Flash AS3向flv动态添加提示点并寻找下一个提示点的问题
我有一个flvplayback组件,正在加载视频 为了模仿下一帧和上一帧的动作,我在加载的视频中每隔一秒添加一个提示点 下一帧/上一帧函数在视频上实现seekToNextNavCuePoint和Flash AS3向flv动态添加提示点并寻找下一个提示点的问题,flash,actionscript-3,video-streaming,frame,flvplayback,Flash,Actionscript 3,Video Streaming,Frame,Flvplayback,我有一个flvplayback组件,正在加载视频 为了模仿下一帧和上一帧的动作,我在加载的视频中每隔一秒添加一个提示点 下一帧/上一帧函数在视频上实现seekToNextNavCuePoint和seekToPrevNavCuePoint 但它没有按我预期的方式工作 这是实际的类文件。您可以直接编译一个fla文件,其中包含播放暂停停止库中的按钮实例。。。此外,您还需要一些示例flv文件 package { /* The fla file contains buttons in
seekToPrevNavCuePoint
但它没有按我预期的方式工作
这是实际的类文件。您可以直接编译一个fla文件,其中包含播放暂停停止库中的按钮实例。。。此外,您还需要一些示例flv文件
package
{
/*
The fla file contains buttons in the library;
*/
import flash.events.*;
import flash.display.*;
import fl.video.*;
public class testPlayer extends MovieClip
{
private var video1:FLVPlayback;
private var play_btn:PlayButton;
private var pause_btn:PauseButton;
private var stop_btn:StopButton;
private var nextFrame_btn:ForwardButton;
private var previousFrame_btn:ForwardButton;
public function testPlayer()
{
// constructor code
addEventListener(Event.ADDED_TO_STAGE,onAdded);
}
private function onAdded(event:Event)
{
setPlayer();
setPath();
setButtons();
}
private function setPlayer()
{
video1 = new FLVPlayback ;
this.addChild(video1);
video1.x = 50;
video1.y = 50;
}
private function setPath()
{
video1.addEventListener(VideoEvent.READY, flvPlayback_ready);
video1.addEventListener(MetadataEvent.CUE_POINT, flvPlayback_cuePoint);
// here you can give any flv you have and its total time
video1.load("test.flv",3600,false);
}
private function flvPlayback_ready(evt:VideoEvent):void
{
var num:Number = video1.totalTime;
for (var i:int=0; i<num; i++)
{
video1.addASCuePoint(i, "cuePoint"+String(i));
}
this.removeEventListener(VideoEvent.READY, flvPlayback_ready);
}
private function flvPlayback_cuePoint(evt:MetadataEvent):void
{
trace("CUE POINT!!!");
trace("\t", "name:", evt.info.name);// name: cuePoint1
trace("\t", "time:", evt.info.time);// time: 1
trace("\t", "type:", evt.info.type);// type: actionscript
}
private function setButtons()
{
play_btn=new PlayButton();
pause_btn=new PauseButton();
stop_btn=new StopButton();
nextFrame_btn=new ForwardButton();
previousFrame_btn=new ForwardButton();
play_btn.addEventListener(MouseEvent.CLICK,onPlay);
pause_btn.addEventListener(MouseEvent.CLICK,onPause);
stop_btn.addEventListener(MouseEvent.CLICK,onStop);
nextFrame_btn.addEventListener(MouseEvent.CLICK,onNextFrame);
previousFrame_btn.addEventListener(MouseEvent.CLICK,onPreviousFrame);
play_btn.x = 50;
play_btn.y = 350;
previousFrame_btn.x = 125;
previousFrame_btn.y = 350;
previousFrame_btn.scaleX *= -1;
nextFrame_btn.x = 150;
nextFrame_btn.y = 350;
pause_btn.x = 200;
pause_btn.y = 350;
stop_btn.x = 250;
stop_btn.y = 350;
addChild(play_btn);
addChild(pause_btn);
addChild(stop_btn);
addChild(previousFrame_btn);
addChild(nextFrame_btn);
}
private function onPlay(event:MouseEvent)
{
video1.play();
}
private function onPause(event:MouseEvent)
{
video1.pause();
}
private function onStop(event:MouseEvent)
{
video1.stop();
}
private function onNextFrame(event:Event)
{
if (video1.playing)
{
//video1.pause();
}
