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C# 将数据发送到异步套接字中的特定客户端_C#_Multithreading_Sockets_Asynchronous - Fatal编程技术网

C# 将数据发送到异步套接字中的特定客户端

C# 将数据发送到异步套接字中的特定客户端,c#,multithreading,sockets,asynchronous,C#,Multithreading,Sockets,Asynchronous,我使用Microsoft异步服务器套接字示例,服务器有许多客户端,此示例正常工作,客户端发送数据,服务器运行ReadCallback函数,同时服务器可以回复此客户端(仅在收到数据时发送数据),我的问题是: 服务器如何在其他时间将数据发送到没有来自clinet的数据的特定客户端?(当服务器要将数据发送到特定客户端时) 如何保存已连接的客户端并在另一时间向其中一个客户端发送数据?(假设客户端已连接) 使用系统; 使用System.Collections.Generic; Net系统; 使用Syste

我使用Microsoft异步服务器套接字示例,服务器有许多客户端,此示例正常工作,客户端发送数据,服务器运行ReadCallback函数,同时服务器可以回复此客户端(仅在收到数据时发送数据),我的问题是:

服务器如何在其他时间将数据发送到没有来自clinet的数据的特定客户端?(当服务器要将数据发送到特定客户端时) 如何保存已连接的客户端并在另一时间向其中一个客户端发送数据?(假设客户端已连接)

使用系统;
使用System.Collections.Generic;
Net系统;
使用System.Net.Sockets;
使用系统文本;
使用系统线程;
//用于异步读取客户端数据的状态对象
公共类状态对象
{
//客户端套接字。
公共套接字工作组=null;
//接收缓冲区的大小。
public const int BufferSize=1024;
//接收缓冲区。
公共字节[]缓冲区=新字节[BufferSize];
//接收到的数据字符串。
公共StringBuilder sb=新StringBuilder();
}
公共类异步SocketListener
{
//线程信号。
public static ManualResetEvent allDone=新的ManualResetEvent(false);
静态列表连接=新列表();
公共异步SocketListener()
{
}
公共静态侦听()
{
//为套接字建立本地端点。
//计算机的DNS名称
//运行侦听器的是“host.contoso.com”。
IPHostEntry ipHostInfo=Dns.GetHostEntry(Dns.GetHostName());
IPAddress IPAddress=ipHostInfo.AddressList[4];
IPEndPoint localEndPoint=新IPEndPoint(ipAddress,1111);
//创建TCP/IP套接字。
套接字侦听器=新套接字(ipAddress.AddressFamily,
流,ProtocolType.Tcp);
Console.WriteLine(ipAddress.AddressFamily);
//将套接字绑定到本地端点并侦听传入连接。
尝试
{
Bind(localEndPoint);
听,听(1000);
while(true)
{
//将事件设置为非信号状态。
全部完成。重置();
//Console.WriteLine(IP地址);
//启动异步套接字以侦听连接。
Console.WriteLine(“等待连接…”);
beginacept(新的异步回调(AcceptCallback),listener);
//等待连接完成后再继续。
全部完成。WaitOne();
}
}
捕获(例外e)
{
Console.WriteLine(如ToString());
}
Console.WriteLine(“\n按ENTER继续…”);
Console.Read();
}
公共静态无效接受回调(IAsyncResult ar)
{
//向主线程发出继续的信号。
allDone.Set();
//获取处理客户端请求的套接字。
套接字侦听器=(套接字)ar.AsyncState;
套接字处理程序=listener.EndAccept(ar);
//创建状态对象。
StateObject状态=新的StateObject();
state.workSocket=处理程序;
//连接。添加(侦听器);这是我的尝试!!!
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
新的异步回调(ReadCallback),状态);
}
公共静态void ReadCallback(IAsyncResult ar)
{
String content=String.Empty;
//检索状态对象和处理程序套接字
//从异步状态对象。
StateObject状态=(StateObject)ar.AsyncState;
套接字处理程序=state.workSocket;
//从客户端套接字读取数据。
int bytesRead=handler.EndReceive(ar);
如果(字节读取>0)
{
//可能会有更多数据,因此请存储到目前为止收到的数据。
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead));
//检查文件结尾标记。如果不存在,请读取
//更多数据。
content=state.sb.ToString();
if(content.IndexOf(“\r”)>-1)
{
//所有数据都已从数据库中读取
//客户端。在控制台上显示它。
WriteLine(“从套接字读取{0}字节。\n数据:{1}”,
内容、长度、内容);
//将数据回显到客户端。
发送(处理程序、内容);
}
其他的
{
//未收到所有数据。获取更多信息。
handler.BeginReceive(state.buffer,0,StateObject.BufferSize,0,
新的异步回调(ReadCallback),状态);
}
}
}
私有静态void发送(套接字处理程序、字符串数据)
{
//使用ASCII编码将字符串数据转换为字节数据。
byte[]byteData=Encoding.ASCII.GetBytes(数据);
//开始将数据发送到远程设备。
handler.BeginSend(byteData,0,byteData.Length,0,
新的异步回调(SendCallback),处理程序);
}
私有静态void SendCallback(IAsyncResult ar)
{
尝试
{
//从状态对象检索套接字。
套接字处理程序=(套接字)ar.AsyncState;
//完成将数据发送到远程设备。
int bytesSent=handler.EndSend(ar);
WriteLine(“发送{0}字节到客户端。”,bytesSent);
handler.Shutdown(SocketShutdown.Both);
handler.Close();
}
捕获(例外e)
{
Console.WriteLine(如ToString());
}
}
公共静态void Main(字符串[]args)
{
//等待惊奇的倾听();
//线程=新线程();
//thread.Start();
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

