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C# 位图图形CreateBitmapSourceFromHBitmap内存泄漏_C#_.net_Wpf_Memory Management_Memory Leaks - Fatal编程技术网

C# 位图图形CreateBitmapSourceFromHBitmap内存泄漏

C# 位图图形CreateBitmapSourceFromHBitmap内存泄漏,c#,.net,wpf,memory-management,memory-leaks,C#,.net,Wpf,Memory Management,Memory Leaks,我想在带有WPF的图像容器中显示位图 private void updateImagePreview() { Bitmap bmp = new Bitmap(Screen.PrimaryScreen.WorkingArea.Width, Screen.PrimaryScreen.WorkingArea.Height); Graphics gr = Graphics.FromImage(bmp); Image Imag

我想在带有WPF的
图像
容器中显示
位图

private void updateImagePreview()
{
    Bitmap bmp = new Bitmap(Screen.PrimaryScreen.WorkingArea.Width,
                            Screen.PrimaryScreen.WorkingArea.Height);
    Graphics gr = Graphics.FromImage(bmp);
    Image Image_Preview;

    while (true)
    {
        gr.CopyFromScreen(0, 0, 0, 0, new System.Drawing.Size(bmp.Width, bmp.Height));
        Image_Preview.Source = loadBitmap(bmp);
    }
}

[DllImport("gdi32")]
static extern int DeleteObject(IntPtr o);
public BitmapSource loadBitmap(System.Drawing.Bitmap source)
{
    IntPtr ip = source.GetHbitmap();
    BitmapSource bs = null;
    try
    {
        bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                 ip, IntPtr.Zero, Int32Rect.Empty,
                 System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
    }
    finally
    {
        DeleteObject(ip);
    }

    return bs;
}
问题是,这会造成巨大的内存泄漏。泄漏发生在
CreateBitmapSourceFromHBitmap
调用上,并在循环时填充内存,直到超出限制。如果我不打那个电话,漏洞就会消失。知道为什么会发生这种情况吗?

在返回它之前,请尝试在
BitmapSource
上调用
Freeze()
。它似乎有助于释放对图像字节的一些引用

[DllImport("gdi32")]
static extern int DeleteObject(IntPtr o);
public BitmapSource loadBitmap(System.Drawing.Bitmap source)
{
    IntPtr ip = source.GetHbitmap();
    BitmapSource bs = null;
    try
    {
        bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                 ip, IntPtr.Zero, Int32Rect.Empty,
                 System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
    }
    finally
    {
        DeleteObject(ip);
    }

    bs.Freeze();
    return bs;
}
在返回
BitmapSource
之前,请尝试调用
Freeze()
。它似乎有助于释放对图像字节的一些引用

[DllImport("gdi32")]
static extern int DeleteObject(IntPtr o);
public BitmapSource loadBitmap(System.Drawing.Bitmap source)
{
    IntPtr ip = source.GetHbitmap();
    BitmapSource bs = null;
    try
    {
        bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                 ip, IntPtr.Zero, Int32Rect.Empty,
                 System.Windows.Media.Imaging.BitmapSizeOptions.FromEmptyOptions());
    }
    finally
    {
        DeleteObject(ip);
    }

    bs.Freeze();
    return bs;
}

如果发生内存泄漏,首先要检查是否存在未处理的一次性对象

我可以看出,您没有同时处理和实例,这可能会导致内存泄漏

确保在使用结束时将其处理掉

例如:在
updateImagePreview
方法中

using (Graphics gr = Graphics.FromImage(bmp))
{
   ....
}
public BitmapSource loadBitmap(System.Drawing.Bitmap source)
{
    ....

    finally
    {
        DeleteObject(ip);
        source.Dispose();
    }

    return bs;
}
例如:在
loadBitmap
方法中

using (Graphics gr = Graphics.FromImage(bmp))
{
   ....
}
public BitmapSource loadBitmap(System.Drawing.Bitmap source)
{
    ....

    finally
    {
        DeleteObject(ip);
        source.Dispose();
    }

    return bs;
}

如果发生内存泄漏,首先要检查是否存在未处理的一次性对象

我可以看出,您没有同时处理和实例,这可能会导致内存泄漏

确保在使用结束时将其处理掉

例如:在
updateImagePreview
方法中

using (Graphics gr = Graphics.FromImage(bmp))
{
   ....
}
public BitmapSource loadBitmap(System.Drawing.Bitmap source)
{
    ....

