C# 性能惊喜加上“;作为「;和可空类型
我正在深入修改C#的第4章,该章涉及可为空的类型,并且我添加了一个关于使用“as”操作符的部分,它允许您编写:C# 性能惊喜加上“;作为「;和可空类型,c#,performance,clr,nullable,unboxing,C#,Performance,Clr,Nullable,Unboxing,我正在深入修改C#的第4章,该章涉及可为空的类型,并且我添加了一个关于使用“as”操作符的部分,它允许您编写: object o = ...; int? x = o as int?; if (x.HasValue) { ... // Use x.Value in here } 我认为这真的很好,它可以比C#1等价物提高性能,使用“is”后跟cast——毕竟,这样我们只需要请求一次动态类型检查,然后是一次简单的值检查 然而,情况似乎并非如此。我在下面介绍了一个示例测试应用程序,它基本上对
object o = ...;
int? x = o as int?;
if (x.HasValue)
{
... // Use x.Value in here
}
我认为这真的很好,它可以比C#1等价物提高性能,使用“is”后跟cast——毕竟,这样我们只需要请求一次动态类型检查,然后是一次简单的值检查
然而,情况似乎并非如此。我在下面介绍了一个示例测试应用程序,它基本上对一个对象数组中的所有整数求和,但该数组包含大量空引用、字符串引用以及装箱整数。该基准测试测试了您在C#1中必须使用的代码,该代码使用“as”操作符,并且仅针对LINQ解决方案。令我惊讶的是,在这种情况下,C#1代码的速度要快20倍——甚至连LINQ代码(考虑到所涉及的迭代器,我本以为会慢一些)也比“as”代码快
可空类型的.NET实现isinst
真的很慢吗?是否是额外的unbox.any
导致了问题?这还有别的解释吗?目前,我觉得我将不得不在性能敏感的情况下加入一个警告,禁止使用此功能
结果:
演员:10000000:121As:10000000:2211
林克:10000000:2143 代码:
使用系统;
使用系统诊断;
使用System.Linq;
课堂测试
{
const int Size=30000000;
静态void Main()
{
对象[]值=新对象[大小];
对于(int i=0;i
我没有时间尝试,但您可能需要:
foreach (object o in values)
{
int? x = o as int?;
作为
您每次都在创建一个新对象,这并不能完全解释问题,但可能会造成问题。在我看来,
isinst
在可为空的类型上速度非常慢。在方法FindSumWithCast
I中,我更改了
if (o is int)
到
这也大大降低了执行速度。我能看到的唯一区别是
isinst [mscorlib]System.Int32
变成
isinst valuetype [mscorlib]System.Nullable`1<int32>
isinst valuetype[mscorlib]系统。可为null`1
有趣的是,我通过dynamic
传递了关于操作员支持的反馈,对于Nullable
(类似于)来说,速度慢了一个数量级-我怀疑原因非常类似
必须爱可为空的。另一个有趣的是,即使JIT发现(并删除)不可空结构的null
,它也会阻止null
:
使用系统;
使用系统诊断;
静态类程序{
静态void Main(){
//准时制
无限制测试(1,5);
测试不受限制(“abc”,5);
无限制测试(1,5);
TestNullable(1,5);
const int LOOP=100000000;
WriteLine(TestUnrestricted(1,循环));
WriteLine(TestUnrestricted(“abc”,LOOP));
WriteLine(TestUnrestricted(1,循环));
WriteLine(TestNullable(1,循环));
}
静态长测试不受限制(tx,int循环){
秒表=Stopwatch.StartNew();
整数计数=0;
for(int i=0;i
[编辑:2010-06-19]
注意:之前的测试是在VS内部完成的,配置调试,使用VS2009,使用CoreI7(公司开发机器)
下面是在我的机器上使用Core2Duo,使用VS2010完成的
Inside VS, Configuration: Debug
Cast: 10000000 : 309
As and Has: 10000000 : 3322
As and Is: 10000000 : 3249
Is then As: 10000000 : 1926
Is then Convert: 10000000 : 410
LINQ: 10000000 : 2018
Outside VS, Configuration: Debug
Cast: 10000000 : 303
As and Has: 10000000 : 3314
As and Is: 10000000 : 3230
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 418
LINQ: 10000000 : 1944
Inside VS, Configuration: Release
Cast: 10000000 : 305
As and Has: 10000000 : 3327
As and Is: 10000000 : 3265
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1932
Outside VS, Configuration: Release
Cast: 10000000 : 301
As and Has: 10000000 : 3274
As and Is: 10000000 : 3240
Is then As: 10000000 : 1904
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1936
我尝试了精确的类型检查结构
typeof(int)=item.GetType()
,它的执行速度与项为int
版本一样快,并且始终返回数字(强调:即使您向数组中写入了null
,也需要使用typeof(int)
)。您还需要一个额外的null!=项目
请检查此处
然而
typeof(int?==item.GetType()
保持快速(与item is int?
