-End解决方案,并编写了一个小测试程序来处理它。 我的客户端只是一个简单的程序,它向服务器发送一些数据,然后退出。 这是客户端代码: class Client { static void Main(string
class Client
{
static void Main(string[] args)
{
var ep = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 12345);
var s = new Socket(ep.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
s.Connect(ep);
Console.WriteLine("client Startet, socket connected");
s.Send(Encoding.ASCII.GetBytes("1234"));
s.Send(Encoding.ASCII.GetBytes("ABCDEFGH"));
s.Send(Encoding.ASCII.GetBytes("A1B2C3D4E5F6"));
Console.ReadKey();
s.Close();
}
}
我的服务器几乎与提供的示例一样简单:
class Program
{
static void Main(string[] args)
{
var server = new BeginEndTcpServer(8, 1, new IPEndPoint(IPAddress.Parse("127.0.0.1"), 12345));
// var server = new ThreadedTcpServer(8, new IPEndPoint(IPAddress.Parse("127.0.0.1"), 12345));
//server.ClientConnected += new EventHandler<ClientConnectedEventArgs>(server_ClientConnected);
server.DataReceived += new EventHandler<DataReceivedEventArgs>(server_DataReceived);
server.Start();
Console.WriteLine("Server Started");
Console.ReadKey();
}
static void server_DataReceived(object sender, DataReceivedEventArgs e)
{
Console.WriteLine("Receveived Data: " + Encoding.ASCII.GetString(e.Data));
}
}
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
namespace TcpServerTest
{
public sealed class BeginEndTcpServer
{
private class Connection
{
public Guid id;
public byte[] buffer;
public Socket socket;
}
private readonly Dictionary<Guid, Connection> _sockets;
private Socket _serverSocket;
private readonly int _bufferSize;
private readonly int _backlog;
private readonly IPEndPoint serverEndPoint;
public BeginEndTcpServer(int bufferSize, int backlog, IPEndPoint endpoint)
{
_sockets = new Dictionary<Guid, Connection>();
serverEndPoint = endpoint;
_bufferSize = bufferSize;
_backlog = backlog;
}
public bool Start()
{
//System.Net.IPHostEntry localhost = System.Net.Dns.GetHostEntry(System.Net.Dns.GetHostName());
try
{
_serverSocket = new Socket(serverEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
}
catch (System.Net.Sockets.SocketException e)
{
throw new ApplicationException("Could not create socket, check to make sure not duplicating port", e);
}
try
{
_serverSocket.Bind(serverEndPoint);
_serverSocket.Listen(_backlog);
}
catch (Exception e)
{
throw new ApplicationException("Error occured while binding socket, check inner exception", e);
}
try
{
//warning, only call this once, this is a bug in .net 2.0 that breaks if
// you're running multiple asynch accepts, this bug may be fixed, but
// it was a major pain in the ass previously, so make sure there is only one
//BeginAccept running
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), _serverSocket);
}
catch (Exception e)
{
throw new ApplicationException("Error occured starting listeners, check inner exception", e);
}
return true;
}
public void Stop()
{
_serverSocket.Close();
lock (_sockets)
foreach (var s in _sockets)
s.Value.socket.Close();
}
private void AcceptCallback(IAsyncResult result)
{
Connection conn = new Connection();
try
{
//Finish accepting the connection
System.Net.Sockets.Socket s = (System.Net.Sockets.Socket)result.AsyncState;
conn = new Connection();
conn.id = Guid.NewGuid();
conn.socket = s.EndAccept(result);
conn.buffer = new byte[_bufferSize];
lock (_sockets)
_sockets.Add(conn.id, conn);
OnClientConnected(conn.id);
//Queue recieving of data from the connection
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
//Queue the accept of the next incomming connection
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), _serverSocket);
}
catch (SocketException)
{
if (conn.socket != null)
{
conn.socket.Close();
lock (_sockets)
_sockets.Remove(conn.id);
}
//Queue the next accept, think this should be here, stop attacks based on killing the waiting listeners
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), _serverSocket);
}
catch (Exception)
{
if (conn.socket != null)
{
conn.socket.Close();
lock (_sockets)
_sockets.Remove(conn.id);
}
//Queue the next accept, think this should be here, stop attacks based on killing the waiting listeners
_serverSocket.BeginAccept(new AsyncCallback(AcceptCallback), _serverSocket);
}
}
private void ReceiveCallback(IAsyncResult result)
{
//get our connection from the callback
