Html 使用AudioContext显示歌曲';s总波形

Html 使用AudioContext显示歌曲';s总波形,html,canvas,web-audio-api,audiocontext,janalyser,Html,Canvas,Web Audio Api,Audiocontext,Janalyser,我试图显示一首歌的波形,就像SoundCloud在每首歌中所做的一样,但我遇到了一些困难 到目前为止,我认为这是一个正确的开始 $scope.audioCtx = new (window.AudioContext || window.webkitAudioContext)(); $scope.analyser = $scope.audioCtx.createAnalyser(); $scope.myAudio = new Audio; $scope.myAudio.src =

我试图显示一首歌的波形,就像SoundCloud在每首歌中所做的一样,但我遇到了一些困难

到目前为止,我认为这是一个正确的开始

  $scope.audioCtx = new (window.AudioContext || window.webkitAudioContext)();
  $scope.analyser = $scope.audioCtx.createAnalyser();

  $scope.myAudio = new Audio;
  $scope.myAudio.src = "http://localhost:9000/mp3/song.mp3";

  // Create a MediaElementAudioSourceNode
  // Feed the HTMLMediaElement into it
  $scope.source = $scope.audioCtx.createMediaElementSource( $scope.myAudio );

  $scope.source.connect( $scope.analyser );

  $scope.analyser.fftSize = 64;

  $scope.bufferLength = $scope.analyser.frequencyBinCount;
  $scope.dataArray = new Uint8Array( $scope.bufferLength );
  $scope.newDataArray = new Float32Array( $scope.analyser.fftSize );

  $scope.analyser.getByteTimeDomainData( $scope.dataArray );

  $scope.canvas = document.querySelector('.visualizer');
  $scope.canvasCtx = $scope.canvas.getContext("2d");

  function draw() {

    $scope.WIDTH = $scope.canvas.width;
    $scope.HEIGHT = $scope.canvas.height;

    $scope.drawVisual = requestAnimationFrame( draw );

    $scope.analyser.getByteTimeDomainData( $scope.dataArray );

    $scope.canvasCtx.fillStyle = 'rgb(200, 200, 200)';
    $scope.canvasCtx.fillRect(0, 0, $scope.WIDTH, $scope.HEIGHT);

    $scope.canvasCtx.lineWidth = 2;
    $scope.canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
  };

  draw();
这显然只是部分,但最终的结果是显示整个轨迹,轨迹的波形从开始到结束都清晰地显示在画布的宽度上

非常感谢您在这方面的帮助

恭敬地


朱尔斯

看看这个问题可能重复的答案。我想是很多次了。看看右边的“相关”问题。一个看起来几乎相同的是: