C#当循环未按预期工作时

C#当循环未按预期工作时,c#,if-statement,while-loop,console,C#,If Statement,While Loop,Console,我在我的游戏中有一个boss战斗,我正在为一个职业工作,但它没有按预期工作,在boss或玩家死亡后,它会打印各种攻击和死亡信息 我对代码很陌生,今年刚开始上课 提前谢谢 这是老板之战: public static void redKeeperBattle() { if (boss.redKeeperHealth <= 0 && (player.playerHealth <= 0)) {

我在我的游戏中有一个boss战斗,我正在为一个职业工作,但它没有按预期工作,在boss或玩家死亡后,它会打印各种攻击和死亡信息

我对代码很陌生,今年刚开始上课

提前谢谢

这是老板之战:

public static void redKeeperBattle()
    {
            if (boss.redKeeperHealth <= 0 && (player.playerHealth <= 0))
            {
                Console.Write("You have defeated ");
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("The Red Keeper!");
                Console.ResetColor();
                Console.ReadLine();
                Console.Write("But you have also ");
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("Died!");
                Console.ResetColor();
                Console.ReadLine();
                playerDeath();
            }

            if (player.playerHealth <= 0)
            {

                boss.redKeeperAlive = false;
                Console.ForegroundColor = ConsoleColor.Red;
                Console.Write("The Red Keeper ");
                Console.ResetColor();
                Console.WriteLine("has killed {0}, how sad...", player.playerName);
                Console.ReadLine();
                playerDeath();
            }

            if (boss.redKeeperHealth <= 0)
            {
                boss.redKeeperAlive = false;
                Console.Write("You have defeated ");
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("The Red Keeper!");
                Console.ResetColor();
                Console.ReadLine();
                redKeeperRoom();
            }


            while (boss.redKeeperAlive == true)
            {


                //Player damage
                Random pDmg = new Random();
                int playerDmg = pDmg.Next(5, 16);

                //Player dodge
                Random pDodge = new Random();
                int playerDodge = pDodge.Next(1, 11);

                //Player crit
                Random pCrit = new Random();
                int playerCrit = pCrit.Next(10, 16);

                //Red keeper damage
                Random rDmg = new Random();
                int redDmg = rDmg.Next(1, 21);

                Console.Clear();
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("--------------------------------------------------------------------------------");
                Console.WriteLine("");
                Console.WriteLine("THE RED KEEPER: {0} HP", boss.redKeeperHealth);
                Console.ResetColor();
                Console.WriteLine("");
                Console.Write("{0}: ", player.playerName);
                if (player.playerHealth > 50)
                {
                    Console.ForegroundColor = ConsoleColor.Green;
                }
                else if (player.playerHealth > 20)
                {
                    Console.ForegroundColor = ConsoleColor.Yellow;
                }
                else {
                    Console.ForegroundColor = ConsoleColor.Red;
                }
                Console.WriteLine("{0}", player.playerHealth);
                Console.WriteLine("");
                Console.WriteLine("");
                Console.ForegroundColor = ConsoleColor.Magenta;
                Console.WriteLine("What would you like to do?");
                Console.WriteLine("1) Attack");
                Console.WriteLine("2) Dodge");
                Console.WriteLine("");
                Console.ResetColor();

                string attackChoice = Console.ReadLine();


                if (attackChoice == "1" && (playerCrit == 15))
                {
                    playerDmg += playerCrit;
                    Console.WriteLine("");
                    Console.Write("You critically struck ");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("for {0} HP!", playerDmg);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to end your turn...");
                    boss.redKeeperHealth -= playerDmg;
                    Console.ReadLine();
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("hit you for {0}", redDmg);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to end his turn...");
                    Console.ResetColor();
                    player.playerHealth -= redDmg;
                    Console.ReadLine();
                    redKeeperBattle();
                }

                if (attackChoice == "1")
                {
                    Console.WriteLine("");
                    Console.WriteLine("You hit The Red Keeper for {0}", playerDmg);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to end your turn...");
                    boss.redKeeperHealth -= playerDmg;
                    Console.ReadLine();
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("hit you for {0}", redDmg);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to end his turn...");
                    Console.ResetColor();
                    player.playerHealth -= redDmg;
                    Console.ReadLine();
                    redKeeperBattle();
                }

