C# 以随机方法作为参数调用随机方法
所以,我正在为我的统一游戏工作。我想在一个随机位置产生一个随机的敌人类型 目前,我有两种方法来随机化繁殖位置: 从屏幕顶部:C# 以随机方法作为参数调用随机方法,c#,unity3d,methods,nested,C#,Unity3d,Methods,Nested,所以,我正在为我的统一游戏工作。我想在一个随机位置产生一个随机的敌人类型 目前,我有两种方法来随机化繁殖位置: 从屏幕顶部: void SpawnTop(IEnumerator spawnMethod) { //There's 4 positions on plane X where the enemy can spawn randomXSpawnSection[0] = Random.Range(-13f, -6.5f); randomXSpawnSection[1]
void SpawnTop(IEnumerator spawnMethod)
{
//There's 4 positions on plane X where the enemy can spawn
randomXSpawnSection[0] = Random.Range(-13f, -6.5f);
randomXSpawnSection[1] = Random.Range(-6.5f, 0f);
randomXSpawnSection[2] = Random.Range(0f, 6.5f);
randomXSpawnSection[3] = Random.Range(6.5f, 13.1f);
StartCoroutine(spawnMethod);
}
void SpawnSide(IEnumerator spawnMethod)
{
//There's 4 positions on plane Z where the enemy can spawn
randomZSpawnSection[0] = Random.Range(-7f, 1.5f);
randomZSpawnSection[1] = Random.Range(1.5f, 10f);
randomZSpawnSection[2] = Random.Range(10f, 18.5f);
randomZSpawnSection[3] = Random.Range(18.5f, 27.1f);
StartCoroutine(spawnMethod);
}
从屏幕的侧面:
void SpawnTop(IEnumerator spawnMethod)
{
//There's 4 positions on plane X where the enemy can spawn
randomXSpawnSection[0] = Random.Range(-13f, -6.5f);
randomXSpawnSection[1] = Random.Range(-6.5f, 0f);
randomXSpawnSection[2] = Random.Range(0f, 6.5f);
randomXSpawnSection[3] = Random.Range(6.5f, 13.1f);
StartCoroutine(spawnMethod);
}
void SpawnSide(IEnumerator spawnMethod)
{
//There's 4 positions on plane Z where the enemy can spawn
randomZSpawnSection[0] = Random.Range(-7f, 1.5f);
randomZSpawnSection[1] = Random.Range(1.5f, 10f);
randomZSpawnSection[2] = Random.Range(10f, 18.5f);
randomZSpawnSection[3] = Random.Range(18.5f, 27.1f);
StartCoroutine(spawnMethod);
}
这两种方法都使用另一种方法作为参数,该方法实例化了某种类型的敌人,如下所示:
IEnumerator SpawnEnemyGunner(float randXSpawn, float randTimeSpawn)
{
yield return new WaitForSeconds(randTimeSpawn);
randZSpawn = Random.Range(24, 30);
Instantiate(enemyGunner, new Vector3(randXSpawn, 1.5f, randZSpawn), enemyGunner.transform.rotation);
spawning = false;
}
我在游戏中有几个敌人,因此有几种方法
调用嵌套方法而不随机化的示例如下:
SpawnTop(SpawnEnemyGunner(Random.Range(0, randomXSpawnSection.Length), Random.Range(3, 6)));
我想随机化方法和他的方法参数。应该尽可能简单
var x = randomXSpawnSection[Random.Range(0, randomXSpawnSection.Length)];
var y = randomZSpawnSection[Random.Range(0, randomZSpawnSection.Length)];
var enemy = Prefabs[Random.Range(0, Prefabs.Length)];
Instantiate(enemy, new Vector3(x, 1.5f, y), enemyGunner.transform.rotation);
应该简单到
var x = randomXSpawnSection[Random.Range(0, randomXSpawnSection.Length)];
var y = randomZSpawnSection[Random.Range(0, randomZSpawnSection.Length)];
var enemy = Prefabs[Random.Range(0, Prefabs.Length)];
Instantiate(enemy, new Vector3(x, 1.5f, y), enemyGunner.transform.rotation);
特定的通用方法可以如下所示:
IEnumerator Foo1(float someParam)
{
yield return new WaitForSeconds(1);
Debug.Log($"Foo1: {someParam}");
}
IEnumerator Foo2(float someParam2)
{
yield return new WaitForSeconds(1);
Debug.Log($"Foo2: {someParam}");
}
void CallRandomFoo()
{
Func<float, IEnumerator>[] foos = { Foo1, Foo2 };
var randomParam = Random.value;
StartCoroutine(foos[Random.Range(0, foos.Length)](randomParam));
}
IEnumerator Foo1(float-someParam)
{
返回新的WaitForSeconds(1);
Log($“Foo1:{someParam}”);
}
IEnumerator Foo2(浮点参数2)
{
返回新的WaitForSeconds(1);
Log($“Foo2:{someParam}”);
}
void CallRandomFoo()
{
Func[]foos={Foo1,Foo2};
var randomParam=Random.value;
start例程(foos[Random.Range(0,foos.Length)](randomParam));
}
特定的通用方法可以如下所示:
IEnumerator Foo1(float someParam)
{
yield return new WaitForSeconds(1);
Debug.Log($"Foo1: {someParam}");
}
IEnumerator Foo2(float someParam2)
{
yield return new WaitForSeconds(1);
Debug.Log($"Foo2: {someParam}");
}
void CallRandomFoo()
{
Func<float, IEnumerator>[] foos = { Foo1, Foo2 };
var randomParam = Random.value;
StartCoroutine(foos[Random.Range(0, foos.Length)](randomParam));
}
IEnumerator Foo1(float-someParam)
{
返回新的WaitForSeconds(1);
Log($“Foo1:{someParam}”);
}
IEnumerator Foo2(浮点参数2)
{
返回新的WaitForSeconds(1);
Log($“Foo2:{someParam}”);
}
void CallRandomFoo()
{
Func[]foos={Foo1,Foo2};
var randomParam=Random.value;
start例程(foos[Random.Range(0,foos.Length)](randomParam));
}
在这种情况下,我只是实例化一个随机预置,而不是我要找的。在这种情况下,我只是实例化一个随机预置,而不是我要找的。