    finally
    {
        DeleteObject(ip);
        source.Dispose();
    }

    return bs;
}
例如:在
loadBitmap
方法中

using (Graphics gr = Graphics.FromImage(bmp))
{
   ....
}
public BitmapSource loadBitmap(System.Drawing.Bitmap source)
{
    ....

    finally
    {
        DeleteObject(ip);
        source.Dispose();
    }

    return bs;
}

我不知怎么解决了,但我不知道我是怎么解决这个漏洞的。我假设调用导致线程内存泄漏的代码可以解决这个问题。我强烈建议使用注释中提到的,因为仅使用MemoryStream也会导致内存泄漏。不管怎样,下面的代码不会导致上述内存泄漏,对我来说很有吸引力

Timer takeScreen;

// This is a button to start the screen capturing
private void Button_Play_Click(object sender, RoutedEventArgs e)
    {
        int fps = 30;
        takeScreen = new Timer(o => addNewImage(), null, 0, 1000 / fps);
    }

private void addNewImage()
    {
        using (Bitmap bmp = new Bitmap(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height))
        {
            using (Graphics gr = Graphics.FromImage(bmp))
            {
                gr.CopyFromScreen(0, 0, 0, 0, new System.Drawing.Size(bmp.Width, bmp.Height));
                Image_Preview.Dispatcher.Invoke(new Action(() => Image_Preview.Source = loadBitmap(bmp)));
            }
        }
    }

public BitmapSource loadBitmap(System.Drawing.Bitmap source)
    {
        BitmapSource bmpf = null;

        using (MemoryStream ms = new MemoryStream())
        {
            using (WrappingStream ws = new WrappingStream(ms))
            {
                source.Save(ws, System.Drawing.Imaging.ImageFormat.Bmp);
                bmpf = BitmapFrame.Create(ws, BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
            }
        }

        return bmpf;
    }

我不知怎么解决了,但我不知道我是怎么解决这个漏洞的。我假设调用导致线程内存泄漏的代码可以解决这个问题。我强烈建议使用注释中提到的,因为仅使用MemoryStream也会导致内存泄漏。不管怎样,下面的代码不会导致上述内存泄漏,对我来说很有吸引力

Timer takeScreen;

// This is a button to start the screen capturing
private void Button_Play_Click(object sender, RoutedEventArgs e)
    {
        int fps = 30;
        takeScreen = new Timer(o => addNewImage(), null, 0, 1000 / fps);
    }

private void addNewImage()
    {
        using (Bitmap bmp = new Bitmap(System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width, System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height))
        {
            using (Graphics gr = Graphics.FromImage(bmp))
            {
                gr.CopyFromScreen(0, 0, 0, 0, new System.Drawing.Size(bmp.Width, bmp.Height));
                Image_Preview.Dispatcher.Invoke(new Action(() => Image_Preview.Source = loadBitmap(bmp)));
            }
        }
    }

public BitmapSource loadBitmap(System.Drawing.Bitmap source)
    {
        BitmapSource bmpf = null;

        using (MemoryStream ms = new MemoryStream())
        {
            using (WrappingStream ws = new WrappingStream(ms))
            {
                source.Save(ws, System.Drawing.Imaging.ImageFormat.Bmp);
                bmpf = BitmapFrame.Create(ws, BitmapCreateOptions.None, BitmapCacheOption.OnLoad);
            }
        }

        return bmpf;
    }

“内存泄漏”是什么意思?它在应该被销毁后在内存中保留引用?还是一个电话就能填满你的记忆?它会保留参考资料。一个呼叫就可以了,但是内存泄漏仍然存在。你看到了吗?它有很多链接,但没有答案。请尝试另一种方法:将位图保存到MemoryStream,并从该流中解码BitmapImage或BitmapFrame(如StackOverflow上的多篇文章所示)。我尝试了这种方法,包括包装器类,它也在泄漏内存。你说的“内存泄漏”是什么意思?它在应该被销毁后在内存中保留引用?还是一个电话就能填满你的记忆?它会保留参考资料。一个呼叫就可以了,但是内存泄漏仍然存在。你看到了吗?它有很多链接,但没有答案。请尝试另一种方法:将位图保存到MemoryStream,并从该流中解码BitmapImage或BitmapFrame(如StackOverflow上的多篇文章所示)。我尝试了这种方法,包括包装器类,而且内存也在泄漏。