Flash 外观立方砂
我是桑迪和动作脚本3的新手。我遵循sandy网站上的教程,创建了一个立方体 但我没有成功地创建一个立方体,每个立方体表面都有不同的纹理。我的第一个纹理复制到每个面上Flash 外观立方砂,flash,actionscript-3,sandy3d,Flash,Actionscript 3,Sandy3d,我是桑迪和动作脚本3的新手。我遵循sandy网站上的教程,创建了一个立方体 但我没有成功地创建一个立方体,每个立方体表面都有不同的纹理。我的第一个纹理复制到每个面上 那么,我怎样才能在每一张脸上有不同的纹理呢?我还没有在sandy网站上找到如何做到这一点。好了,伙计们,下面是代码: var materialFace1:BitmapMaterial = new BitmapMaterial( bitmap1.bitmapData ); materialFace1.lightingEnable =
那么,我怎样才能在每一张脸上有不同的纹理呢?我还没有在sandy网站上找到如何做到这一点。好了,伙计们,下面是代码:
var materialFace1:BitmapMaterial = new BitmapMaterial( bitmap1.bitmapData );
materialFace1.lightingEnable = true;
var appFace1:Appearance = new Appearance( materialFace1 );
var materialFace2:BitmapMaterial = new BitmapMaterial( bitmap2.bitmapData );
materialFace2.lightingEnable = true;
var appFace2:Appearance = new Appearance( materialFace2 );
var materialFace3:BitmapMaterial = new BitmapMaterial( bitmap3.bitmapData );
materialFace3.lightingEnable = true;
var appFace3:Appearance = new Appearance( materialFace3 );
var materialFace4:BitmapMaterial = new BitmapMaterial( bitmap4.bitmapData );
materialFace4.lightingEnable = true;
var appFace4:Appearance = new Appearance( materialFace4 );
var materialFace5:BitmapMaterial = new BitmapMaterial( bitmap5.bitmapData );
materialFace5.lightingEnable = true;
var appFace5:Appearance = new Appearance( materialFace5 );
var materialFace6:BitmapMaterial = new BitmapMaterial( bitmap6.bitmapData );
materialFace6.lightingEnable = true;
var appFace6:Appearance = new Appearance( materialFace6 );
var box:Box = new Box( "box",100,100,100);
var face:PrimitiveFace = box.getFace(Box.FACE_LEFT);
face.appearance = appFace1;
face = box.getFace(Box.FACE_BOTTOM);
face.appearance = appFace2;
face = box.getFace(Box.FACE_FRONT);
face.appearance = appFace3;
face = box.getFace(Box.FACE_BACK);
face.appearance = appFace4;
face = box.getFace(Box.FACE_RIGHT);
face.appearance = appFace5;
face = box.getFace(Box.FACE_TOP);
face.appearance = appFace6;
此代码允许使用不同纹理的面创建立方体。好的,伙计们,下面是代码:
var materialFace1:BitmapMaterial = new BitmapMaterial( bitmap1.bitmapData );
materialFace1.lightingEnable = true;
var appFace1:Appearance = new Appearance( materialFace1 );
var materialFace2:BitmapMaterial = new BitmapMaterial( bitmap2.bitmapData );
materialFace2.lightingEnable = true;
var appFace2:Appearance = new Appearance( materialFace2 );
var materialFace3:BitmapMaterial = new BitmapMaterial( bitmap3.bitmapData );
materialFace3.lightingEnable = true;
var appFace3:Appearance = new Appearance( materialFace3 );
var materialFace4:BitmapMaterial = new BitmapMaterial( bitmap4.bitmapData );
materialFace4.lightingEnable = true;
var appFace4:Appearance = new Appearance( materialFace4 );
var materialFace5:BitmapMaterial = new BitmapMaterial( bitmap5.bitmapData );
materialFace5.lightingEnable = true;
var appFace5:Appearance = new Appearance( materialFace5 );
var materialFace6:BitmapMaterial = new BitmapMaterial( bitmap6.bitmapData );
materialFace6.lightingEnable = true;
var appFace6:Appearance = new Appearance( materialFace6 );
var box:Box = new Box( "box",100,100,100);
var face:PrimitiveFace = box.getFace(Box.FACE_LEFT);
face.appearance = appFace1;
face = box.getFace(Box.FACE_BOTTOM);
face.appearance = appFace2;
face = box.getFace(Box.FACE_FRONT);
face.appearance = appFace3;
face = box.getFace(Box.FACE_BACK);
face.appearance = appFace4;
face = box.getFace(Box.FACE_RIGHT);
face.appearance = appFace5;
face = box.getFace(Box.FACE_TOP);
face.appearance = appFace6;
此代码允许按面使用不同纹理的立方体