将使用Flash捕获的图像传递到Asp.net页面
我正在使用ActionScript 3通过我的一个Asp.net页面中的用户网络摄像头捕获图像。这是我正在使用的代码将使用Flash捕获的图像传递到Asp.net页面,flash,actionscript,Flash,Actionscript,我正在使用ActionScript 3通过我的一个Asp.net页面中的用户网络摄像头捕获图像。这是我正在使用的代码 package { import flash.display.Sprite; import flash.media.Camera; import flash.media.Video; import flash.display.BitmapData; import flash.display.Bitmap; import fl
package
{
import flash.display.Sprite;
import flash.media.Camera;
import flash.media.Video;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.MouseEvent;
import flash.net.FileReference;
import flash.utils.ByteArray;
import com.adobe.images.JPGEncoder;
import com.dynamicflash.util.Base64;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLVariables;
public class Main extends Sprite
{
private var camera:Camera = Camera.getCamera();
private var video:Video = new Video();
private var bmd:BitmapData = new BitmapData(320,240);
private var bmp:Bitmap;
private var fileReference:FileReference = new FileReference();
private var byteArray:ByteArray;
private var jpg:JPGEncoder = new JPGEncoder();
private var _uploadPath:String = "/Upload.aspx";
public function Main():void
{
saveButton.visible = false;
discardButton.visible = false;
saveButton.addEventListener(MouseEvent.MOUSE_UP, saveImage);
discardButton.addEventListener(MouseEvent.MOUSE_UP, discard);
capture.addEventListener(MouseEvent.MOUSE_UP, captureImage);
if (camera != null)
{
video.smoothing = true;
video.attachCamera(camera);
video.x = 140;
video.y = 40;
addChild(video);
}
else
{
trace("No Camera Detected");
}
}
private function captureImage(e:MouseEvent):void
{
bmd.draw(video);
bmp = new Bitmap(bmd);
bmp.x = 140;
bmp.y = 40;
addChild(bmp);
capture.visible = false;
saveButton.visible = true;
discardButton.visible = true;
}
private function saveImage(e:MouseEvent):void
{
byteArray = jpg.encode(bmd);
var base64Bytes:String = Base64.encodeByteArray(byteArray);
var vars:URLVariables = new URLVariables();
vars.imageData = base64Bytes;
// and send it over the wire via HTTP POST
var url:URLRequest = new URLRequest(_uploadPath);
url.data = vars;
url.method = URLRequestMethod.POST;
var loader:URLLoader = new URLLoader();
loader.load(url);
//fileReference.save(byteArray, "Image.jpg");
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
private function discard(e:MouseEvent):void
{
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
}
}
在这里,使用文件引用保存图像,提示用户保存。但是,我希望图像应该发送到asp.net页面或服务器,这样我就可以获取图像并将其保存到数据库中,这样你们就可以指导我如何继续了,
非常感谢您的任何建议。
谢谢您可以执行以下操作: (未经测试的代码) 以及您的事件处理程序:
private function uploadJPGComplete(evt:Event):void {
//Handle server response via evt.target.data
//Optionally do your stuff after uploading, if it makes sense here
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
private function uploadJPGIOError(evt:IOErrorEvent):void {
//Something went wrong while trying to talk to the server
}
当然,你还需要做服务器端的一半,但这应该可以满足你在Flash客户端的需要,可能还需要一些小技巧。,非常感谢你的关注,但我无法理解asp.net端,,,一旦它发送了图像,我就必须在我的aspx页面上处理它,对吗/
private function uploadJPGComplete(evt:Event):void {
//Handle server response via evt.target.data
//Optionally do your stuff after uploading, if it makes sense here
removeChild(bmp);
saveButton.visible = false;
discardButton.visible = false;
capture.visible = true;
}
private function uploadJPGIOError(evt:IOErrorEvent):void {
//Something went wrong while trying to talk to the server
}