C# 如何检测是否从Unity安装了Google Play服务?
有些设备没有安装GooglePlay服务,所以我不能使用像GooglePlay游戏服务这样的API。从Unity,我如何检测到未安装Play服务,因此我必须跳过调用GPGC# 如何检测是否从Unity安装了Google Play服务?,c#,android,unity3d,google-play-services,C#,Android,Unity3d,Google Play Services,有些设备没有安装GooglePlay服务,所以我不能使用像GooglePlay游戏服务这样的API。从Unity,我如何检测到未安装Play服务,因此我必须跳过调用GPG 我知道我需要调用,但我需要从C#调用。您需要使用Unity中的JNI支持从C#调用Java API。在这种情况下,对isGooglePlayServicesAvailable的调用如下所示: public bool IsPlayServicesAvailable() { const s
我知道我需要调用,但我需要从C#调用。您需要使用Unity中的JNI支持从C#调用Java API。在这种情况下,对isGooglePlayServicesAvailable的调用如下所示:
public bool IsPlayServicesAvailable()
{
const string GoogleApiAvailability_Classname =
"com.google.android.gms.common.GoogleApiAvailability";
AndroidJavaClass clazz =
new AndroidJavaClass(GoogleApiAvailability_Classname);
AndroidJavaObject obj =
clazz.CallStatic<AndroidJavaObject>("getInstance");
var androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = androidJC.GetStatic<AndroidJavaObject>("currentActivity");
int value = obj.Call<int>("isGooglePlayServicesAvailable", activity);
// result codes from https://developers.google.com/android/reference/com/google/android/gms/common/ConnectionResult
// 0 == success
// 1 == service_missing
// 2 == update service required
// 3 == service disabled
// 18 == service updating
// 9 == service invalid
return value == 0;
}
public bool isplayservicesavaailable()
{
常量字符串GoogleAppAvailability\u类名=
“com.google.android.gms.common.GoogleAppAvailability”;
AndroidJavaClass clazz=
新的AndroidJavaClass(GoogleAppAvailability_类名);
AndroidJavaObject obj=
clazz.CallStatic(“getInstance”);
var androidJC=新的AndroidJavaClass(“com.unity3d.player.UnityPlayer”);
var activity=androidJC.GetStatic(“currentActivity”);
int value=obj.Call(“isGooglePlayServicesAvailable”,活动);
//来自的结果代码https://developers.google.com/android/reference/com/google/android/gms/common/ConnectionResult
//0==成功
//1==缺少服务\u
//2==需要更新服务
//3==服务已禁用
//18==服务更新
//9==服务无效
返回值==0;
}
您需要使用Unity中的JNI支持从C#调用Java API。在这种情况下,对isGooglePlayServicesAvailable的调用如下所示:
public bool IsPlayServicesAvailable()
{
const string GoogleApiAvailability_Classname =
"com.google.android.gms.common.GoogleApiAvailability";
AndroidJavaClass clazz =
new AndroidJavaClass(GoogleApiAvailability_Classname);
AndroidJavaObject obj =
clazz.CallStatic<AndroidJavaObject>("getInstance");
var androidJC = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
var activity = androidJC.GetStatic<AndroidJavaObject>("currentActivity");
int value = obj.Call<int>("isGooglePlayServicesAvailable", activity);
// result codes from https://developers.google.com/android/reference/com/google/android/gms/common/ConnectionResult
// 0 == success
// 1 == service_missing
// 2 == update service required
// 3 == service disabled
// 18 == service updating
// 9 == service invalid
return value == 0;
}
public bool isplayservicesavaailable()
{
常量字符串GoogleAppAvailability\u类名=
“com.google.android.gms.common.GoogleAppAvailability”;
AndroidJavaClass clazz=
新的AndroidJavaClass(GoogleAppAvailability_类名);
AndroidJavaObject obj=
clazz.CallStatic(“getInstance”);
var androidJC=新的AndroidJavaClass(“com.unity3d.player.UnityPlayer”);
var activity=androidJC.GetStatic(“currentActivity”);
int value=obj.Call(“isGooglePlayServicesAvailable”,活动);
//来自的结果代码https://developers.google.com/android/reference/com/google/android/gms/common/ConnectionResult
//0==成功
//1==缺少服务\u
//2==需要更新服务
//3==服务已禁用
//18==服务更新
//9==服务无效
返回值==0;
}