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卷发牙套在c#unity中不起作用_C#_Unity3d - Fatal编程技术网

卷发牙套在c#unity中不起作用

卷发牙套在c#unity中不起作用,c#,unity3d,C#,Unity3d,我在做一个统一游戏,然后我脚本中的花括号变傻了。他们都搞砸了,我不知道我做错了什么。这是我的剧本: ps:我正在使用visual studio using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveSript : MonoBehaviour { public GameObject myObject; // Use this for initi

我在做一个统一游戏,然后我脚本中的花括号变傻了。他们都搞砸了,我不知道我做错了什么。这是我的剧本: ps:我正在使用visual studio

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveSript : MonoBehaviour {
    public GameObject myObject;
    // Use this for initialization
    private Vector3 direction = new Vector3(0, 0, 0);
    // Update is called once per frame
    private float speed = 40f;
    void Start() { // error here? --> "} expected"

        private Camera cam = Camera.main;
        private float height = 2f * cam.orthographicSize;
        private float width = height * cam.aspect;
    } // i close it here, but it closes the mono beh. class instead?

    void Update () {
        int y = 0;
        int x = 0;
        if (Input.GetKey("up"))
        {
            y = 1;
        }
        if (Input.GetKey("down"))
        {
            y = -1;
        }
        if (Input.GetKey("right"))
        {
            x = 1;
        }
        if (Input.GetKey("left"))
        {
            x = -1;
        }
        direction = new Vector3(x, y, 0);
        myObject.transform.position += direction.normalized*speed*Time.deltaTime;
    }
}

我做错了什么?谢谢你的进步

不能在方法内部定义的局部变量中定义可访问性。应该是

private void Start() 
{
    var cam = Camera.main;
    var height = 2f * cam.orthographicSize;
    var width = height * cam.aspect;

    // Makes only sense if you now use the width
    // and/or other values for something
}
或者在类级别定义它们(例如,以后也可以在其他方法中访问它们),如


是否发生任何错误?你的意思是缩进搞砸了吗?@fhcimolin我在visual studio中做缩进,在“start(){”它说“}预期”,但我稍后关闭了它?如果你在实例方法中声明全局变量,请检查你的
start
方法,
private
不能在那里使用。
private
关键字不属于(或有意义)方法中的局部声明变量。试着少用侮辱性的名称来调用编译器,多用代码的语法和结构。我向你保证,你不会伤害编译器的感情或让它改变主意。啊,好的,谢谢。我对c相当陌生,所以我忘了private做什么,但用了它哈哈
private Camera cam;
private float height;
private float width;

private void Start() 
{
    cam = Camera.main;
    height = 2f * cam.orthographicSize;
    width = height * cam.aspect;
}