// this is not working the way i expected it to
video1.seekToNextNavCuePoint();
}
private function onPreviousFrame(event:Event)
{
if (video1.playing)
{
//video1.pause();
}
// this is not working the way i expected it to
video1.seekToPrevNavCuePoint();
}
}
}
当我单击previousFrame按钮时,无论当前cuepoint在何处,帧都会移动到cuepoint1。当我单击nextFrame按钮时,提示点和显示似乎更改为next,但几次单击后,提示点更改为1,视频从头开始
- 问题1:在ActionScript 3.0中,使用addASCuePoint()
- 问题2:我们能否以33毫秒的间隔添加提示点 能不能好好找找
- 问题3:上述代码中有什么错误 更新: 添加悬赏:解决问题并回答3个问题
在用上述方法进行了多次失败的试验并尝试了特雷弗的建议之后。 我通过seek()方法获得了功能,但精度相当低
package
{
/*
The fla file contains buttons in the library;
*/
import flash.events.*;
import flash.display.*;
import fl.video.*;
public class testPlayer extends MovieClip
{
private var video1:FLVPlayback;
private var play_btn:PlayButton;
private var pause_btn:PauseButton;
private var stop_btn:StopButton;
private var nextFrame_btn:ForwardButton;
private var previousFrame_btn:ForwardButton;
private var playHeadTime:Number;
private var cue:Object;
public function testPlayer()
{
addEventListener(Event.ADDED_TO_STAGE,onAdded);
}
private function onAdded(event:Event)
{
setPlayer();
setPath();
setButtons();
playHeadTime = 0;
}
private function setPlayer()
{
video1 = new FLVPlayback ;
this.addChild(video1);
video1.x = 50;
video1.y = 50;
}
private function setPath()
{
video1.playheadUpdateInterval = 50;
video1.seekToPrevOffset = 0.01;
video1.addEventListener(VideoEvent.READY, flvPlayback_ready);
video1.addEventListener(MetadataEvent.CUE_POINT, flvPlayback_cuePoint);
video1.load("test.flv",3600,false);
}
private function flvPlayback_ready(evt:VideoEvent):void
{
// changing this loop to add more cue points causes the program to hang.
for (var i:int=0; i<video1.totalTime; i++)
{
cue= new Object();
cue.time = i;
cue.type = "navigation";// this does not seem to get set the type
cue.name = "cuePoint" + String(i);
video1.addASCuePoint(cue,cue.name);
}
video1.removeEventListener(VideoEvent.READY, flvPlayback_ready);
}
private function flvPlayback_cuePoint(evt:MetadataEvent):void
{
trace("CUE POINT!!!");
trace("\t", "name:", evt.info.name);// name: cuePoint1
trace("\t", "time:", evt.info.time ," playhead time :",String(Math.round(video1.playheadTime)));// time: 1
trace("\t", "====type:", evt.info.type);// traces actionscript instead of navigation
}
private function setButtons()
{
play_btn=new PlayButton();
pause_btn=new PauseButton();
stop_btn=new StopButton();
nextFrame_btn=new ForwardButton();
previousFrame_btn=new ForwardButton();
play_btn.addEventListener(MouseEvent.CLICK,onPlay);
pause_btn.addEventListener(MouseEvent.CLICK,onPause);
stop_btn.addEventListener(MouseEvent.CLICK,onStop);
nextFrame_btn.addEventListener(MouseEvent.CLICK,onNextFrame);
previousFrame_btn.addEventListener(MouseEvent.CLICK,onPreviousFrame);
play_btn.x = 50;
play_btn.y = 350;
previousFrame_btn.x = 125;
previousFrame_btn.y = 350;
previousFrame_btn.scaleX *= -1;
nextFrame_btn.x = 150;
nextFrame_btn.y = 350;
pause_btn.x = 200;
pause_btn.y = 350;
stop_btn.x = 250;
stop_btn.y = 350;
addChild(play_btn);
addChild(pause_btn);
addChild(stop_btn);
addChild(previousFrame_btn);
addChild(nextFrame_btn);
}
private function onPlay(event:MouseEvent)
{
video1.play();
}