                if (attackChoice == "2" && (playerDodge > 5))
                {
                    Console.WriteLine("");
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.WriteLine("You attempt to dodge!");
                    Console.ResetColor();
                    Console.ReadLine();
                    Console.ForegroundColor = ConsoleColor.Green;
                    Console.WriteLine("You successfully dodged and gained 10 HP!");
                    Console.ReadLine();
                    player.playerHealth += 10;
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("would have hit you for {0} HP!", redDmg);
                    Console.ReadLine();
                    redKeeperBattle();
                }

                if (attackChoice == "2")
                {
                    Console.WriteLine("");
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.WriteLine("You attempt to dodge!");
                    Console.ResetColor();
                    Console.ReadLine();
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("Dodge failed!");
                    Console.ResetColor();
                    Console.ReadLine();
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("hit you for {0}", redDmg);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to end his turn...");
                    Console.ResetColor();
                    player.playerHealth -= redDmg;
                    Console.ReadLine();
                    redKeeperBattle();

                }
                else {

                    Console.WriteLine("");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("An error occurred! Please try again!");
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to continue...");
                    Console.ResetColor();
                    Console.ReadLine();
                    redKeeperBattle();
                }

            }

    }
    public static void redKeeperRoom()
    {
        //Continue game
        Console.WriteLine ("The boss has died!");
        Console.ReadLine ();
    }


    public static void playerDeath()
    {
        //End game
        Console.WriteLine ("You have Died!");
        Console.ReadLine ();
    }
publicstaticvoid redKeeperBattle()
{

如果(boss.redKeeperHealth您使用递归循环和while循环,这太复杂了。很难理解您的问题到底是什么。您必须选择使用什么

1) 环路

2) 递归

function P(){
       if(boss.redKeeperAlive == true){
          P()
       }
}   

但不能同时使用两者。

这里是代码的修改版本。由于它基于您的代码,因此仍需要更多的工作,但我注意到的一些事情是:

  • 不使用函数
  • 没有正确使用“如果”语句
  • 没有正确使用递归和循环
  • 我建议多读一点这些

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ConsoleApplication1
    {
    public class Boss
    {
        public int redKeeperHealth = 100;
    }
    
    public class Player
    {
        public int playerHealth = 100;
        public string playerName = "Ace";
    }
    
    class Program
    {
        public static Boss boss = new Boss();
        public static Player player = new Player();
    
        static void Main(string[] args)
        {
            redKeeperBattle();
        }
    
        public static void redKeeperBattle()
        {
            //Player damage
            Random pDmg = new Random();
            int playerDmg;
    
            //Player dodge
            Random pDodge = new Random();
            int playerDodge;
    
            //Player crit
            Random pCrit = new Random();
            int playerCrit;
    
            //Red keeper damage
            Random rDmg = new Random();
            int redDmg;
    
            while (boss.redKeeperHealth > 0 && player.playerHealth > 0)
            {
                PrintToScreen();
                int playerChoice = ReadPlayerChoice();
    
                if (playerChoice == 1)
                {
                    playerDmg = pDmg.Next(5, 16);
                    playerCrit = pCrit.Next(10, 16);
                    if (playerCrit == 15)
                    {                        
                        playerDmg += playerCrit;
                        Console.WriteLine("");
                        Console.Write("You critically struck ");
                    }
    
                    Console.WriteLine("");
                    Console.WriteLine("You hit The Red Keeper for {0}", playerDmg);
                    boss.redKeeperHealth -= playerDmg;
    
                    redDmg = rDmg.Next(1, 21);
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("hit you for {0}", redDmg);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    redDmg = rDmg.Next(1, 21);
                    player.playerHealth -= redDmg;
    
                    Console.WriteLine("Press Enter to continue");
                    Console.ReadLine();
                    Console.ResetColor();                    
                }
    
                else if (playerChoice == 2)
                {
                    Console.WriteLine("");
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.WriteLine("You attempt to dodge!");
                    Console.ResetColor();
                    Console.ReadLine();
    
                    playerDodge = pDodge.Next(1, 11);
                    if (playerDodge > 5)
                    {
                        redDmg = rDmg.Next(1, 21);
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine("You successfully dodged and gained 10 HP!");
                        Console.ReadLine();
                        player.playerHealth += 10;
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.Write("The Red Keeper ");
                        Console.ResetColor();
                        Console.WriteLine("would have hit you for {0} HP!", redDmg);
                        Console.ReadLine();
                    }
                    else
                    {
                        redDmg = rDmg.Next(1, 21);
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("Dodge failed!");
                        Console.ResetColor();
                        Console.ReadLine();
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.Write("The Red Keeper ");
                        Console.ResetColor();
                        Console.WriteLine("hit you for {0}", redDmg);
                        Console.ForegroundColor = ConsoleColor.Gray;
                        Console.WriteLine("Press Enter to end his turn...");
                        Console.ResetColor();
                        player.playerHealth -= redDmg;
                        Console.ReadLine();
                    }
    
