在Flash Professional CS6中编译Flash 10.1

在Flash Professional CS6中编译Flash 10.1,flash,adobe,samsung-smart-tv,flash-10,Flash,Adobe,Samsung Smart Tv,Flash 10,我目前正在为三星智能电视做一个项目 这个项目将需要Flash,并且如果我想在电视上使用Flash 10.1的话,其规格说明将针对Flash 10.1进行编译。但是,我正在查看FlashProfessionalCS6中的发布选项,我只获得了10.3版本的选项,而不是10、10.1版本,或者Flash10的其他版本。(不过,我有Flash 9、8、11和更多的选项) 有没有办法强迫CS6为Flash 10.1编译?让我先说明一下我没有CS6;然而,我认为这与在以前的版本中叠加播放器是一样的 您需要下

我目前正在为三星智能电视做一个项目

这个项目将需要Flash,并且如果我想在电视上使用Flash 10.1的话,其规格说明将针对Flash 10.1进行编译。但是,我正在查看FlashProfessionalCS6中的发布选项,我只获得了10.3版本的选项,而不是10、10.1版本,或者Flash10的其他版本。(不过,我有Flash 9、8、11和更多的选项)


有没有办法强迫CS6为Flash 10.1编译?

让我先说明一下我没有CS6;然而,我认为这与在以前的版本中叠加播放器是一样的

  • 您需要下载10.1 playerglobal.swc,可从

  • 将playerglobal.swc放在Flash Pro CS6安装路径的FP10.1文件夹中,位置为/Common/Configuration/ActionScript 3.0/FP10.1/playerglobal.swc

    示例:/Applications/Adobe Flash CS6/Common/Configuration/ActionScript 3.0/FP10.1

  • 创建发布目标XML以在Flash Pro的“发布设置”对话框下拉列表中添加Flash Player 10.1选项。这些可以在/Common/Configuration/Players/
    中找到
    示例:/Applications/adobeflashcs5.5/Common/Configuration/Players/FlashPlayer10_1.xml

    复制并粘贴现有Flash Player 10 XML作为模板;或者,它应该是这样的:

    <?xml version="1.0" encoding="UTF-8"?>
    <players>
        <player id="FlashPlayer10" version="10" asversion="3">
            <name>Flash Player 10 & 10.1</name>
            <path builtin="true" />
            <path platform="WIN">Device Central/adcdl.exe</path>
            <path platform="MAC">Device Central/adcdl</path>
            <playerDefinitionPath
                as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7"
                as3="$(AppConfig)/ActionScript 3.0/FP10/playerglobal.swc" />
            <feature name="multiScreenPublish" supported="true" />
            <feature name="mobileAuthoringIntegration" supported="true" />
            <feature name="deviceSound" supported="false" />
            <feature name="exportStreamingSound" supported="true" />
            <feature name="exportEventSound" supported="true" />
            <feature name="FSCommand2" supported="false" />
            <feature name="gradient_linearRGB" supported="true" />
            <feature name="gradient_overflow" supported="true" />
            <feature name="shape_strokeHint" supported="true" />
            <feature name="shape_cap" supported="true" />
            <feature name="shape_join" supported="true" />
            <feature name="shape_mitre" supported="true" />
            <feature name="shape_scale" supported="true" />
            <feature name="linkage_exportForActionscript" supported="true" />
            <feature name="linkage_exportForRuntimeSharing" supported="true" />
            <feature name="linkage_exportInFirstFrame" supported="true" />
            <feature name="linkage_importForRuntimeSharing" supported="true" />
            <feature name="linkage_importAndAddToCache" supported="false" />
            <feature name="publish_localPlaybackSecurity" supported="true" />
            <feature name="publish_hardwareAcceleration" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="actionScript_documentClass" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="filters" supported="true" />
            <feature name="component_binding" supported="true" />
            <feature name="component_schema" supported="true" />
            <feature name="screens" supported="true" />
            <feature name="video" supported="true" />
            <feature name="deviceVideo" supported="false" />
            <feature name="accessibility" supported="true" />
            <feature name="dynamic_text_kerning" supported="true" />
            <feature name="static_text_charwidth_nondeviceFont" supported="true" />
            <feature name="static_text_charwidth_deviceFont" supported="true" />
            <feature name="advanced_anti_alias_text" supported="true" />
            <feature name="nine_slice_scaling" supported="true" />
            <feature name="runtimeNumberMinMax" supported="true" />
            <feature name="use8kSampleRate" supported="true" />
            <feature name="useDefineFont4ForDeviceText" supported="true" />
            <feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
            <feature name="textLayoutFramework" supported="true" />
            <encodingPresets>
                <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)"
                    ext="flv" default="true" />
            </encodingPresets>
    
