C# 为什么我的代码没有增加观看奖励视频广告的分数?

C# 为什么我的代码没有增加观看奖励视频广告的分数?,c#,unity3d,admob,ads,reward,C#,Unity3d,Admob,Ads,Reward,当我点击按钮加载奖励视频广告时,分数应该加倍。取而代之的是,奖赏广告在播放,当我看完后关闭时,什么也没发生。我使用公共静态变量points来获取游戏场景到关卡完成场景的得分值,然后从玩家预置中获取总分。 我不熟悉编码 下面是代码 using GoogleMobileAds.Api; using System; using UnityEngine; using UnityEngine.UI; public class Admob : MonoBehaviour { private Ba

当我点击按钮加载奖励视频广告时,分数应该加倍。取而代之的是,奖赏广告在播放,当我看完后关闭时,什么也没发生。我使用公共静态变量points来获取游戏场景到关卡完成场景的得分值,然后从玩家预置中获取总分。 我不熟悉编码

下面是代码

using GoogleMobileAds.Api;
using System;
using UnityEngine;
using UnityEngine.UI;

public class Admob : MonoBehaviour
{

    private BannerView adBanner;
    private RewardBasedVideoAd adReward;
    int pointts;
    int Totalpointts;
    private string idApp, idBanner, idReward;
    bool saveit = false;
    float Timer;
    public Text TotalPointsText;
    public GameObject congratulationspop;
    //public WatchVideo x2coinsWatch;

    [SerializeField] Button BtnX2;

    // Start is called before the first frame update
    [Obsolete]
    void Start()
    {
        //get data
        //
        idApp = "ca-app-pub-3940256099942544~3347511713";
        idBanner = "ca-app-pub-3940256099942544/6300978111";
        idReward = "ca-app-pub-3940256099942544/5224354917";

        adReward = RewardBasedVideoAd.Instance;
        MobileAds.Initialize(idApp);

        Debug.LogWarning("Banner Ad Embeded");
        RequestBannerAd();
    }

    // Update is called once per frame
    void Update()
    {

    }

    public void GiveRewards()
    {
        BtnX2.interactable = false;
        BtnX2.GetComponentInChildren<Text>().text = "Loading...";
        RequestRewardAd();
    }

    public void RequestBannerAd()
    {
        adBanner = new BannerView(idBanner, AdSize.Banner, AdPosition.Bottom);
        AdRequest request = AdRequestBuild();
        adBanner.LoadAd(request);
    }

    public void DestroyBannerAd()
   {
        if (adBanner != null)
        {
        adBanner.Destroy();
        }
   }

    public void RequestRewardAd()
    {
        AdRequest request = AdRequestBuild();
        adReward.LoadAd(request, idReward);

        adReward.OnAdLoaded += this.HandleOnRewardedAdLoaded;
        adReward.OnAdRewarded += this.HandleOnRewarded;
        adReward.OnAdClosed += this.HandleOnRewardedAdClosed;
    }

    public void ShowRewardAd()
    {
        if (adReward.IsLoaded())
        adReward.Show();
    }

    public void HandleOnRewardedAdLoaded(object sender, EventArgs args) // Ad Loaded
    {
        ShowRewardAd();
    }

    public void HandleOnRewardedAdOpening(object sender, EventArgs args) // Ad Opening
    {

    }

    public void HandleOnRewarded(object sender, EventArgs args) // User Finished Wacthing The Ad
    {
        // Funtion here to double the coins
        x2Thepoints();
    }

    public void HandleOnRewardedAdClosed(object sender, EventArgs args) // ad closed not watching the 
ad
    {
        BtnX2.interactable = false;
        BtnX2.GetComponentInChildren<Text>().text = "X2 Points";
        //testing

        //testing till here
        adReward.OnAdLoaded -= this.HandleOnRewardedAdLoaded;
        adReward.OnAdRewarded -= this.HandleOnRewarded;
        adReward.OnAdClosed -= this.HandleOnRewardedAdClosed;
    }

    AdRequest AdRequestBuild()
    {
        return new AdRequest.Builder().Build();
    }

    void OnDestroy()
    {
         DestroyBannerAd();

        adReward.OnAdLoaded -= this.HandleOnRewardedAdLoaded;
        adReward.OnAdRewarded -= this.HandleOnRewarded;
        adReward.OnAdClosed -= this.HandleOnRewardedAdClosed;
    }

    private void FixedUpdate()
    { 
        Totalpointts = PlayerPrefs.GetInt("points" , Totalpointts);
        TotalPointsText.text = "Total Points : " + Totalpointts;
        pointts = destination.Mypoint;

        Debug.Log(pointts);
        if (saveit == true)
        {
            Timer += Time.deltaTime;
            if (Timer >= 2f)
            {
                Points.inc.OnSavePoint();
                saveit = false;
            }
        }
    }

    public void x2Thepoints()
    {       
        Totalpointts += pointts;
        PlayerPrefs.SetInt("points", Totalpointts);
        PlayerPrefs.Save();
        saveit = true;

        BtnX2.interactable = false;
        congratulationspop.SetActive(true);
        TotalPointsText.text = "Total Points : " + Totalpointts;
    }
}

Unity Google Ads回调事件不保证在Unity主线程中调用。试着这样设置你的分数:

public void HandleOnRewarded(object sender, EventArgs args) // User Finished Wacthing The Ad
{ 
    MobileAdsEventExecutor.ExecuteInUpdate(() =>
    {
        // Funtion here to double the coins
        x2Thepoints();
    });
}
方法MobileAdsEventExecutor.ExecuteInUpdate在Unity主线程Unity is mono thread中运行回调

在之前设置与ad相关的事件处理程序 adReward.LOADREQUEST,idReward

事件处理程序不保证在Unity主线程中执行。因此,在下一次更新中强制执行它们:


不确定是否相关,但:您不应该使用此TotalPoints=PlayerPrefs.GetIntpoints,TotalPoints;在固定更新中。。。你有没有试过使用断点并查看调用了哪些方法?顺便问一下,为什么你的开始是[过时]^^?我不知道。我从一个开发者那里得到了一些帮助。我给了他钱,他给了我这个代码。正如@Lexicon所说的,试着把log放到points方法中,以了解该方法是否被调用。如果该日志未出现在控制台上,则表示回调方法handleon.not worked有问题。。也许我的其他分数有问题?@Ben:我没有抄袭你的,你似乎在我最初的回答之后编辑了我的回答-我同意这不是增加你分数的好方法-我可以看到编辑历史供参考。Azhar:请在x2ThePoints函数中的saveit=true之后添加Debug.Logx2ThePoints,并使用+totalpoints调用,然后查看控制台中是否弹出消息?@Lexicon,我编辑了语法,而不是代码。你先编辑了你的Answare,然后你添加了我的代码:P。但不管怎样,我们是来帮忙的,不是来打架的。
adReward.OnAdLoaded += this.HandleOnRewardedAdLoaded;
adReward.OnAdRewarded += this.HandleOnRewarded;
adReward.OnAdClosed += this.HandleOnRewardedAdClosed;
adReward.LoadAd(request, idReward);
public void HandleOnRewarded(object sender, EventArgs args)
{
   MobileAdsEventExecutor.ExecuteInUpdate(() => {
    x2Thepoints();
  });
}