                }                
                else
                {
    
                    Console.WriteLine("");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("An error occurred! Please try again!");
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to continue...");
                    Console.ResetColor();
                    Console.ReadLine();
                }
    
    
                if (boss.redKeeperHealth <= 0 && player.playerHealth <= 0)
                {
                    Console.Write("You have defeated ");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("The Red Keeper!");
                    Console.ResetColor();
                    Console.ReadLine();
                    Console.Write("But you have also ");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("Died!");
                    Console.ResetColor();
                    Console.ReadLine();
                    playerDeath();
                }
    
                if (player.playerHealth <= 0 && boss.redKeeperHealth > 0)
                {
    
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("has killed {0}, how sad...", player.playerName);
                    Console.ReadLine();
                    playerDeath();
                }
    
                if (boss.redKeeperHealth <= 0 && player.playerHealth > 0)
                {
                    Console.Write("You have defeated ");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("The Red Keeper!");
                    Console.ResetColor();
                    Console.ReadLine();
                    redKeeperRoom();
                }
    
            }
    
        }
        public static void redKeeperRoom()
        {
            //Continue game
            Console.WriteLine("The boss has died!");
            Console.ReadLine();
        }
    
    
        public static void playerDeath()
        {
            //End game
            Console.WriteLine("You have Died!");
            Console.ReadLine();
        }
    
        private static void PrintToScreen()
        {
            Console.Clear();
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("--------------------------------------------------------------------------------");
            Console.WriteLine("");
            Console.WriteLine("THE RED KEEPER: {0} HP", boss.redKeeperHealth);
            Console.ResetColor();
            Console.WriteLine("");
            Console.Write("{0}: ", player.playerName);
            if (player.playerHealth > 50)
            {
                Console.ForegroundColor = ConsoleColor.Green;
            }
            else if (player.playerHealth > 20)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.Red;
            }
            Console.WriteLine("{0}", player.playerHealth);
            Console.WriteLine("");
            Console.WriteLine("");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("What would you like to do?");
            Console.WriteLine("1) Attack");
            Console.WriteLine("2) Dodge");
            Console.WriteLine("");
            Console.ResetColor();
        }
    
        private static int ReadPlayerChoice()
        {
            return int.Parse(Console.ReadLine());
        }
    }
    