            <testmenu>
                <menu name="ID_testInFlash" default="true" />
                <menu name="ID_testInDeviceCentral" />
            </testmenu>
    
            <debugmenu>
                <menu name="ID_debugtInFlash" default="true" />
                <menu name="ID_debugInDeviceCentral" />
            </debugmenu>
    
        </player>
    </players>
    
    
    Flash播放器10和10.1
    设备中心/adcdl.exe
    设备中心/adcdl
    

  • 上面Jason的答案很完美-只有一个小改动-确保线路正确

    as3="$(AppConfig)/ActionScript 3.0/FP10/playerglobal.swc"
    

    匹配安装playerglobal.swc的路径-在Jason的示例中是FP10.1,而不是FP10,只需遵循以上两个答案即可。有关进一步的步骤和参考,请访问以下链接


    刚刚为Mac上的Flash CC添加了playerglobal.swc FP10.2

    对于不接受11以上版本的广告商,需要使用DoubleClick对swf版本问题进行排序。播放器版本和swf版本不再同步

    Flash Player 9 = swf version 9
    Flash Player 10 and 10.1 = swf version 10
    Flash Player 10.2 = swf version 11
    Flash Player 10.3 = swf version 12
    Flash Player 11 = swf version 13
    
    为了自己做到这一点,您需要进入“应用程序/Adobe Flash CC”

    右键单击Flash CC应用程序并选择“显示软件包内容”

    现在,您需要找到以下文件夹:

    /Applications/Adobe Flash CC/Adobe Flash CC.app/Contents/Common/Configuration/Players

    您需要将FlashPlayer10_3.xml复制为FlashPlayer10_2.xml,并替换文件中的相关详细信息。这对我很有用:

    <?xml version="1.0" encoding="UTF-8"?>
    <players>
      <player id="FlashPlayer10.2" version="11" asversion="3">
       <name>Flash Player 10.2</name>
            <path builtin="true" />
            <path platform="WIN">Device Central/adcdl.exe</path>
            <path platform="MAC">Device Central/adcdl</path>
            <playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP10.2/playerglobal.swc" />
            <feature name="multiScreenPublish" supported="true" />
            <feature name="mobileAuthoringIntegration" supported="true" />
            <feature name="deviceSound" supported="false" />
            <feature name="exportStreamingSound" supported="true" />
            <feature name="exportEventSound" supported="true" />
            <feature name="FSCommand2" supported="false" />
            <feature name="gradient_linearRGB" supported="true" />
            <feature name="gradient_overflow" supported="true" />
            <feature name="shape_strokeHint" supported="true" />
            <feature name="shape_cap" supported="true" />
            <feature name="shape_join" supported="true" />
            <feature name="shape_mitre" supported="true" />
            <feature name="shape_scale" supported="true" />
            <feature name="linkage_exportForActionscript" supported="true" />
            <feature name="linkage_exportForRuntimeSharing" supported="true" />
            <feature name="linkage_exportInFirstFrame" supported="true" />
            <feature name="linkage_importForRuntimeSharing" supported="true" />
            <feature name="linkage_importAndAddToCache" supported="false" />
            <feature name="publish_localPlaybackSecurity" supported="true" />
            <feature name="publish_hardwareAcceleration" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="actionScript_documentClass" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="filters" supported="true" />
            <feature name="component_binding" supported="true" />
            <feature name="component_schema" supported="true" />
            <feature name="screens" supported="true" />
            <feature name="video" supported="true" />
            <feature name="deviceVideo" supported="false" />
            <feature name="accessibility" supported="true" />
            <feature name="dynamic_text_kerning" supported="true" />
            <feature name="static_text_charwidth_nondeviceFont" supported="true" />
            <feature name="static_text_charwidth_deviceFont" supported="true" />
            <feature name="advanced_anti_alias_text" supported="true" />
            <feature name="nine_slice_scaling" supported="true" />
            <feature name="runtimeNumberMinMax" supported="true" />
            <feature name="use8kSampleRate" supported="true" />
            <feature name="useDefineFont4ForDeviceText" supported="true" />
            <feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
            <feature name="textLayoutFramework" supported="true" />
            <encodingPresets>
                <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)" ext="flv" default="true" />
            </encodingPresets>
            <testmenu>
                <menu name="ID_testInFlash" default="true" />
                <menu name="ID_testInDeviceCentral" />
            </testmenu>
            <debugmenu>
                <menu name="ID_debugtInFlash" default="true" />
                <menu name="ID_debugInDeviceCentral" />
            </debugmenu>
        </player>
    </players>
    