相反),但始终返回false
在我看来,typeof构造是精确类型检查的最快方法,因为它使用RuntimeTypeHandle。由于本例中的确切类型与nullable不匹配,我猜,is/as
have t
isinst [mscorlib]System.Int32
isinst valuetype [mscorlib]System.Nullable`1<int32>
using System;
using System.Diagnostics;
static class Program {
static void Main() {
// JIT
TestUnrestricted<int>(1,5);
TestUnrestricted<string>("abc",5);
TestUnrestricted<int?>(1,5);
TestNullable<int>(1, 5);
const int LOOP = 100000000;
Console.WriteLine(TestUnrestricted<int>(1, LOOP));
Console.WriteLine(TestUnrestricted<string>("abc", LOOP));
Console.WriteLine(TestUnrestricted<int?>(1, LOOP));
Console.WriteLine(TestNullable<int>(1, LOOP));
}
static long TestUnrestricted<T>(T x, int loop) {
Stopwatch watch = Stopwatch.StartNew();
int count = 0;
for (int i = 0; i < loop; i++) {
if (x != null) count++;
}
watch.Stop();
return watch.ElapsedMilliseconds;
}
static long TestNullable<T>(T? x, int loop) where T : struct {
Stopwatch watch = Stopwatch.StartNew();
int count = 0;
for (int i = 0; i < loop; i++) {
if (x != null) count++;
}
watch.Stop();
return watch.ElapsedMilliseconds;
}
}
using System;
using System.Diagnostics;
using System.Linq;
class Test
{
const int Size = 30000000;
static void Main()
{
object[] values = new object[Size];
for (int i = 0; i < Size - 2; i += 3)
{
values[i] = null;
values[i + 1] = "";
values[i + 2] = 1;
}
FindSumWithCast(values);
FindSumWithAsAndHas(values);
FindSumWithAsAndIs(values);
FindSumWithIsThenAs(values);
FindSumWithIsThenConvert(values);
FindSumWithLinq(values);
Console.ReadLine();
}
static void FindSumWithCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int x = (int)o;
sum += x;
}
}
sw.Stop();
Console.WriteLine("Cast: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsAndHas(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (x.HasValue)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As and Has: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsAndIs(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (o is int)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As and Is: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithIsThenAs(object[] values)
{
// Apple-to-apple comparison with Cast routine above.
// Using the similar steps in Cast routine above,
// the AS here cannot be slower than Linq.