private function onPause(event:MouseEvent)
{
video1.pause();
}
private function onStop(event:MouseEvent)
{
video1.stop();
}
private function onNextFrame(event:Event)
{
if (video1.playing)
{
video1.stop();
}
trace("Calling nextFrame :::",playHeadTime);
video1.seek(playHeadTime);
playHeadTime += 1;
}
private function onPreviousFrame(event:Event)
{
if (video1.playing)
{
video1.stop();
}
trace("Calling prevFrame ::::",playHeadTime);
video1.seek(playHeadTime);
playHeadTime -= 1;
}
}
}
编辑:
- 问题1:我们如何在连续的提示点上触发MetadataEvent.CUE_点,即不跳过提示点
- 问题2:我们如何在每个提示点触发MetadataEvent.CUE_POINT事件,比如每隔100毫秒触发一次
尝试在每秒导出flv时将关键帧添加到flv,因为如果它是渐进式的,则只能在视频中查找关键帧。在播放流媒体时,您可以精确到时间 问题1<代码>视频1.添加提示点(i,“提示点”+字符串(i))代码>可以正常工作,我唯一关心的是i的初始值为0,我不确定该值是否会被存储或触发。。。但可能是这样 问题2。是,如果视频是流式的,或者是渐进式的,并且有一个关键帧,并且帧速率为30fps或更高。为了每33毫秒有一个提示点,你的视频需要30帧/秒。如果你可以每40毫秒使用一次提示点,那么每分钟25帧就可以了。帧速率在编码时设置,通常与源相同 第三季度。有几件事可以尝试: 尝试将
seekToPrevOffset()
设置为较低的值,例如0.1(如果您计划在帧上放置提示点,则设置为较小的值),默认设置为1,这意味着它可能跳过提示点
还可以尝试将playheadUpdateInterval从250降低到50,这可能有助于搜索。如果你经常每隔30毫秒寻找一次,你就必须把它放得更低
如果视频是渐进式的,请不要搜索已加载的内容以外的内容,否则播放头将跳回起始位置
由于seekToNextNavCuePoint()
基于当前播放头时间,因此在上一个seek命令完成之前,不允许用户单击“下一步”。或者,您可以将一个值传递到seekToNextNavCuePoint(myCheckForwardFromHereVar)
中,这样用户就可以在不等待seek命令完成的情况下多次按下next
如果您想拥有更大的控制权,可以跟踪视频中的位置,然后使用seekToNavCuePoint()
创建自己的seekToNextNavCuePoint
和seekToNextPrevCuePoint
函数。例如
seekToNavCuePoint(“cuePoint”+字符串(数学地板(播放头时));
参见视频点播(“提示点”+字符串(数学楼层(播放头时)+1))代码>问题1:使用addASCuePoint()在ActionScript 3.0中动态添加提示点的正确方法是什么
问题2:我们是否可以以33毫秒的间隔添加提示点,以便我们能够正确地寻找提示点?
参见问题1的答案,确保不要超过flv的长度
如果在33毫秒时更改视觉项目,会让人眼睛流血
问题3:上述代码中有什么错误?
您从未定义提示点的位置和作用。你能举个例子说明你在每个提示点会做什么吗?
当你提供更多信息时,我将对此进行编辑 第三组问题
*我们如何在连续的提示点上触发MetadataEvent.CUE_点,即不跳过提示点*
*我们如何在每个提示点触发MetadataEvent.CUE_POINT事件,比如每隔100毫秒触发一次*
这可能看起来很奇怪,但你不能保证你会收到一个特定的提示点事件。提示点事件未编组或排队。由于FLV容器和swf之间的帧速率不同,一些事件将被抛出。如果包含的swf文件处于“帧间”,则几乎肯定会错过flv上的提示点。如果两个提示点相距100毫秒,且swf使用标准的24fps。我估计每5个线索点中至少会有1个失去控制。这类似于flash处理许多事情(如垃圾收集)的方式,它尽可能做到最好,但如果“框架”需要继续,它将停止底层进程的执行。即使同步帧速率和提示点间隔,您仍会偶尔错过事件
现在。。。说了这么多。你可以通过不使用提示点来完成你想要的。只需监视playheadUpdate事件并发送howe即可
package
{
/*
The fla file contains buttons in the library;
*/
import flash.events.*;
import flash.display.*;
import fl.video.*;
public class testPlayer extends MovieClip
{
private var video1:FLVPlayback;
private var play_btn:PlayButton;
private var pause_btn:PauseButton;
private var stop_btn:StopButton;
private var nextFrame_btn:ForwardButton;
private var previousFrame_btn:ForwardButton;
private var playHeadTime:Number;
private var cue:Object;
public function testPlayer()
{
addEventListener(Event.ADDED_TO_STAGE,onAdded);
}
private function onAdded(event:Event)
{
setPlayer();
setPath();
setButtons();
playHeadTime = 0;
}
private function setPlayer()
{
video1 = new FLVPlayback ;
this.addChild(video1);
video1.x = 50;
video1.y = 50;
}
private function setPath()
{
video1.playheadUpdateInterval = 50;
video1.seekToPrevOffset = 0.01;
video1.addEventListener(VideoEvent.READY, flvPlayback_ready);
video1.addEventListener(MetadataEvent.CUE_POINT, flvPlayback_cuePoint);
video1.load("test.flv",3600,false);
}
private function flvPlayback_ready(evt:VideoEvent):void
{
// changing this loop to add more cue points causes the program to hang.