Connection conn = (Connection)result.AsyncState;
//catch any errors, we'd better not have any
try
{
//Grab our buffer and count the number of bytes receives
int bytesRead = conn.socket.EndReceive(result);
//make sure we've read something, if we haven't it supposadly means that the client disconnected
if (bytesRead > 0)
{
//put whatever you want to do when you receive data here
conn.socket.Receive(conn.buffer);
OnDataReceived(conn.id, (byte[])conn.buffer.Clone());
//Queue the next receive
conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(ReceiveCallback), conn);
}
else
{
//Callback run but no data, close the connection
//supposadly means a disconnect
//and we still have to close the socket, even though we throw the event later
conn.socket.Close();
lock (_sockets)
_sockets.Remove(conn.id);
}
}
catch (SocketException)
{
//Something went terribly wrong
//which shouldn't have happened
if (conn.socket != null)
{
conn.socket.Close();
lock (_sockets)
_sockets.Remove(conn.id);
}
}
}
public bool Send(byte[] message, Guid connectionId)
{
Connection conn = null;
lock (_sockets)
if (_sockets.ContainsKey(connectionId))
conn = _sockets[connectionId];
if (conn != null && conn.socket.Connected)
{
lock (conn.socket)
{
//we use a blocking mode send, no async on the outgoing
//since this is primarily a multithreaded application, shouldn't cause problems to send in blocking mode
conn.socket.Send(message, message.Length, SocketFlags.None);
}
}
else
return false;
return true;
}
public event EventHandler<ClientConnectedEventArgs> ClientConnected;
private void OnClientConnected(Guid id)
{
if (ClientConnected != null)
ClientConnected(this, new ClientConnectedEventArgs(id));
}
public event EventHandler<DataReceivedEventArgs> DataReceived;
private void OnDataReceived(Guid id, byte[] data)
{
if (DataReceived != null)
DataReceived(this, new DataReceivedEventArgs(id, data));
}
public event EventHandler<ConnectionErrorEventArgs> ConnectionError;
}
public class ClientConnectedEventArgs : EventArgs
{
private readonly Guid _ConnectionId;
public Guid ConnectionId { get { return _ConnectionId; } }
public ClientConnectedEventArgs(Guid id)
{
_ConnectionId = id;
}
}
public class DataReceivedEventArgs : EventArgs
{
private readonly Guid _ConnectionId;
public Guid ConnectionId { get { return _ConnectionId; } }
private readonly byte[] _Data;
public byte[] Data { get { return _Data; } }
public DataReceivedEventArgs(Guid id, byte[] data)
{
_ConnectionId = id;
_Data = data;
}
}
public class ConnectionErrorEventArgs : EventArgs
{
private readonly Guid _ConnectionId;
public Guid ConnectionId { get { return _ConnectionId; } }
private readonly Exception _Error;
public Exception Error { get { return _Error; } }
public ConnectionErrorEventArgs(Guid id, Exception ex)
{
_ConnectionId = id;
_Error = ex;
}
}
类程序
{
静态void Main(字符串[]参数)
{
var server=new beginedtcpserver(8,1,new IPEndPoint(IPAddress.Parse(“127.0.0.1”),12345));
//var server=newthreadedtcserver(8,newipendpoint(IPAddress.Parse(“127.0.0.1”),12345));
//server.ClientConnected+=新事件处理程序(server\u ClientConnected);
server.DataReceived+=新事件处理程序(server_DataReceived);
server.Start();
Console.WriteLine(“服务器已启动”);
Console.ReadKey();
}
静态无效服务器\u DataReceived(对象发送方,DataReceivedEventArgs e)
{
WriteLine(“接收到的数据:+Encoding.ASCII.GetString(e.Data));
}
}
使用制度;
使用System.Collections.Generic;
Net系统;
使用System.Net.Sockets;
命名空间TcpServerTest
{
公共密封类BeginEndTCServer
{
私有类连接
{
公共Guid id;
公共字节[]缓冲区;
公共插座;
}
专用只读字典_套接字;
专用套接字_serverSocket;
私有只读int_bufferSize;
私有只读int_积压;
专用只读IPEndPoint serverEndPoint;
公共BeginEndCpserver(int bufferSize、int backlog、IPEndPoint端点)
{
_套接字=新字典();
serverEndPoint=endpoint;
_缓冲大小=缓冲大小;
_积压=积压;
}
公共bool Start()
{
//System.Net.IPHostEntry localhost=System.Net.Dns.GetHostEntry(System.Net.Dns.GetHostName());
尝试
{
_serverSocket=新套接字(serverEndPoint.Address.AddressFamily,SocketType.Stream,ProtocolType.Tcp);
}
catch(System.Net.Sockets.SocketException e)
{
抛出新的ApplicationException(“无法创建套接字,请检查以确保不复制端口”,e);
}
尝试
{
_绑定(serverEndPoint);
_监听(_backlog);
}
捕获(例外e)
{
抛出新的ApplicationException(“绑定套接字时出错,请检查内部异常”,e);
}
尝试
{
//警告,只调用一次,这是.NET2.0中的一个bug,如果
//您正在运行多个异步接受,此错误可能已修复,但是
//这是一个很大的痛苦在驴之前,所以要确保只有一个
//开始接受跑步
_beginacept(新的异步回调(AcceptCallback),\u serverSocket);
