C# ScrollIntoView不';我不能用触觉工作
因此,我有一张地图,上面有许多图钉,右边有一个列表,列出了所有图钉(使用相同的视图模型) 当我点击地图上的一个图钉时,我想将该项目滚动到列表中的视图中 我目前在点击和点击时使用此代码:C# ScrollIntoView不';我不能用触觉工作,c#,scroll,listbox,touch,pushpin,C#,Scroll,Listbox,Touch,Pushpin,因此,我有一张地图,上面有许多图钉,右边有一个列表,列出了所有图钉(使用相同的视图模型) 当我点击地图上的一个图钉时,我想将该项目滚动到列表中的视图中 我目前在点击和点击时使用此代码: private void ScrollPushPin(Pushpin pushpin) { ScrollViewer scrollViewer = GetScrollViewer(MyList) as ScrollViewer; scrollViewer.ScrollToBottom();
private void ScrollPushPin(Pushpin pushpin)
{
ScrollViewer scrollViewer = GetScrollViewer(MyList) as ScrollViewer;
scrollViewer.ScrollToBottom();
var index = this.MyList.Items.IndexOf(pushpin);
//index is never -1 so I would expect it to work?
this.MyList.ScrollIntoView(pushpin);
}
点击:
void pp_MouseDown(object sender, MouseButtonEventArgs e)
{
ScrollPushPin(sender as PushPin);
}
void pp_TouchDown(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
pushpin.CaptureTouch(e.TouchDevice);
}
void pp_TouchUp(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
if (pushpin != null && e.TouchDevice.Captured == pushpin)
{
pushpin.ReleaseTouchCapture(e.TouchDevice);
ScrollPushPin(pushpin);
}
}
触摸屏:
void pp_MouseDown(object sender, MouseButtonEventArgs e)
{
ScrollPushPin(sender as PushPin);
}
void pp_TouchDown(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
pushpin.CaptureTouch(e.TouchDevice);
}
void pp_TouchUp(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
if (pushpin != null && e.TouchDevice.Captured == pushpin)
{
pushpin.ReleaseTouchCapture(e.TouchDevice);
ScrollPushPin(pushpin);
}
}
当我用鼠标点击我的图钉时,这段代码运行良好,但触摸事件不会将图钉滚动到视图中,我不明白为什么
我也尝试过:
void pp_MouseDown(object sender, MouseButtonEventArgs e)
{
ScrollPushPin(sender as PushPin);
}
void pp_TouchDown(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
pushpin.CaptureTouch(e.TouchDevice);
}
void pp_TouchUp(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
if (pushpin != null && e.TouchDevice.Captured == pushpin)
{
pushpin.ReleaseTouchCapture(e.TouchDevice);
ScrollPushPin(pushpin);
}
}
及
所以不要问我为什么这样做,但在我的事件末尾添加
e.Handled=true
解决了问题:
void pp_TouchDown(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
pushpin.CaptureTouch(e.TouchDevice);
e.Handled = true
}
void pp_TouchUp(object sender, TouchEventArgs e)
{
var pushpin = (Pushpin)sender;
if (pushpin != null && e.TouchDevice.Captured == pushpin)
{
pushpin.ReleaseTouchCapture(e.TouchDevice);
ScrollPushPin(pushpin);
}
e.Handled = true
}
编辑
添加e.Handled=true
会导致更多问题,因此我决定编写自己的ScrollIntoView
var val = this.MyList.Items.IndexOf(myObj);
if (val != -1)
{
ScrollViewer scrollViewer = GetScrollViewer(MyList) as ScrollViewer;
var itemHeight = scrollViewer.ExtentHeight / this.MyList.Items.Count;
scrollViewer.ScrollToVerticalOffset(itemHeight * val);
}
//where
public static DependencyObject GetScrollViewer(DependencyObject o)
{
if (o is ScrollViewer)
{ return o; }
for (int i = 0; i < VisualTreeHelper.GetChildrenCount(o); i++)
{
var child = VisualTreeHelper.GetChild(o, i);
var result = GetScrollViewer(child);
if (result == null)
{
continue;
}
else
{
return result;
}
}
return null;
}
var val=this.MyList.Items.IndexOf(myObj);
如果(val!=-1)
{
ScrollViewer ScrollViewer=GetScrollViewer(MyList)作为ScrollViewer;
var itemHeight=scrollViewer.ExtentHeight/this.MyList.Items.Count;
scrollViewer.ScrollToVerticalOffset(itemHeight*val);
}
//在哪里
公共静态DependencyObject GetScrollViewer(DependencyObject o)
{
如果(o是ScrollViewer)
{返回o;}
for(int i=0;i