Delphi 基本插件框架
我必须为我正在开发的非gui应用程序开发插件系统。我设想这是一个核心应用程序,它有一套基本的功能,并且可以通过插件进行扩展 现在,我发现最好的方法可能是将插件制作成DLL,并在主机应用程序中加载它们。插件应该能够修改appcore的某些部分(访问某些方法/变量),这是一个棘手的部分 我的想法是创建Delphi 基本插件框架,delphi,plugins,Delphi,Plugins,我必须为我正在开发的非gui应用程序开发插件系统。我设想这是一个核心应用程序,它有一套基本的功能,并且可以通过插件进行扩展 现在,我发现最好的方法可能是将插件制作成DLL,并在主机应用程序中加载它们。插件应该能够修改appcore的某些部分(访问某些方法/变量),这是一个棘手的部分 我的想法是创建THost类,它实现IHost和IHostExposed接口。当主机加载插件时,它会将IHostExposed传递给插件,插件可以调用方法/访问该接口中的变量。大概是这样的: 接口声明: unit uH
THost
类,它实现IHost
和IHostExposed
接口。当主机加载插件时,它会将IHostExposed
传递给插件,插件可以调用方法/访问该接口中的变量。大概是这样的:
接口声明:
unit uHostInterfaces;
interface
type
IHost = interface
['{BAFA98BC-271A-4847-80CE-969377C03966}']
procedure Start;
procedure Stop;
end;
// this intf will get exposed to plugin
IHostExposed = interface
['{1C59B1A9-EC7A-4D33-A574-96DF8F5A7857}']
function GetVar1: Integer;
function GetVar2: String;
procedure SetVar1(const AValue: Integer);
procedure SetVar2(const AValue: String);
property Var1: Integer read GetVar1 write SetVar1;
property Var2: String read GetVar2 write SetVar2;
end;
implementation
end.
unit uHost;
interface
uses
Winapi.Windows, Winapi.Messages,
uHostInterfaces, uInstanceController, uSettings;
type
THost = class(TInterfacedObject, IHost, IHostExposed)
private
FVar1 : Integer;
FVar2 : String;
FWindowHandle : HWND;
FInstanceController: TInstanceController;
FSettings : TSettings;
procedure WndProc(var AMessage: TMessage);
public
constructor Create;
destructor Destroy; override;
// methods from IHost
procedure Start;
procedure Stop;
// methods from IHostExposed, which get set Var1/Var2
function GetVar1: Integer;
function GetVar2: string;
procedure SetVar1(const AValue: Integer);
procedure SetVar2(const AValue: string);
end;
implementation
...
type
TRegisterPlugin = procedure(const AHostExposed: IHostExposed);
var
hdll : THandle;
RegisterPlugin: TRegisterPlugin;
host : IHost;
begin
host := THost.Create;
hdll := LoadLibrary('plugin.dll');
if hdll <> 0 then
begin
@RegisterPlugin := GetProcAddress(hdll, 'RegisterPlugin');
if Assigned(RegisterPlugin) then
begin
// call the plugin function and pass IHostExposed interface to it
// from there on, plugin can use this interface to interact with core app
RegisterPlugin(host as IHostExposed);
...
主机类声明:
unit uHostInterfaces;
interface
type
IHost = interface
['{BAFA98BC-271A-4847-80CE-969377C03966}']
procedure Start;
procedure Stop;
end;
// this intf will get exposed to plugin
IHostExposed = interface
['{1C59B1A9-EC7A-4D33-A574-96DF8F5A7857}']
function GetVar1: Integer;
function GetVar2: String;
procedure SetVar1(const AValue: Integer);
procedure SetVar2(const AValue: String);
property Var1: Integer read GetVar1 write SetVar1;
property Var2: String read GetVar2 write SetVar2;
end;
implementation
end.
unit uHost;
interface
uses
Winapi.Windows, Winapi.Messages,
uHostInterfaces, uInstanceController, uSettings;
type
THost = class(TInterfacedObject, IHost, IHostExposed)
private
FVar1 : Integer;
FVar2 : String;
FWindowHandle : HWND;
FInstanceController: TInstanceController;
FSettings : TSettings;
procedure WndProc(var AMessage: TMessage);
public
constructor Create;
destructor Destroy; override;
// methods from IHost
procedure Start;
procedure Stop;
// methods from IHostExposed, which get set Var1/Var2
function GetVar1: Integer;
function GetVar2: string;
procedure SetVar1(const AValue: Integer);
procedure SetVar2(const AValue: string);
end;
implementation
...