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int? x = o as int?;
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("Is then As: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithIsThenConvert(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int x = Convert.ToInt32(o);
sum += x;
}
}
sw.Stop();
Console.WriteLine("Is then Convert: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithLinq(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = values.OfType<int>().Sum();
sw.Stop();
Console.WriteLine("LINQ: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
}
Cast: 10000000 : 456
As and Has: 10000000 : 2103
As and Is: 10000000 : 2029
Is then As: 10000000 : 1376
Is then Convert: 10000000 : 566
LINQ: 10000000 : 1811
Inside VS, Configuration: Debug
Cast: 10000000 : 309
As and Has: 10000000 : 3322
As and Is: 10000000 : 3249
Is then As: 10000000 : 1926
Is then Convert: 10000000 : 410
LINQ: 10000000 : 2018
Outside VS, Configuration: Debug
Cast: 10000000 : 303
As and Has: 10000000 : 3314
As and Is: 10000000 : 3230
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 418
LINQ: 10000000 : 1944
Inside VS, Configuration: Release
Cast: 10000000 : 305
As and Has: 10000000 : 3327
As and Is: 10000000 : 3265
Is then As: 10000000 : 1942
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1932
Outside VS, Configuration: Release
Cast: 10000000 : 301
As and Has: 10000000 : 3274
As and Is: 10000000 : 3240
Is then As: 10000000 : 1904
Is then Convert: 10000000 : 414
LINQ: 10000000 : 1936
int? x;
(x.HasValue, x.Value) = (o isinst Int32, o unbox Int32)
if (x.HasValue)
sum += x.Value;
if (o isinst Int32)
sum += (o unbox Int32)
using System;
using System.Diagnostics;
class Program
{
const int Size = 30000000;
static void Main(string[] args)
{
object[] values = new object[Size];
for (int i = 0; i < Size - 2; i += 3)
{
values[i] = null;
values[i + 1] = "";
values[i + 2] = 1;
}
FindSumWithIsThenCast(values);
FindSumWithAsThenHasThenValue(values);
FindSumWithAsThenHasThenCast(values);
FindSumWithManualAs(values);
FindSumWithAsThenManualHasThenValue(values);
Console.ReadLine();
}
static void FindSumWithIsThenCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
if (o is int)
{
int x = (int)o;
sum += x;
}
}
sw.Stop();
Console.WriteLine("Is then Cast: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsThenHasThenValue(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (x.HasValue)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As then Has then Value: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsThenHasThenCast(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (x.HasValue)
{
sum += (int)o;
}
}
sw.Stop();
Console.WriteLine("As then Has then Cast: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithManualAs(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
bool hasValue = o is int;
int x = hasValue ? (int)o : 0;
if (hasValue)
{
sum += x;
}
}
sw.Stop();
Console.WriteLine("Manual As: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
static void FindSumWithAsThenManualHasThenValue(object[] values)
{
Stopwatch sw = Stopwatch.StartNew();
int sum = 0;
foreach (object o in values)
{
int? x = o as int?;
if (o is int)
{
sum += x.Value;
}
}
sw.Stop();
Console.WriteLine("As then Manual Has then Value: {0} : {1}", sum,
(long)sw.ElapsedMilliseconds);
}
}
Is then Cast: 10000000 : 303
As then Has then Value: 10000000 : 3524
As then Has then Cast: 10000000 : 3272
Manual As: 10000000 : 395
As then Manual Has then Value: 10000000 : 3282
object o = ...;
int? x = o as int?;
if (x.HasValue)
{
// ...use x.Value in here
}
if (o is int x)
{
// ...use x in here
}
public override bool Equals(Object obj) => obj is MyStruct o && Equals(o);
// static void test1(Object o, ref int y)
// {
// int? x = o as int?;
// if (x.HasValue)
// y = x.Value;
// }
[0] valuetype [mscorlib]Nullable`1<int32> x
ldarg.0
isinst [mscorlib]Nullable`1<int32>
unbox.any [mscorlib]Nullable`1<int32>
stloc.0
ldloca.s x
call instance bool [mscorlib]Nullable`1<int32>::get_HasValue()
brfalse.s L_001e
ldarg.1
ldloca.s x
call instance !0 [mscorlib]Nullable`1<int32>::get_Value()
stind.i4
L_001e: ret
// static void test2(Object o, ref int y)
// {
// if (o is int x)
// y = x;
// }
[0] int32 x,
[1] object obj2
ldarg.0
stloc.1
ldloc.1
isinst int32
ldnull
cgt.un
dup
brtrue.s L_0011
ldc.i4.0
br.s L_0017
L_0011: ldloc.1
unbox.any int32
L_0017: stloc.0
brfalse.s L_001d
ldarg.1
ldloc.0
stind.i4
L_001d: ret