C# Autofixture生成不带重复项的集合(按ID)
我有以下课程:C# Autofixture生成不带重复项的集合(按ID),c#,.net,testing,autofixture,C#,.net,Testing,Autofixture,我有以下课程: public class Foo { public List<DescriptionInfo> Descriptions { get; set; } } public class DescriptionInfo { public int LanguageId { get; set; } public string Value { get; set; } } 无效实例: Foo1: - LanguageId: 1, Value: "_04
public class Foo
{
public List<DescriptionInfo> Descriptions { get; set; }
}
public class DescriptionInfo
{
public int LanguageId { get; set; }
public string Value { get; set; }
}
无效实例:
Foo1:
- LanguageId: 1, Value: "_04dcd6"
- LanguageId: 1, Value: "_66ccc4"
- LanguageId: 2, Value: "zuzulu_c05b0f"
首先,让我建议你的POCE可以更精确。如果列表中不允许使用相同的
LanguageID
进行描述,则可以按照以下方式重新构建POCE:
public class Foo
{
public ISet<DescriptionInfo> Descriptions { get; set; }
}
public class DescriptionInfo
{
public int LanguageID { get; set; }
public string Value { get; set; }
public override bool Equals(object obj)
{
var anotherInfo = (DescriptionInfo)obj;
return anotherInfo.LanguageID == LanguageID;
}
public override int GetHashCode()
{
return LanguageID;
}
}
最后一点注意-您的代码片段是错误的-字符串比较区分大小写;因此,它应该是
info.Name==“LanguageId”
,而且最好检查声明属性的类型,而不仅仅是属性名称。因为您希望ID值在单个Foo
实例上是唯一的,所以您最好自定义Foo
类型本身
您可能希望让AutoFixture处理Foo
的其他部分,除了DescriptionInfo
值。一种方法是创建ISpecimenCommand
,该命令可用作生成值的后处理器:
public class UniqueIDsOnFooCommand : ISpecimenCommand
{
private static readonly int[] languageIds = new [] { 1, 2, 666, };
private static readonly Random random = new Random();
public void Execute(object specimen, ISpecimenContext context)
{
var foo = specimen as Foo;
if (foo == null)
return;
foreach (var t in
foo.Descriptions.Zip(Shuffle(languageIds), Tuple.Create))
{
var description = t.Item1;
var id = t.Item2;
description.LanguageId = id;
}
}
private static IEnumerable<T> Shuffle<T>(IReadOnlyCollection<T> source)
{
return source.OrderBy(_ => random.Next());
}
}
以下测试通过:
[Fact]
public void CreateFoos()
{
var fixture = new Fixture().Customize(new FooCustomization());
fixture.Behaviors.Add(new TracingBehavior());
var foos = fixture.CreateMany<Foo>();
Assert.True(
foos.All(f => f
.Descriptions
.Select(x => x.LanguageId)
.Distinct()
.Count() == f.Descriptions.Count),
"Languaged IDs should be unique for each foo.");
}
综上所述,.有效语言ID列表包含三个值。如果创建四个
Foo
实例,会发生什么?我添加了一些示例。该要求适用于特定的Foo实例,而不是全球范围。感谢您的详细回答。确实存在一个案例错误&检查声明类型是一个非常好的主意。也是一个很好的解决方案,即使在我看来,这比@ondrej svejdar答案的“hacky”要少一点。不过,因为他是第一个,我会把他的回答保持为被接受的。@piotrwest不必担心。重要的是你得到了一个有用的答案。
public class Foo
{
public ISet<DescriptionInfo> Descriptions { get; set; }
}
public class DescriptionInfo
{
public int LanguageID { get; set; }
public string Value { get; set; }
public override bool Equals(object obj)
{
var anotherInfo = (DescriptionInfo)obj;
return anotherInfo.LanguageID == LanguageID;
}
public override int GetHashCode()
{
return LanguageID;
}
}
fixture.Customizations.Add(new TypeRelay(typeof(ISet<DescriptionInfo>),
typeof(HashSet<DescriptionInfo>)));
fixture.Customizations.Add(new LanguageIdSpecimenBuilder());
var foo = fixture.Create<Foo>();
public object Create(object request, ISpecimenContext context)
{
var info = request as PropertyInfo;
if (info != null && info.Name == "Descriptions" && info.DeclaringType == typeof(Foo))
{
if (info.Name == "Descriptions")
{
return context.Create<List<DescriptionInfo>>()
.GroupBy(g => g.LanguageId)
.Select(g => g.First())
.ToList();
}
}
if (info != null && info.Name == "LanguageId" && info.DeclaringType == typeof(DescriptionInfo))
{
return LanguageIds.GetRandomElement();
}
return new NoSpecimen(request);
}
public class UniqueIDsOnFooCommand : ISpecimenCommand
{
private static readonly int[] languageIds = new [] { 1, 2, 666, };
private static readonly Random random = new Random();
public void Execute(object specimen, ISpecimenContext context)
{
var foo = specimen as Foo;
if (foo == null)
return;
foreach (var t in
foo.Descriptions.Zip(Shuffle(languageIds), Tuple.Create))
{
var description = t.Item1;
var id = t.Item2;
description.LanguageId = id;
}
}
private static IEnumerable<T> Shuffle<T>(IReadOnlyCollection<T> source)
{
return source.OrderBy(_ => random.Next());
}
}
public class FooCustomization : ICustomization
{
public void Customize(IFixture fixture)
{
fixture.Customizations.Add(
SpecimenBuilderNodeFactory.CreateTypedNode(
typeof(Foo),
new Postprocessor(
new MethodInvoker(
new ModestConstructorQuery()),
new CompositeSpecimenCommand(
new AutoPropertiesCommand(),
new UniqueIDsOnFooCommand()))));
}
}
[Fact]
public void CreateFoos()
{
var fixture = new Fixture().Customize(new FooCustomization());
fixture.Behaviors.Add(new TracingBehavior());
var foos = fixture.CreateMany<Foo>();
Assert.True(
foos.All(f => f
.Descriptions
.Select(x => x.LanguageId)
.Distinct()
.Count() == f.Descriptions.Count),
"Languaged IDs should be unique for each foo.");
}
Foo:
- LanguageId: 1, Value: "Valueefd1268c-56e9-491a-a43d-3f385ea0dfd8"
- LanguageId: 666, Value: "Value461d7130-7bc0-4e71-96a8-432c019567c9"
- LanguageId: 2, Value: "Valuee2604a80-f113-485c-8276-f19a97bca505"
Foo:
- LanguageId: 2, Value: "Value66eee598-1895-4c0d-b3c6-4262711fe394"
- LanguageId: 666, Value: "Valuef9a58482-13c6-4491-a690-27b243af6404"
- LanguageId: 1, Value: "Valueeb133071-dad7-4bff-b8ef-61d3505f1641"
Foo:
- LanguageId: 1, Value: "Valuea1161dc6-75e5-45a3-9333-f6bca01e882b"
- LanguageId: 666, Value: "Value31332272-5b61-4d51-8572-172b781e5f6b"
- LanguageId: 2, Value: "Value83f80569-277d-49b2-86e5-be256075835e"