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透明/Alpha与haskell GLUT绑定_Haskell_Opengl_Glut - Fatal编程技术网

透明/Alpha与haskell GLUT绑定

透明/Alpha与haskell GLUT绑定,haskell,opengl,glut,Haskell,Opengl,Glut,使用,我以两种方式修改了: 在initialDisplayMode中添加了AlphaComponent。 将颜色更改为不透明度为0.5的Color4。 我希望它显示一个半透明的白色正方形,背景是红色。相反,它显示一个纯白的正方形,就好像不透明度被忽略一样。我不明白为什么这不起作用 import Graphics.UI.GLUT display :: DisplayCallback display = do -- clear all pixels clear [ ColorBuffe

使用,我以两种方式修改了:

在initialDisplayMode中添加了AlphaComponent。 将颜色更改为不透明度为0.5的Color4。 我希望它显示一个半透明的白色正方形,背景是红色。相反,它显示一个纯白的正方形,就好像不透明度被忽略一样。我不明白为什么这不起作用

import Graphics.UI.GLUT

display :: DisplayCallback
display = do
   -- clear all pixels
   clear [ ColorBuffer ]

   -- draw white polygon (rectangle) with corners at
   -- (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)

   -- CHANGE #2
   color (Color4 1.0 1.0 (1.0 :: GLfloat) 0.5)

   -- resolve overloading, not needed in "real" programs
   let vertex3f = vertex :: Vertex3 GLfloat -> IO ()
   renderPrimitive Polygon $ mapM_ vertex3f [
      Vertex3 0.25 0.25 0.0,
      Vertex3 0.75 0.25 0.0,
      Vertex3 0.75 0.75 0.0,
      Vertex3 0.25 0.75 0.0]

   -- don't wait!
   -- start processing buffered OpenGL routines
   flush

myInit :: IO ()
myInit = do
   -- select clearing color
   clearColor $= Color4 0.7 0 0 0

   -- initialize viewing values
   matrixMode $= Projection
   loadIdentity
   ortho 0 1 0 1 (-1) 1

-- Declare initial window size, position, and display mode (single buffer and
-- RGBA). Open window with "hello" in its title bar. Call initialization
-- routines. Register callback function to display graphics. Enter main loop and
-- process events.
main :: IO ()
main = do
   _ <- getArgsAndInitialize
   -- CHANGE #1
   initialDisplayMode $= [ SingleBuffered, RGBMode, WithAlphaComponent ]
   initialWindowSize $= Size 250 250
   initialWindowPosition $= Position 100 100
   _ <- createWindow "hello"
   myInit
   displayCallback $= display
   mainLoop
从这个例子中可以看出


您可能需要启用alpha混合。在C中,这是用glEnableGL_混合物完成的。不确定,你在哈斯克尔是怎么做到的。
-- Initialize alpha blending function.
myInit :: IO ()
myInit = do
   blend $= Enabled
   blendFunc $= (SrcAlpha, OneMinusSrcAlpha)
   shadeModel $= Flat
   clearColor $= Color4 0 0 0 0