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C# 异步套接字+;waitone()_C#_Sockets_Asynchronous - Fatal编程技术网

C# 异步套接字+;waitone()

C# 异步套接字+;waitone(),c#,sockets,asynchronous,C#,Sockets,Asynchronous,让我们从一些代码开始: class InternetConnector { private struct ConnectionData { public Action<Socket> SuccessHandler { get; set; } public ClientStateObject clientObj { get; set; } public Action<Exception> ErrorHandle

让我们从一些代码开始:

class InternetConnector
{
    private struct ConnectionData
    {
        public Action<Socket> SuccessHandler { get; set; }
        public ClientStateObject clientObj { get; set; }
        public Action<Exception> ErrorHandler { get; set; }
        public Socket Socket { get; set; }
    }
    public static ManualResetEvent processingDone = new ManualResetEvent( false );
    public static ConcurrentQueue<string> messages = new ConcurrentQueue<string>();

    public bool ReceiveMessage(Action<Socket> successHandler, Action<Exception> errorHandler)
    {
        ClientStateObject obj = new ClientStateObject();
        obj.server = client;
        var connectionData = new ConnectionData
        {
            ErrorHandler = errorHandler,
            SuccessHandler = successHandler,
            Socket = client,
            clientObj = obj
        };
        if (Connected)
        {
            client.BeginReceive(connectionData.clientObj.buffer, 0, ClientStateObject.bufSize, 0, new AsyncCallback(ReceiveCallback), connectionData);
            receive = true;
            receiveDone.WaitOne();
        }
        return receive;
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        ConnectionData connectionData = new ConnectionData();
        bool complete = false;
        try
        {
            connectionData = (ConnectionData)ar.AsyncState;
            Socket client = connectionData.Socket;
            int num = client.EndReceive(ar);
            {
                connectionData.clientObj.stringBuffer.Append(Encoding.ASCII.GetString(connectionData.clientObj.buffer, 0, num));
                string response = connectionData.clientObj.stringBuffer.ToString();
                string[] msgs = response.Split('&');
                for (int i = 0; i < msgs.Count(); i++)
                {
                    string sts = msgs[i];
                    messages.Enqueue(sts + "&" );
                }
                receiveDone.Set();
                if (connectionData.SuccessHandler != null)
                {
                    connectionData.SuccessHandler(client);
                    processingDone.WaitOne();
                    client.BeginReceive(connectionData.clientObj.buffer, 0, ClientStateObject.bufSize, 0, new AsyncCallback(ReceiveCallback), connectionData);
                }
            }
        }
        catch (Exception e)
        {
            if (connectionData.ErrorHandler != null)
                connectionData.ErrorHandler(e);
        }
    }

public partial class Form1 : Form
{
    private InternetConnector client = new InternetConnector();
    private bool isRunning = false;

    private void AsyncSuccessHandler(Socket socket)
    {
        if (InvokeRequired)
        {
            BeginInvoke(new Action( () => AsyncSuccessHandler( socket ) ));
            return;
        }
        if (InternetConnector.messages.Count() == 0)
        {
            status.Text = "Signals Receiver: Connected";
            status.ForeColor = Color.Green;
            isRunning = true;
            client.ReceiveMessage(AsyncSuccessHandler, AsyncErrorHandler);
        }
        else
        {
            GUIChangeOnConnection();
            InternetConnector.processingDone.Set();
        }
    }

    private void GUIChangeOnConnection()
    {
            for( int i = 0; i < InternetConnector.messages.Count; i++ )
            {
                string message;
                InternetConnector.messages.TryDequeue( out message );
// process the message
            }
    }
 }
class互联网连接器
{
私有结构连接数据
{
公共操作成功处理程序{get;set;}
公共ClientStateObject clientObj{get;set;}
公共操作错误处理程序{get;set;}
公共套接字{get;set;}
}
public static ManualResetEvent processingDone=新的ManualResetEvent(false);
公共静态ConcurrentQueue消息=新建ConcurrentQueue();
public bool ReceiveMessage(操作成功处理程序、操作错误处理程序)
{
ClientStateObject obj=新ClientStateObject();
obj.server=客户端;
var connectionData=新的connectionData
{
ErrorHandler=ErrorHandler,
SuccessHandler=SuccessHandler,
套接字=客户端,
clientObj=obj
};
如果(已连接)
{
client.BeginReceive(connectionData.clientObj.buffer,0,ClientStateObject.bufSize,0,新异步回调(ReceiveCallback),connectionData);
接收=真;
receiveDone.WaitOne();
}
回执;
}
私有静态void ReceiveCallback(IAsyncResult ar)
{
ConnectionData ConnectionData=新的ConnectionData();
bool complete=false;
尝试
{
connectionData=(connectionData)ar.AsyncState;
socketclient=connectionData.Socket;
int num=client.EndReceive(ar);
{
Append(Encoding.ASCII.GetString(connectionData.clientObj.buffer,0,num));
string response=connectionData.clientObj.stringBuffer.ToString();
字符串[]msgs=response.Split('&');
对于(int i=0;iAsyncSuccessHandler(套接字));
返回;
}
if(InternetConnector.messages.Count()==0)
{
status.Text=“信号接收器:已连接”;
status.ForeColor=Color.Green;
isRunning=true;
ReceiveMessage(AsyncSuccessHandler,AsyncErrorHandler);
}
其他的
{
guichangeoconnection();
InternetConnector.processingDone.Set();
}
}
私有void guichangeoconnection()
{
对于(int i=0;i
现在问题来了

一切正常。正在从套接字读取。但是调用
processingDone.WaitOne();
将无限期地阻止回调,直到调用
processingDone.Set();
返回得太早

我通过在
guichangeoconnection();
-函数结束括号行的末尾设置断点来验证它。它命中断点并查看
InternetConnector。消息
我看到队列不是空的,这意味着for循环没有完成。 第二次命中此断点时,队列中的消息数量急剧增加

我做错了什么?或者我的设计不正确


谢谢。

我看到的第一件事是,您不必执行
ConnectionData ConnectionData=new ConnectionData()
,因为您是在try子句中分配它的。因此您可以安全地删除
=new ConnectionData()
您能提供更多的客户端代码吗?
AsyncSuccessHandler
方法是第一次被
Socket.BeginConnect调用的吗?为什么要执行异步接收,因为在回调完成之前您一直在阻塞,使整个操作同步?@默认情况下,我不会得到编译器错误:“使用未初始化变量”?@Serge,是的,它是从BeginConnect()调用的。为什么?