C# 近身格斗

C# 近身格斗,c#,multithreading,winforms,C#,Multithreading,Winforms,有人知道问题出在哪里吗 UserActivityHook actHook; private void Form1_Load(object sender, EventArgs e) { actHook = new UserActivityHook(); actHook.KeyPress += new KeyPressEventHandler(klawisze); actHook.KeyDown += new KeyEventHandler(klawisze2);

有人知道问题出在哪里吗

UserActivityHook actHook;

private void Form1_Load(object sender, EventArgs e)
{
    actHook = new UserActivityHook();
    actHook.KeyPress += new KeyPressEventHandler(klawisze);
    actHook.KeyDown += new KeyEventHandler(klawisze2);
    actHook.Start();

}

public void pw()
{
    while (!stopIt)
    {
        SetCursorPos(576, 363);
        Thread.Sleep(50);
        SetCursorPos(650, 363);
        Thread.Sleep(50);
        SetCursorPos(650, 430);
        Thread.Sleep(50);
    }   
}
public void Stop()
{
    stopIt = true;
}
private volatile bool stopIt;

public void dw()
{
    while (!stopIt)
    {
        SetCursorPos(860, 350);
        Thread.Sleep(50);
        SetCursorPos(890, 350);
        Thread.Sleep(50);
        SetCursorPos(890, 380);
        Thread.Sleep(50);
    }
}

public void klawisze(object sender, KeyPressEventArgs e)
{
    Thread w1 = new Thread(new ThreadStart(pw));
    Thread w2 = new Thread(new ThreadStart(dw));

    try
    {
        if (e.KeyChar == 21) //CTRL + SHIFT + U
        {       //1

            stopIt = false;
            w1.Start();
            if (e.KeyChar == 9)
            {
                Stop();
                w1.Join();
            }
        }
        if (e.KeyChar == 9) //CTRL + SHIFT + I
        {   //2

            stopIt = false;
            w2.Start();
            if (e.KeyChar == 21)
            {
                Stop();
                w2.Join();
            }
        }
    }

当我按第一个热键时,它应该延迟绘制三角形,当我按第二个热键时,它应该延迟绘制第二个三角形(+停止绘制第一个),但它同时绘制两个三角形。。。我搞糊涂了…

你的原因
如果
查询它就不可能调用
Stop()
加入一个线程。相反,它将启动一个新线程。而且你的线程是本地的,你总是创建新的线程,所以你不能全局停止它们

                if (e.KeyChar == 21) 
                {       

                    stopIt = false;
                    w1.Start();
                    if (e.KeyChar == 9) // How should this work? e.Keychar is 21 if the first query passed
                    {
                    // This will never be executed
                        Stop();
                        w1.Join();
                    }
                }
编辑:因为你问

private static Thread w1;
private static Thread w2;

 public void klawisze(object sender, KeyPressEventArgs e)
    {


        try
        {
            if (e.KeyChar == 21) //CTRL + SHIFT + U
            {   
                if (w2 != null)
                {    
                       Stop();
                       w2.Join();
                       while (w2.IsAlive)
                       {
                              Thread.Sleep(100);
                       }
                }
                stopIt = false;
                w1 = new Thread(new ThreadStart(pw));
                w1.Start();
            }
            if (e.KeyChar == 9) //CTRL + SHIFT + I
            {   //2
                if (w1 != null)
                { 
                       Stop();
                       w1.Join();
                       while (w1.IsAlive)
                       {
                              Thread.Sleep(100);
                       }
                       stopIt = false;
                }
                w2 = new Thread(new ThreadStart(dw));
                w2.Start();
            }
        }

“klawisze2”是做什么的?我看起来你从来没有停止过你当前的线程,总是创建新的线程。此外,您的ifquery是不可能的,这是一个严重破坏的代码。您有两个线程想要移动光标,但这两个线程都没有很好的获胜机会。第一个if(e.KeyChar==9)语句永远不可能为true,您已经检查它是否为21。所以线程永远不会停止。那么我如何替换它呢?@user3057699我添加了一个可能的解决方案。它可能不完全正确,写在我的手机上,现在可以工作了;)