for (var i:int=0; i<video1.totalTime; i++)
{
cue= new Object();
cue.time = i;
cue.type = "navigation";// this does not seem to get set the type
cue.name = "cuePoint" + String(i);
video1.addASCuePoint(cue,cue.name);
}
video1.removeEventListener(VideoEvent.READY, flvPlayback_ready);
}
private function flvPlayback_cuePoint(evt:MetadataEvent):void
{
trace("CUE POINT!!!");
trace("\t", "name:", evt.info.name);// name: cuePoint1
trace("\t", "time:", evt.info.time ," playhead time :",String(Math.round(video1.playheadTime)));// time: 1
trace("\t", "====type:", evt.info.type);// traces actionscript instead of navigation
}
private function setButtons()
{
play_btn=new PlayButton();
pause_btn=new PauseButton();
stop_btn=new StopButton();
nextFrame_btn=new ForwardButton();
previousFrame_btn=new ForwardButton();
play_btn.addEventListener(MouseEvent.CLICK,onPlay);
pause_btn.addEventListener(MouseEvent.CLICK,onPause);
stop_btn.addEventListener(MouseEvent.CLICK,onStop);
nextFrame_btn.addEventListener(MouseEvent.CLICK,onNextFrame);
previousFrame_btn.addEventListener(MouseEvent.CLICK,onPreviousFrame);
play_btn.x = 50;
play_btn.y = 350;
previousFrame_btn.x = 125;
previousFrame_btn.y = 350;
previousFrame_btn.scaleX *= -1;
nextFrame_btn.x = 150;
nextFrame_btn.y = 350;
pause_btn.x = 200;
pause_btn.y = 350;
stop_btn.x = 250;
stop_btn.y = 350;
addChild(play_btn);
addChild(pause_btn);
addChild(stop_btn);
addChild(previousFrame_btn);
addChild(nextFrame_btn);
}
private function onPlay(event:MouseEvent)
{
video1.play();
}
private function onPause(event:MouseEvent)
{
video1.pause();
}
private function onStop(event:MouseEvent)
{
video1.stop();
}
private function onNextFrame(event:Event)
{
if (video1.playing)
{
video1.stop();
}
trace("Calling nextFrame :::",playHeadTime);
video1.seek(playHeadTime);
playHeadTime += 1;
}
private function onPreviousFrame(event:Event)
{
if (video1.playing)
{
video1.stop();
}
trace("Calling prevFrame ::::",playHeadTime);
video1.seek(playHeadTime);
playHeadTime -= 1;
}
}
}
Calling nextFrame ::: 0
CUE POINT!!!
name: cuePoint0
time: 0 playhead time : 0
====type: actionscript
Calling nextFrame ::: 1
CUE POINT!!!
name: cuePoint2
time: 2 playhead time : 2
====type: actionscript
Calling nextFrame ::: 2
Calling nextFrame ::: 3
CUE POINT!!!
name: cuePoint4
time: 4 playhead time : 4
====type: actionscript
Calling prevFrame :::: 4
Calling prevFrame :::: 3
Calling prevFrame :::: 2
CUE POINT!!!
name: cuePoint2
time: 2 playhead time : 2
====type: actionscript
var cue:Object = new Object();
cue.time = 4;
cue.type = "actionscript";
cue.name = "myCue";
video1.addASCuePoint(cuePoints_array[i]);