Ios 如何在Swift中为UIImage着色?

Ios 如何在Swift中为UIImage着色?,ios,image,swift,colors,uiimage,Ios,Image,Swift,Colors,Uiimage,我有一张名为arrowWhite的图像。我想把这张照片涂成黑色 func attachDropDownArrow() -> NSMutableAttributedString { let image:UIImage = UIImage(named: "arrowWhite.png")! let attachment = NSTextAttachment() attachment.image = image attachment.bounds = CGRect

我有一张名为
arrowWhite
的图像。我想把这张照片涂成黑色

func attachDropDownArrow() -> NSMutableAttributedString {
    let image:UIImage = UIImage(named: "arrowWhite.png")!
    let attachment = NSTextAttachment()
    attachment.image = image
    attachment.bounds = CGRectMake(2.25, 2, attachment.image!.size.width - 2.25, attachment.image!.size.height - 2.25)
    let attachmentString = NSAttributedString(attachment: attachment)
    let myString = NSMutableAttributedString(string: NSString(format: "%@", self.privacyOptions[selectedPickerRow]) as String)
    myString.appendAttributedString(attachmentString)
    return myString
}
我想用
黑色
获取此图像

tintColor
不工作…

在UIImage上创建扩展名:

/// UIImage Extensions
extension UIImage {
    func maskWithColor(color: UIColor) -> UIImage {

        var maskImage = self.CGImage
        let width = self.size.width
        let height = self.size.height
        let bounds = CGRectMake(0, 0, width, height)

        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let bitmapInfo = CGBitmapInfo(CGImageAlphaInfo.PremultipliedLast.rawValue)
        let bitmapContext = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo)

        CGContextClipToMask(bitmapContext, bounds, maskImage)
        CGContextSetFillColorWithColor(bitmapContext, color.CGColor)
        CGContextFillRect(bitmapContext, bounds)

        let cImage = CGBitmapContextCreateImage(bitmapContext)
        let coloredImage = UIImage(CGImage: cImage)

        return coloredImage!
    }
}
然后你可以这样使用它:

image.maskWithColor(UIColor.redColor())

Swift 4和5

extension UIImageView {
  func setImageColor(color: UIColor) {
    let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
    self.image = templateImage
    self.tintColor = color
  }
}
extension UIImage {

    func maskWithColor(color: UIColor) -> UIImage? {
        let maskImage = cgImage!

        let width = size.width
        let height = size.height
        let bounds = CGRect(x: 0, y: 0, width: width, height: height)

        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
        let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)!

        context.clip(to: bounds, mask: maskImage)
        context.setFillColor(color.cgColor)
        context.fill(bounds)

        if let cgImage = context.makeImage() {
            let coloredImage = UIImage(cgImage: cgImage)
            return coloredImage
        } else {
            return nil
        }
    }

}
这样称呼:

let imageView = UIImageView(image: UIImage(named: "your_image_name"))
imageView.setImageColor(color: UIColor.purple)
let image = UIImage(named: "your_image_name")
testImage.image =  image?.maskWithColor(color: UIColor.blue)
交替 适用于Swift 3、4或5

extension UIImageView {
  func setImageColor(color: UIColor) {
    let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
    self.image = templateImage
    self.tintColor = color
  }
}
extension UIImage {

    func maskWithColor(color: UIColor) -> UIImage? {
        let maskImage = cgImage!

        let width = size.width
        let height = size.height
        let bounds = CGRect(x: 0, y: 0, width: width, height: height)

        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
        let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)!

        context.clip(to: bounds, mask: maskImage)
        context.setFillColor(color.cgColor)
        context.fill(bounds)

        if let cgImage = context.makeImage() {
            let coloredImage = UIImage(cgImage: cgImage)
            return coloredImage
        } else {
            return nil
        }
    }

}
适用于Swift 2.3

extension UIImage {
func maskWithColor(color: UIColor) -> UIImage? {

    let maskImage = self.CGImage
    let width = self.size.width
    let height = self.size.height
    let bounds = CGRectMake(0, 0, width, height)

    let colorSpace = CGColorSpaceCreateDeviceRGB()
    let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue)
    let bitmapContext = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo.rawValue) //needs rawValue of bitmapInfo

    CGContextClipToMask(bitmapContext, bounds, maskImage)
    CGContextSetFillColorWithColor(bitmapContext, color.CGColor)
    CGContextFillRect(bitmapContext, bounds)

    //is it nil?
    if let cImage = CGBitmapContextCreateImage(bitmapContext) {
        let coloredImage = UIImage(CGImage: cImage)

        return coloredImage

    } else {
        return nil
    } 
 }
}
extension UIImage {
    
    public func mask(with color: UIColor) -> UIImage {
        
        UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
        let context = UIGraphicsGetCurrentContext()!
        
        let rect = CGRect(origin: CGPoint.zero, size: size)
        
        color.setFill()
        self.draw(in: rect)
        
        context.setBlendMode(.sourceIn)
        context.fill(rect)
        
        let resultImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return resultImage
    }
    
}
这样称呼:

let imageView = UIImageView(image: UIImage(named: "your_image_name"))
imageView.setImageColor(color: UIColor.purple)
let image = UIImage(named: "your_image_name")
testImage.image =  image?.maskWithColor(color: UIColor.blue)

