C# 如何纠正桌面上绘制矩形的错误
我想捕捉一个桌面区域,在桌面上画一个矩形 为了实现这一点,我开发了一个名为MouseHooker的类,它安装了一个全局鼠标钩子,处理鼠标消息,并通过一个委托回调将其公开 钩子代码还可以,我想外部的“回调”也可以,但是有一个奇怪的bug 它钩住鼠标,但只有在鼠标左上后移动鼠标时,才会绘制矩形 我不知道为什么。你能帮助我吗? 谢谢 MouseHooker内部回调C# 如何纠正桌面上绘制矩形的错误,c#,system.drawing,C#,System.drawing,我想捕捉一个桌面区域,在桌面上画一个矩形 为了实现这一点,我开发了一个名为MouseHooker的类,它安装了一个全局鼠标钩子,处理鼠标消息,并通过一个委托回调将其公开 钩子代码还可以,我想外部的“回调”也可以,但是有一个奇怪的bug 它钩住鼠标,但只有在鼠标左上后移动鼠标时,才会绘制矩形 我不知道为什么。你能帮助我吗? 谢谢 MouseHooker内部回调 private static IntPtr MyCallbackFunction(int code, UIntPtr wParam, In
private static IntPtr MyCallbackFunction(int code, UIntPtr wParam, IntPtr lParam)
{
// messsage not processed
if ( code < 0 )
SafeNativeMethods.CallNextHookEx(IntPtr.Zero,code,wParam,lParam);
// check outside callback subscribed to delegate (NOT IMPORTANT )
if ( state != HookState.CallBackError )
{
MSLLHOOKSTRUCT hk = (MSLLHOOKSTRUCT)Marshal.PtrToStructure((IntPtr)lParam, typeof(MSLLHOOKSTRUCT));
MouseHookArgs m; // this struct only contains mouse coordinates and button
m.x = hk.pt.x; // clicked information
m.y = hk.pt.y;
// process mouse messages
switch ((MouseMessages)wParam)
{
case MouseMessages.WM_MOUSEMOVE:
m.button = MouseButtons.M_MOVE;
mc(m); // call outside "callback" mc its a delegate
break;
case MouseMessages.WM_LBUTTONUP:
m.button = MouseButtons.LB_UP;
mc(m);
break;
case MouseMessages.WM_LBUTTONDOWN:
m.button = MouseButtons.LB_DOWN;
mc(m);
break;
// more mouse message processing
}
// CallNextHookEx
return SafeNativeMethods.CallNextHookEx(IntPtr.Zero,code,wParam,lParam);
}
如果我理解正确的话,您会说当绘制矩形时,它所绘制的位置与您单击的位置偏移 如果只是一个小数目,那么可能是舍入误差。MSLHOOKSTRUCT将pt定义为一个点,它是由两个浮点组成的结构,而不是两个整数。 () 任何其他错误都与指针的测量位置(屏幕边缘)和绘图事件的测量位置(我们看不到,因为您没有张贴图形对象的设置位置)的差异有关
希望这有帮助 “老鼠屋”。。。不错;)callbackrect在何处使用以及如何使用?@Tigran主窗体包含一个带有此原型公共委托void MouseCallBack(MouseHookArgs mas)的MouseHooker委托;此委托绑定到callbackrect函数,因此在安装挂钩时,“原始”鼠标消息由MyCallBackFunction处理,callbackrect通过mc delegate调用。delegate=typesafe“pointer”指向函数可能重复的
void callbackrect( MouseHookArgs args )
{
switch (args.button)
{
case ppk.Hooks.MouseButtons.LB_UP:
clean = true;
ok = true;
dest.X = args.x; // this struct its a Point
dest.Y = args.y;
// put destination mouse coordinate in form label
capt.Text = string.Format("X: {0} , Y: {1}", dest.X, dest.Y);
break;
case ppk.Hooks.MouseButtons.LB_DOWN:
if ( clean )
{
clean = false;
ok = false;
}
origin.X = args.x; // get origin mouse coordinate (to draw rectangle )
origin.Y = args.y;
// put origin mouse coordinate in form label
rat.Text = string.Format("X: {0} , Y: {1}", origin.X, origin.Y);
break;
}
// Invalidate & Update Desktop RECT Unmanaged because it's a efficient
SafeNativeMethods.InvalidateRect(IntPtr.Zero, IntPtr.Zero, true);
SafeNativeMethods.UpdateWindow(IntPtr.Zero);
if (ok && clean) // Graphics g it's static and created in another location.
// Managed because creating a Pen, get DC, etc it's a pain
// and need more unmanaged code. So, why not use graphics ?
g.DrawRectangle(Pens.Red, origin.X, origin.Y, dest.X - origin.X, dest.Y - origin.Y);
}