    使用系统;
    使用System.Collections.Generic;
    使用System.Linq;
    使用系统文本;
    使用System.Threading.Tasks;
    命名空间控制台应用程序1
    {
    公务舱老板
    {
    公共int redKeeperHealth=100;
    }
    公开课选手
    {
    公共int playerHealth=100;
    公共字符串playerName=“Ace”;
    }
    班级计划
    {
    公共静态Boss=新Boss();
    公共静态播放器=新播放器();
    静态void Main(字符串[]参数)
    {
    雷德基佩尔巴特();
    }
    公共静态void redKeeperBattle()
    {
    //玩家伤害
    随机pDmg=新随机();
    int playerDmg;
    //玩家闪避
    Random pDodge=新的Random();
    int playerDodge;
    //玩家暴击
    Random pCrit=新的Random();
    int playerCrit;
    //红色守护者伤害
    随机rDmg=新随机();
    int-redDmg;
    while(boss.redKeeperHealth>0&&player.playerHealth>0)
    {
    打印屏幕();
    int playerChoice=ReadPlayerChoice();
    如果(playerChoice==1)
    {
    playermg=pDmg.Next(5,16);
    playerCrit=pCrit.Next(10,16);
    如果(playerCrit==15)
    {                        
    playerDmg+=playerCrit;
    控制台。写线(“”);
    安慰。写(“你受到了批评”);
    }
    控制台。写线(“”);
    WriteLine(“你击中了红色门将{0}”,playerDmg);
    boss.redKeeperHealth-=playerDmg;
    redDmg=rDmg.Next(1,21);
    Console.ForegroundColor=ConsoleColor.Red;
    控制台。写(“红色守护者”);
    Console.ResetColor();
    WriteLine(“点击你的{0}”,redDmg);
    Console.ForegroundColor=ConsoleColor.Gray;
    redDmg=rDmg.Next(1,21);
    player.playerHealth-=redDmg;
    Console.WriteLine(“按Enter键继续”);
    Console.ReadLine();
    Console.ResetColor();
    }
    否则如果(playerChoice==2)
    {
    控制台。写线(“”);
    Console.ForegroundColor=ConsoleColor.DarkGray;
    控制台。WriteLine(“你试图闪避!”);
    Console.ResetColor();
    Console.ReadLine();
    playerDodge=pDodge.Next(1,11);
    如果(播放模式>5)
    {
    redDmg=rDmg.Next(1,21);
    Console.ForegroundColor=ConsoleColor.Green;
    WriteLine(“你成功闪避并获得10点生命!”);
    Console.ReadLine();
    player.playerHealth+=10;
    Console.ForegroundColor=ConsoleColor.Red;
    控制台。写(“红色守护者”);
    Console.ResetColor();
    WriteLine(“可能会打到你{0}HP!”,redDmg);
    Console.ReadLine();
    }
    其他的
    {
    redDmg=rDmg.Next(1,21);
    Console.ForegroundColor=ConsoleColor.Red;
    控制台。WriteLine(“道奇失败!”);
    Console.ResetColor();
    Console.ReadLine();
    Console.ForegroundColor=ConsoleColor.Red;
    控制台。写(“红色守护者”);
    Console.ResetColor();
    WriteLine(“点击你的{0}”,redDmg);
    Console.ForegroundColor=ConsoleColor.Gray;
    控制台。WriteLine(“按回车键结束他的回合…”);
    Console.ResetColor();
    player.playerHealth-=redDmg;
    Console.ReadLine();
    }
    }                
    其他的
    {
    控制台。写线(“”);
    Console.ForegroundColor=ConsoleColor.Red;
    Console.WriteLine(“发生错误!请重试!”);
    Console.ForegroundColor=ConsoleColor.Gray;
    Console.WriteLine(“按Enter键继续…”);
    Console.ResetColor();
    Console.ReadLine();
    }
    如果(boss.redKeeperHealth 20)
    {
    Console.ForegroundColor=ConsoleColor.Yellow;
    }
    其他的
    {
    Console.ForegroundColor=ConsoleColor.Red;
    }
    Console.WriteLine(“{0}”,player.playerHealth);
    控制台。写线(“”);
    控制台。写线(“”);
    Console.ForegroundColor=ConsoleColor.Pigenta;
    WriteLine(“您想做什么?”);
    控制台。写线(“1)攻击”);
    控制台。写线(“2)道奇”);
    控制台。写线(“”);
    Console.ResetColor();
    }
    私有的
    
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace ConsoleApplication1
    {
    public class Boss
    {
        public int redKeeperHealth = 100;
    }
    
    public class Player
    {
        public int playerHealth = 100;
        public string playerName = "Ace";
    }
    
    class Program
    {
        public static Boss boss = new Boss();
        public static Player player = new Player();
    
        static void Main(string[] args)
        {
            redKeeperBattle();
        }
    
        public static void redKeeperBattle()
        {
            //Player damage
            Random pDmg = new Random();
            int playerDmg;
    
            //Player dodge
            Random pDodge = new Random();
            int playerDodge;
    
            //Player crit
            Random pCrit = new Random();
            int playerCrit;
    
            //Red keeper damage
            Random rDmg = new Random();
            int redDmg;
    
            while (boss.redKeeperHealth > 0 && player.playerHealth > 0)
            {
                PrintToScreen();
                int playerChoice = ReadPlayerChoice();
    
                if (playerChoice == 1)
                {
                    playerDmg = pDmg.Next(5, 16);
                    playerCrit = pCrit.Next(10, 16);
                    if (playerCrit == 15)
                    {                        
                        playerDmg += playerCrit;
                        Console.WriteLine("");
                        Console.Write("You critically struck ");
                    }
    
                    Console.WriteLine("");
                    Console.WriteLine("You hit The Red Keeper for {0}", playerDmg);
                    boss.redKeeperHealth -= playerDmg;
    
                    redDmg = rDmg.Next(1, 21);
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("hit you for {0}", redDmg);
                    Console.ForegroundColor = ConsoleColor.Gray;
                    redDmg = rDmg.Next(1, 21);
                    player.playerHealth -= redDmg;
    