type
TRegisterPlugin = procedure(const AHostExposed: IHostExposed);
var
hdll : THandle;
RegisterPlugin: TRegisterPlugin;
host : IHost;
begin
host := THost.Create;
hdll := LoadLibrary('plugin.dll');
if hdll <> 0 then
begin
@RegisterPlugin := GetProcAddress(hdll, 'RegisterPlugin');
if Assigned(RegisterPlugin) then
begin
// call the plugin function and pass IHostExposed interface to it
// from there on, plugin can use this interface to interact with core app
RegisterPlugin(host as IHostExposed);
...
…我将如何使用它:
unit uHostInterfaces;
interface
type
IHost = interface
['{BAFA98BC-271A-4847-80CE-969377C03966}']
procedure Start;
procedure Stop;
end;
// this intf will get exposed to plugin
IHostExposed = interface
['{1C59B1A9-EC7A-4D33-A574-96DF8F5A7857}']
function GetVar1: Integer;
function GetVar2: String;
procedure SetVar1(const AValue: Integer);
procedure SetVar2(const AValue: String);
property Var1: Integer read GetVar1 write SetVar1;
property Var2: String read GetVar2 write SetVar2;
end;
implementation
end.
unit uHost;
interface
uses
Winapi.Windows, Winapi.Messages,
uHostInterfaces, uInstanceController, uSettings;
type
THost = class(TInterfacedObject, IHost, IHostExposed)
private
FVar1 : Integer;
FVar2 : String;
FWindowHandle : HWND;
FInstanceController: TInstanceController;
FSettings : TSettings;
procedure WndProc(var AMessage: TMessage);
public
constructor Create;
destructor Destroy; override;
// methods from IHost
procedure Start;
procedure Stop;
// methods from IHostExposed, which get set Var1/Var2
function GetVar1: Integer;
function GetVar2: string;
procedure SetVar1(const AValue: Integer);
procedure SetVar2(const AValue: string);
end;
implementation
...
type
TRegisterPlugin = procedure(const AHostExposed: IHostExposed);
var
hdll : THandle;
RegisterPlugin: TRegisterPlugin;
host : IHost;
begin
host := THost.Create;
hdll := LoadLibrary('plugin.dll');
if hdll <> 0 then
begin
@RegisterPlugin := GetProcAddress(hdll, 'RegisterPlugin');
if Assigned(RegisterPlugin) then
begin
// call the plugin function and pass IHostExposed interface to it
// from there on, plugin can use this interface to interact with core app
RegisterPlugin(host as IHostExposed);
...
类型
TRegisterPlugin=过程(const ahosexposed:ihoosexposed);
变量
hdll:THandle;
RegisterPlugin:TRegisterPlugin;
主持人:IHost,;
开始
主机:=THost.Create;
hdll:=LoadLibrary('plugin.dll');
如果hdll为0,则
开始
@RegisterPlugin:=GetProcAddress(hdll,'RegisterPlugin');
如果已分配(RegisterPlugin),则
开始
//调用插件函数并将IHostExposed接口传递给它
//从那个里开始,插件可以使用这个接口与核心应用程序进行交互
RegisterPlugin(如我所透露的主机);
...
我想听到的是关于这种方法的任何建议,以及是否有更好的解决方案来实现我的目标?显然您以前使用过接口,但您不知道COM的组件注册功能?使用“新建项目向导”启动包含自动化对象的ActiveX库,查看类型库编辑器,并查看库运行和注册时会发生什么(都在System.Win.ComServ.pas中)显然您以前使用过接口,但不知道COM的组件注册功能?使用“新建项目向导”启动包含自动化对象的ActiveX库,查看类型库编辑器,并查看库运行和注册时会发生什么(都在System.Win.ComServ.pas中)这实际上是我第一次使用接口。谢谢,我来看看ComServ.past这实际上是我第一次使用接口。谢谢,我将查看ComServ.pas