}
捕获(例外e)
{
抛出新的ApplicationException(“启动侦听器时出错,请检查内部异常”,e);
}
返回true;
}
公共停车场()
{
_serverSocket.Close();
锁(U插座)
foreach(在_套接字中的变量s)
s、 Value.socket.Close();
}
私有void AcceptCallback(IAsyncResult结果)
{
连接连接=新连接();
尝试
{
//完成接受连接
System.Net.Sockets.Sockets s=(System.Net.Sockets.Socket)result.AsyncState;
conn=新连接();
conn.id=Guid.NewGuid();
conn.socket=s.EndAccept(结果);
conn.buffer=新字节[_bufferSize];
锁(U插座)
_sockets.Add(conn.id,conn);
OnClientConnected(conn.id);
//从连接接收数据的队列
conn.socket.BeginReceive(conn.buffer,0,conn.buffer.Length,SocketFlags.None,新异步回调(ReceiveCallback),conn);
//排队接受下一个输入连接
_beginacept(新的异步回调(AcceptCallback),\u serverSocket);
}
捕获(SocketException)
{
如果(连接插座!=null)
{
conn.socket.Close();
锁(U插座)
_插座。拆除(连接id);
}
//排队接受下一个,认为应该在这里,停止基于杀死等待的侦听器的攻击
_beginacept(新的异步回调(AcceptCallback),\u serverSocket);
}
捕获(例外)
{
如果(连接插座!=null)
{
conn.socket.Close();
锁(U插座)
_插座。拆除(连接id);
}
//排队接受下一个,认为应该在这里,停止基于杀死等待的侦听器的攻击
_beginacept(新的异步回调(AcceptCallback),\u serverSocket);
}
}
私有void ReceiveCallback(IAsyncResult结果)
{
//从回调获取我们的连接
连接conn=(连接)result.AsyncState;
//如果发现任何错误,我们最好不要有任何错误
尝试
{
//抓取缓冲区并计算接收的字节数
int bytesRead=conn.socket.EndReceive(结果);
//确保我们已经读过一些东西,如果我们没有读到,它可能意味着客户端断开了连接
如果(字节读取>0)
{
//你想放什么就放什么
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace SocketServer
{
class Connection
{
public Socket Socket { get; private set; }
public byte[] Buffer { get; private set; }
public Encoding Encoding { get; private set; }
public Connection(Socket socket)
{
this.Socket = socket;
this.Buffer = new byte[2048];
this.Encoding = Encoding.UTF8;
}
public void WaitForNextString(AsyncCallback callback)
{
this.Socket.BeginReceive(this.Buffer, 0, 4, SocketFlags.None, callback, this);
}
}
class Program
{
static void Main(string[] args)
{
Connection connection;
using (Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
listener.Bind(new IPEndPoint(IPAddress.Loopback, 6767));
listener.Listen(1);
Console.WriteLine("Listening for a connection. Press any key to end the session.");
connection = new Connection(listener.Accept());
Console.WriteLine("Connection established.");
}
connection.WaitForNextString(ReceivedString);
Console.ReadKey();
}
static void ReceivedString(IAsyncResult asyncResult)
{
Connection connection = (Connection)asyncResult.AsyncState;
int bytesReceived = connection.Socket.EndReceive(asyncResult);
if (bytesReceived > 0)
{
int length = BitConverter.ToInt32(connection.Buffer, 0);
byte[] buffer;
if (length > connection.Buffer.Length)
buffer = new byte[length];
else
buffer = connection.Buffer;
int index = 0;
int remainingLength = length;
do
{
bytesReceived = connection.Socket.Receive(buffer, index, remainingLength, SocketFlags.None);
index += bytesReceived;
remainingLength -= bytesReceived;
}
while (bytesReceived > 0 && remainingLength > 0);
if (remainingLength > 0)
{
Console.WriteLine("Connection was closed before entire string could be received");
}
else
{
Console.WriteLine(connection.Encoding.GetString(buffer, 0, length));
}
connection.WaitForNextString(ReceivedString);
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace SocketClient
{
class Program
{
static void Main(string[] args)
{
var encoding = Encoding.UTF8;
using (var connector = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp))
{
connector.Connect(new IPEndPoint(IPAddress.Loopback, 6767));
string value;
value = "1234";
Console.WriteLine("Press any key to send \"" + value + "\".");
Console.ReadKey();
SendString(connector, encoding, value);
value = "ABCDEFGH";
Console.WriteLine("Press any key to send \"" + value + "\".");
Console.ReadKey();
SendString(connector, encoding, value);
value = "A1B2C3D4E5F6";
Console.WriteLine("Press any key to send \"" + value + "\".");
Console.ReadKey();
SendString(connector, encoding, value);
Console.WriteLine("Press any key to exit.");
Console.ReadKey();
connector.Close();
}
}
static void SendString(Socket socket, Encoding encoding, string value)
{
socket.Send(BitConverter.GetBytes(encoding.GetByteCount(value)));
socket.Send(encoding.GetBytes(value));
}
}
}
int bytesRead = conn.socket.EndReceive(result);
if (bytesRead > 0)
{
//** The line below reads the next batch of data
conn.socket.Receive(conn.buffer);
OnDataReceived(conn.id, (byte[])conn.buffer.Clone());