    
    Flash播放器10.2
    设备中心/adcdl.exe
    设备中心/adcdl
    
    下一步是将playerglobal.swc添加到名为FP10.2的新文件夹中,如下所示:

    /Applications/Adobe Flash CC/Adobe Flash CC.app/Contents/Common/Configuration/ActionScript 3.0/FP10.2

    确保您实际上已将swc文件重命名为playerglobal而不是PlayerGlobal102


    现在,如果重新启动Flash,您应该可以在10.2导出AdobeFlash CC xml文件:

    <?xml version="1.0" encoding="UTF-8"?>
    <players>
        <player id="FlashPlayer10" version="10" asversion="3">
            <name>Flash Player 10.1</name>
            <path builtin="true" />
            <path platform="WIN">Device Central/adcdl.exe</path>
            <path platform="MAC">Device Central/adcdl</path>
            <playerDefinitionPath
                as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7"
                as3="$(AppConfig)/ActionScript 3.0/FP10.1/playerglobal.swc" />
            <feature name="multiScreenPublish" supported="true" />
            <feature name="mobileAuthoringIntegration" supported="true" />
            <feature name="deviceSound" supported="false" />
            <feature name="exportStreamingSound" supported="true" />
            <feature name="exportEventSound" supported="true" />
            <feature name="FSCommand2" supported="false" />
            <feature name="gradient_linearRGB" supported="true" />
            <feature name="gradient_overflow" supported="true" />
            <feature name="shape_strokeHint" supported="true" />
            <feature name="shape_cap" supported="true" />
            <feature name="shape_join" supported="true" />
            <feature name="shape_mitre" supported="true" />
            <feature name="shape_scale" supported="true" />
            <feature name="linkage_exportForActionscript" supported="true" />
            <feature name="linkage_exportForRuntimeSharing" supported="true" />
            <feature name="linkage_exportInFirstFrame" supported="true" />
            <feature name="linkage_importForRuntimeSharing" supported="true" />
            <feature name="linkage_importAndAddToCache" supported="false" />
            <feature name="publish_localPlaybackSecurity" supported="true" />
            <feature name="publish_hardwareAcceleration" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="actionScript_documentClass" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="filters" supported="true" />
            <feature name="component_binding" supported="true" />
            <feature name="component_schema" supported="true" />
            <feature name="screens" supported="true" />
            <feature name="video" supported="true" />
            <feature name="deviceVideo" supported="false" />
            <feature name="accessibility" supported="true" />
            <feature name="dynamic_text_kerning" supported="true" />
            <feature name="static_text_charwidth_nondeviceFont" supported="true" />
            <feature name="static_text_charwidth_deviceFont" supported="true" />
            <feature name="advanced_anti_alias_text" supported="true" />
            <feature name="nine_slice_scaling" supported="true" />
            <feature name="runtimeNumberMinMax" supported="true" />
            <feature name="use8kSampleRate" supported="true" />
            <feature name="useDefineFont4ForDeviceText" supported="true" />
            <feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
            <feature name="textLayoutFramework" supported="true" />
            <encodingPresets>
                <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)"
                    ext="flv" default="true" />
            </encodingPresets>
    
            <testmenu>
                <menu name="ID_testInFlash" default="true" />
                <menu name="ID_testInDeviceCentral" />
            </testmenu>
    
            <debugmenu>
                <menu name="ID_debugtInFlash" default="true" />
                <menu name="ID_debugInDeviceCentral" />
            </debugmenu>
    
        </player>
    </players>
    
    
    Flash播放器10.1
    设备中心/adcdl.exe
    设备中心/adcdl
    
    谢谢,有机会我会试试的@Jason Sturges-人们一直在建议对您的答案进行更改,您能否快速查看一下,并确定您是否仍然对其原始形式感到满意?@ChrisStratton表示此解决方案将继续在创造性云中工作,这将是一个很好的评论;否则,无需添加.app扩展。谢谢。就我未来的个人而言,用于放置swc文件的PC等价物是:C:\Program Files\Adobe\Adobe Flash CC 2015\Common\Configuration\ActionScript 3.0\FP10.1