C# 如何使用DataContractSerializer反序列化XML
我正在尝试反序列化xml文档:C# 如何使用DataContractSerializer反序列化XML,c#,asp.net,.net,datacontractserializer,xml-deserialization,C#,Asp.net,.net,Datacontractserializer,Xml Deserialization,我正在尝试反序列化xml文档: <?xml version="1.0"?> <games xmlns = "http://serialize"> <game> <name>TEST1</name> <code>TESTGAME1</code> <ugn>1111111</ugn> <
<?xml version="1.0"?>
<games xmlns = "http://serialize">
<game>
<name>TEST1</name>
<code>TESTGAME1</code>
<ugn>1111111</ugn>
<bets>
<bet>5,00</bet>
</bets>
</game>
<game>
<name>TEST2</name>
<code>TESTGAME2</code>
<ugn>222222</ugn>
<bets>
<bet>0,30</bet>
<bet>0,90</bet>
</bets>
</game>
</games>
<?xml version="1.0"?>
<games xmlns = "http://serialize">
<game>
<name>TEST1</name>
<code>TESTGAME1</code>
<ugn>1111111</ugn>
<bets>
<bet>5,00</bet>
</bets>
</game>
<game>
<name>TEST2</name>
<code>TESTGAME2</code>
<ugn>222222</ugn>
<bets>
<bet>0,30</bet>
<bet>0,90</bet>
</bets>
</game>
</games>
string fileName = Path.Combine(this.path, "Document.xml");
DataContractSerializer dcs = new DataContractSerializer(typeof(Games));
FileStream fs = new FileStream(fileName, FileMode.Open);
XmlDictionaryReader reader = XmlDictionaryReader.CreateTextReader(fs, new XmlDictionaryReaderQuotas());
Games games = (Games)dcs.ReadObject(reader);
reader.Close();
fs.Close();
.cs类:
namespace XmlParse
{
using System.Collections.Generic;
using System.Runtime.Serialization;
[DataContract(Namespace = "http://serialize")]
public class game
{
#region Public Properties
[DataMember]
public string name { get; set; }
[DataMember]
public string code { get; set; }
[DataMember]
public long ugn { get; set; }
[DataMember]
public List<decimal> bets { get; set; }
#endregion
}
[KnownType(typeof(game))]
[DataContract(Namespace = "http://serialize")]
public class games
{
#region Public Properties
[DataMember]
public List<game> game { get; set; }
#endregion
}
}
namespace XmlParse
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.Serialization;
[DataContract(Name = "game", Namespace = "")]
public class Game
{
[DataMember(Name = "name", Order = 0)]
public string Name { get; private set; }
[DataMember(Name = "code", Order = 1)]
public string Code { get; private set; }
[DataMember(Name = "ugn", Order = 2)]
public string Ugn { get; private set; }
[DataMember(Name = "bets", Order = 3)]
public Bets Bets { get; private set; }
}
[CollectionDataContract(Name = "bets", ItemName = "bet", Namespace = "")]
public class Bets : List<string>
{
public List<decimal> BetList
{
get
{
return ConvertAll(y => decimal.Parse(y, NumberStyles.Currency));
}
}
}
[CollectionDataContract(Name = "games", Namespace = "")]
public class Games : List<Game>
{
}
}
反序列化人员显示计数=0
有什么好处
我想出来了。也许还有其他实现,但这是可行的。在我的一生中,我找不到任何在对象中使用列表的示例。以下是一个工作示例: 要分析的XML文档: .cs类:
namespace XmlParse
{
using System.Collections.Generic;
using System.Runtime.Serialization;
[DataContract(Namespace = "http://serialize")]
public class game
{
#region Public Properties
[DataMember]
public string name { get; set; }
[DataMember]
public string code { get; set; }
[DataMember]
public long ugn { get; set; }
[DataMember]
public List<decimal> bets { get; set; }
#endregion
}
[KnownType(typeof(game))]
[DataContract(Namespace = "http://serialize")]
public class games
{
#region Public Properties
[DataMember]
public List<game> game { get; set; }
#endregion
}
}
namespace XmlParse
{
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.Serialization;
[DataContract(Name = "game", Namespace = "")]
public class Game
{
[DataMember(Name = "name", Order = 0)]
public string Name { get; private set; }
[DataMember(Name = "code", Order = 1)]
public string Code { get; private set; }
[DataMember(Name = "ugn", Order = 2)]
public string Ugn { get; private set; }
[DataMember(Name = "bets", Order = 3)]
public Bets Bets { get; private set; }
}
[CollectionDataContract(Name = "bets", ItemName = "bet", Namespace = "")]
public class Bets : List<string>
{
public List<decimal> BetList
{
get
{
return ConvertAll(y => decimal.Parse(y, NumberStyles.Currency));
}
}
}
[CollectionDataContract(Name = "games", Namespace = "")]
public class Games : List<Game>
{
}
}
您需要order属性,因为默认行为是按字母顺序排列的。可能重复