// State object for reading client data asynchronously  
public class StateObject
{
    // Client  socket.  
    public Socket workSocket = null;
    // Size of receive buffer.  
    public const int BufferSize = 1024;
    // Receive buffer.  
    public byte[] buffer = new byte[BufferSize];
    // Received data string.  
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousSocketListener
{
    // Thread signal.  
    public static ManualResetEvent allDone = new ManualResetEvent(false);

    static List<Socket> Connections = new List<Socket>();
    public AsynchronousSocketListener()
    {
    }

    public static void StartListening()
    {
        // Establish the local endpoint for the socket.  
        // The DNS name of the computer  
        // running the listener is "host.contoso.com".  
        IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
        IPAddress ipAddress = ipHostInfo.AddressList[4];

        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 1111);

        // Create a TCP/IP socket.  
        Socket listener = new Socket(ipAddress.AddressFamily,
            SocketType.Stream, ProtocolType.Tcp);
        Console.WriteLine(ipAddress.AddressFamily);
        // Bind the socket to the local endpoint and listen for incoming connections.  
        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(1000);
            while (true)
            {
                // Set the event to nonsignaled state.  
                allDone.Reset();
                //Console.WriteLine(ipAddress.);
                // Start an asynchronous socket to listen for connections.  

                Console.WriteLine("Waiting for a connection...");

                listener.BeginAccept(new AsyncCallback(AcceptCallback), listener);

                // Wait until a connection is made before continuing.  
                allDone.WaitOne();
            }

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }

        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();

    }

    public static void AcceptCallback(IAsyncResult ar)
    {
        // Signal the main thread to continue.  
        allDone.Set();

        // Get the socket that handles the client request.  
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);

        // Create the state object.  
        StateObject state = new StateObject();
        state.workSocket = handler;


        //Connections.Add(listener); Thats my try !!!
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
            new AsyncCallback(ReadCallback), state);
    }

    public static void ReadCallback(IAsyncResult ar)
    {
        String content = String.Empty;

        // Retrieve the state object and the handler socket  
        // from the asynchronous state object.  
        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;

        // Read data from the client socket.
        int bytesRead = handler.EndReceive(ar);

        if (bytesRead > 0)
        {
            // There  might be more data, so store the data received so far.  
            state.sb.Append(Encoding.ASCII.GetString(
                state.buffer, 0, bytesRead));

            // Check for end-of-file tag. If it is not there, read
            // more data.  
            content = state.sb.ToString();
            if (content.IndexOf("\r") > -1)
            {
                // All the data has been read from the
                // client. Display it on the console.  
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
                    content.Length, content);
                // Echo the data back to the client.  
                Send(handler, content);
            }
            else
            {
                // Not all data received. Get more.  
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }

    private static void Send(Socket handler, String data)
    {
        // Convert the string data to byte data using ASCII encoding.  
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.  
        handler.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.  
            Socket handler = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.  
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);
            handler.Close();

        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    public static void Main(String[] args)
    {
        //await StartListening();
        //Thread thread = new Thread();
        //thread.Start();
        new Thread(delegate () {
            StartListening();
        }).Start();
        while (true)
        {
            Console.WriteLine("Connections Number : " + Connections.Count.ToString());
            foreach (var item in Connections)
            {
                **Send(item, "I'm Server !");**  i want to send this message
            }
            Console.ReadLine();
        }
    }
}