Ios 使用图像更改为单个UIImageView编程多个动画

Ios 使用图像更改为单个UIImageView编程多个动画,ios,ios-animations,Ios,Ios Animations,我需要在我的应用程序中设置UIImageView的动画,并循环更改其中的UIImage,使其看起来像一个动画照片幻灯片 现在我正在使用NSTimer每隔N秒触发一次UIImage更改和动画本身: - (void)viewDidLoad { // NSArray initialization NSTimer *timer = [NSTimer timerWithTimeInterval:16 ta

我需要在我的应用程序中设置UIImageView的动画,并循环更改其中的UIImage,使其看起来像一个动画照片幻灯片

现在我正在使用NSTimer每隔
N
秒触发一次UIImage更改和动画本身:

- (void)viewDidLoad {

    // NSArray initialization

    NSTimer *timer = [NSTimer timerWithTimeInterval:16
                                         target:self
                                       selector:@selector(onTimer)
                                       userInfo:nil
                                        repeats:YES];

    [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];
    [timer fire];

    [super viewDidLoad];
}
这是
onTimer
选择器代码:

- (void) onTimer {

    // cycle through max 9 images
    if(imageIndex > 8)
        imageIndex = 0;

    // set the image
    [_imageContainer setImage:[images objectAtIndex:imageIndex]];

    // reset width and height of the UIImage frame
    CGRect frame = [_imageContainer frame];
    frame.size.width -= 170.0f;
    frame.size.height -= 100.0f;
    [_imageContainer setFrame:frame];


    // fade in
    [UIView animateKeyframesWithDuration:2.0f delay:0.0f options:0 animations:^{
        [_imageContainer setAlpha:1];
    } completion:^(BOOL finished) {
        // image movement
        [UIView animateKeyframesWithDuration:12.0f delay:0.0f options:0 animations:^{
            CGRect frame = [_imageContainer frame];
            frame.size.width += 170.0f;
            frame.size.height += 100.0f;
            [_imageContainer setFrame:frame];
        } completion:^(BOOL finished) {
            // fade out
            [UIView animateKeyframesWithDuration:2.0f delay:0.0f options:0 animations:^{
                [_imageContainer setAlpha:0];
            } completion:nil];
        }];
    }];

    imageIndex++;
}
这似乎是一个非常原始但“有效”的方式来实现我想要的,但我承认这可能不是理想的方式


有没有更好的方法来实现我想要的目标?

更新了淡入淡出动画的答案

- (void)viewDidLoad
{
    [super viewDidLoad];

    // self.animationImages is your Image Array
    self.animationImages = @[[UIImage imageNamed:@"Image1"], [UIImage imageNamed:@"Image2"]];

    // make the first call
    [self animateImages];
}

- (void)animateImages
{
    static int count = 0;

    UIImage *image = [self.animationImages objectAtIndex:(count % [animationImages count])];

    [UIView transitionWithView:self.animationImageView
                      duration:1.0f // animation duration
                       options:UIViewAnimationOptionTransitionCrossDissolve
                    animations:^{
                        self.animationImageView.image = image; // change to other image
                    } completion:^(BOOL finished) {
                        [self animateImages]; // once finished, repeat again
                        count++; // this is to keep the reference of which image should be loaded next
                    }];
}

幻灯片本身正在工作,但我无法复制动画。这段代码对图层没有任何影响。它适用于简单的UIViewAnimationOptions,但它不像建议的解决方案那样“灵活”。