                    Console.WriteLine("Press Enter to continue");
                    Console.ReadLine();
                    Console.ResetColor();                    
                }
    
                else if (playerChoice == 2)
                {
                    Console.WriteLine("");
                    Console.ForegroundColor = ConsoleColor.DarkGray;
                    Console.WriteLine("You attempt to dodge!");
                    Console.ResetColor();
                    Console.ReadLine();
    
                    playerDodge = pDodge.Next(1, 11);
                    if (playerDodge > 5)
                    {
                        redDmg = rDmg.Next(1, 21);
                        Console.ForegroundColor = ConsoleColor.Green;
                        Console.WriteLine("You successfully dodged and gained 10 HP!");
                        Console.ReadLine();
                        player.playerHealth += 10;
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.Write("The Red Keeper ");
                        Console.ResetColor();
                        Console.WriteLine("would have hit you for {0} HP!", redDmg);
                        Console.ReadLine();
                    }
                    else
                    {
                        redDmg = rDmg.Next(1, 21);
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.WriteLine("Dodge failed!");
                        Console.ResetColor();
                        Console.ReadLine();
                        Console.ForegroundColor = ConsoleColor.Red;
                        Console.Write("The Red Keeper ");
                        Console.ResetColor();
                        Console.WriteLine("hit you for {0}", redDmg);
                        Console.ForegroundColor = ConsoleColor.Gray;
                        Console.WriteLine("Press Enter to end his turn...");
                        Console.ResetColor();
                        player.playerHealth -= redDmg;
                        Console.ReadLine();
                    }
    
                }                
                else
                {
    
                    Console.WriteLine("");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("An error occurred! Please try again!");
                    Console.ForegroundColor = ConsoleColor.Gray;
                    Console.WriteLine("Press Enter to continue...");
                    Console.ResetColor();
                    Console.ReadLine();
                }
    
    
                if (boss.redKeeperHealth <= 0 && player.playerHealth <= 0)
                {
                    Console.Write("You have defeated ");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("The Red Keeper!");
                    Console.ResetColor();
                    Console.ReadLine();
                    Console.Write("But you have also ");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("Died!");
                    Console.ResetColor();
                    Console.ReadLine();
                    playerDeath();
                }
    
                if (player.playerHealth <= 0 && boss.redKeeperHealth > 0)
                {
    
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("The Red Keeper ");
                    Console.ResetColor();
                    Console.WriteLine("has killed {0}, how sad...", player.playerName);
                    Console.ReadLine();
                    playerDeath();
                }
    
                if (boss.redKeeperHealth <= 0 && player.playerHealth > 0)
                {
                    Console.Write("You have defeated ");
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("The Red Keeper!");
                    Console.ResetColor();
                    Console.ReadLine();
                    redKeeperRoom();
                }
    
            }
    
        }
        public static void redKeeperRoom()
        {
            //Continue game
            Console.WriteLine("The boss has died!");
            Console.ReadLine();
        }
    
    
        public static void playerDeath()
        {
            //End game
            Console.WriteLine("You have Died!");
            Console.ReadLine();
        }
    
        private static void PrintToScreen()
        {
            Console.Clear();
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("--------------------------------------------------------------------------------");
            Console.WriteLine("");
            Console.WriteLine("THE RED KEEPER: {0} HP", boss.redKeeperHealth);
            Console.ResetColor();
            Console.WriteLine("");
            Console.Write("{0}: ", player.playerName);
            if (player.playerHealth > 50)
            {
                Console.ForegroundColor = ConsoleColor.Green;
            }
            else if (player.playerHealth > 20)
            {
                Console.ForegroundColor = ConsoleColor.Yellow;
            }
            else
            {
                Console.ForegroundColor = ConsoleColor.Red;
            }
            Console.WriteLine("{0}", player.playerHealth);
            Console.WriteLine("");
            Console.WriteLine("");
            Console.ForegroundColor = ConsoleColor.Magenta;
            Console.WriteLine("What would you like to do?");
            Console.WriteLine("1) Attack");
            Console.WriteLine("2) Dodge");
            Console.WriteLine("");
            Console.ResetColor();
        }
    
        private static int ReadPlayerChoice()
        {
            return int.Parse(Console.ReadLine());
        }
    }