C# 如何删除DataContractSerializer详细信息
我们正在尝试序列化对象树。虽然我们取得了成功。我希望找到一种简化生成的xml的方法 这些对象的外观如下所示:C# 如何删除DataContractSerializer详细信息,c#,.net,datacontractserializer,C#,.net,Datacontractserializer,我们正在尝试序列化对象树。虽然我们取得了成功。我希望找到一种简化生成的xml的方法 这些对象的外观如下所示: public class RuleSet<T> { public IEnumerable<IState<T>> States { get; set; } public IEnumerable<ICondition<T>> Conditions { get; set; } } public class State
public class RuleSet<T>
{
public IEnumerable<IState<T>> States { get; set; }
public IEnumerable<ICondition<T>> Conditions { get; set; }
}
public class State<T> : IState<T>
{
public string Id { get; set; }
public List<ITransition<T>> Transitions { get; set; }
}
public class Transition<T> : ITransition<T>
{
public ICondition<T> Condition { get; set; }
public IState<T> Next { get; set; }
}
public class Condition<T> : ICondition<T>
{
public string Id { get; set; }
public string Name { get; set; }
}
公共类规则集
{
公共IEnumerable状态{get;set;}
公共IEnumerable条件{get;set;}
}
公共类状态:IState
{
公共字符串Id{get;set;}
公共列表转换{get;set;}
}
公共类转换:ITransition
{
公共ICondition条件{get;set;}
公共IState下一个{get;set;}
}
公共类条件:ICondition
{
公共字符串Id{get;set;}
公共字符串名称{get;set;}
}
我们目前正在使用一个非常简单的序列化代码:
public void blah()
{
var condition1 = new Condition<object>() {
Id = "C1", AttributeName = "Foo", ExpectedValue = "Bar"
};
var condition2 = new Condition<object>() {
Id = "C2", AttributeName = "Bar", ExpectedValue = "Foo"
};
var state1Transitions = new List<ITransition<object>>();
var state2Transitions = new List<ITransition<object>>();
var state3Transitions = new List<ITransition<object>>();
var state = new State<object> {
Id = "S1", Transitions = state1Transitions
};
var state2 = new State<object> {
Id = "S2", Transitions = state2Transitions
};
var state3 = new State<object> {
Id = "S3", Transitions = state3Transitions
};
state1Transitions.Add(new Transition<object> {
Condition = condition1, Next = state2
});
state1Transitions.Add(new Transition<object> {
Condition = condition2, Next = state3
});
state2Transitions.Add(new Transition<object> {
Condition = condition2, Next = state3
});
var ruleSet = new RuleSet<object> {
States = new List<IState<object>> {state, state2, state3},
Conditions = new List<ICondition<object>>{condition1, condition2}
};
var stream1 = new MemoryStream();
var serializer = new DataContractSerializer(typeof(RuleSet<object>),
new List<Type> {
typeof(State<object>),
typeof(Transition<object>),
typeof(AttributeEqualTo<object>)
});
serializer.WriteObject(stream1, ruleSet);
stream1.Position = 0;
var xml = new StreamReader(stream1).ReadToEnd();
Console.WriteLine(xml);
}
public void blah()
{
var condition1=新条件(){
Id=“C1”,AttributeName=“Foo”,ExpectedValue=“Bar”
};
var condition2=新条件(){
Id=“C2”,AttributeName=“Bar”,ExpectedValue=“Foo”
};
var state1Transitions=新列表();
var state2Transitions=新列表();
var state3Transitions=新列表();
var状态=新状态{
Id=“S1”,Transitions=state1Transitions
};
var state2=新状态{
Id=“S2”,Transitions=state2Transitions
};
var state3=新状态{
Id=“S3”,Transitions=state3Transitions
};
state1Transitions.Add(新转换{
条件=条件1,下一步=状态2
});
state1Transitions.Add(新转换{
条件=条件2,下一步=状态3
});
state2Transitions.Add(新转换{
条件=条件2,下一步=状态3
});
var规则集=新规则集{
States=新列表{state,state2,state3},
条件=新列表{condition1,condition2}
};
var stream1=新内存流();
var serializer=新的DataContractSerializer(typeof(RuleSet)),
新列表{
类型(状态),
类型(过渡),
类型(AttributeEqualTo)
});
serializer.WriteObject(stream1,规则集);
1.位置=0;
var xml=newstreamreader(stream1.ReadToEnd();
Console.WriteLine(xml);
}
生成XML时,每个级别的输出都已完成,而不是仅包含对对象的引用。基本上,对于每个转换
我们都会得到每个状态和条件的完整对象定义,即使它们是在别处定义的
有没有一种方法可以让这些简单地成为参考呢?这一切都取决于你如何创建自己的应用程序 您将要使用以下签名拨打电话:
public DataContractSerializer(
Type type,
IEnumerable<Type> knownTypes,
int maxItemsInObjectGraph,
bool ignoreExtensionDataObject,
bool preserveObjectReferences,
IDataContractSurrogate dataContractSurrogate
)
注意,在preserveObjectReferences
参数文档中,它使用了非标准XML(emphasis mine):
保留对象引用
类型:System.Boolean
true to使用非标准XML构造来保存对象引用数据;否则,错误
如果您需要.NET之外的其他代码来解释这一点,那么解开引用可能会很困难(但不应该是不可能的)
但是,它可以防止对象图自我复制,并减少XML的大小(考虑到引用的深度,可能会大大减少)
var serializer = new DataContractSerializer(typeof(RuleSet<object>),
new [] {
typeof(State<object>),
typeof(Transition<object>),
typeof(AttributeEqualTo<object>)
},
Int32.MaxValue,
false,
/* This is the important flag to set. */
true,
null
);