有一种内置方法可以获得自动渲染的
UIImage
。这将使用视图的着色颜色为图像着色:

let templateImage = originalImage.imageWithRenderingMode(UIImageRenderingModeAlwaysTemplate)
myImageView.image = templateImage
myImageView.tintColor = UIColor.orangeColor()

此函数使用核心图形来实现这一点

func overlayImage(color: UIColor) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
    let context = UIGraphicsGetCurrentContext()

    color.setFill()

    context!.translateBy(x: 0, y: self.size.height)
    context!.scaleBy(x: 1.0, y: -1.0)

    context!.setBlendMode(CGBlendMode.colorBurn)
    let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
    context!.draw(self.cgImage!, in: rect)

    context!.setBlendMode(CGBlendMode.sourceIn)
    context!.addRect(rect)
    context!.drawPath(using: CGPathDrawingMode.fill)

    let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return coloredImage
}

由于我发现Darko的答案在为mapView注释的自定义PIN着色方面非常有用,但必须为Swift 3进行一些转换,因此我想我会将更新的代码与我对他的答案的建议一起分享:

extension UIImage {
    func maskWithColor(color: UIColor) -> UIImage {

        var maskImage = self.CGImage
        let width = self.size.width
        let height = self.size.height
        let bounds = CGRect(x: 0, y: 0, width: width, height: height)

        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
        let bitmapContext = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)

        bitmapContext!.clip(to: bounds, mask: maskImage!)
        bitmapContext!.setFillColor(color.cgColor)
        bitmapContext!.fill(bounds)

        let cImage = bitmapContext!.makeImage()
        let coloredImage = UIImage(CGImage: cImage)

        return coloredImage!
    }
}

首先,必须在.xcsets文件夹中将图像的呈现属性更改为“Template image”。 然后,只需更改UIImageView实例的“着色颜色”属性,如下所示:

imageView.tintColor = UIColor.whiteColor()

我发现H R的解决方案非常有用,但对Swift 3稍作调整

extension UIImage {

    func maskWithColor( color:UIColor) -> UIImage {

         UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
         let context = UIGraphicsGetCurrentContext()!

         color.setFill()

         context.translateBy(x: 0, y: self.size.height)
         context.scaleBy(x: 1.0, y: -1.0)

         let rect = CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height)
         context.draw(self.cgImage!, in: rect)

         context.setBlendMode(CGBlendMode.sourceIn)
         context.addRect(rect)
         context.drawPath(using: CGPathDrawingMode.fill)

         let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
         UIGraphicsEndImageContext()

         return coloredImage!
    }
}
这考虑了比例,也不会像其他解决方案那样产生低分辨率图像。 用法:


来自@Nikolai Ruhe answer的Swift 3扩展包装

extension UIImageView {

    func maskWith(color: UIColor) {
        guard let tempImage = image?.withRenderingMode(.alwaysTemplate) else { return }
        image = tempImage
        tintColor = color
    }

}
它也可用于
ui按钮
,例如:

button.imageView?.maskWith(color: .blue)

这是H R解决方案的swift 3版本

func overlayImage(color: UIColor) -> UIImage? {
    UIGraphicsBeginImageContextWithOptions(self.size, false, UIScreen.main.scale)
    let context = UIGraphicsGetCurrentContext()

    color.setFill()

    context!.translateBy(x: 0, y: self.size.height)
    context!.scaleBy(x: 1.0, y: -1.0)

    context!.setBlendMode(CGBlendMode.colorBurn)
    let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
    context!.draw(self.cgImage!, in: rect)

    context!.setBlendMode(CGBlendMode.sourceIn)
    context!.addRect(rect)
    context!.drawPath(using: CGPathDrawingMode.fill)

    let coloredImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return coloredImage
}

我这样做是因为其他答案要么失去分辨率,要么使用UIImageView,而不是UIImage,要么包含不必要的操作:

Swift 3

extension UIImage {
func maskWithColor(color: UIColor) -> UIImage? {

    let maskImage = self.CGImage
    let width = self.size.width
    let height = self.size.height
    let bounds = CGRectMake(0, 0, width, height)

    let colorSpace = CGColorSpaceCreateDeviceRGB()
    let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue)
    let bitmapContext = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo.rawValue) //needs rawValue of bitmapInfo

    CGContextClipToMask(bitmapContext, bounds, maskImage)
    CGContextSetFillColorWithColor(bitmapContext, color.CGColor)
    CGContextFillRect(bitmapContext, bounds)

    //is it nil?
    if let cImage = CGBitmapContextCreateImage(bitmapContext) {
        let coloredImage = UIImage(CGImage: cImage)

        return coloredImage

    } else {
        return nil
    } 
 }
}
extension UIImage {
    
    public func mask(with color: UIColor) -> UIImage {
        
        UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
        let context = UIGraphicsGetCurrentContext()!
        
        let rect = CGRect(origin: CGPoint.zero, size: size)
        
        color.setFill()
        self.draw(in: rect)
        
        context.setBlendMode(.sourceIn)
        context.fill(rect)
        
        let resultImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return resultImage
    }
    
}
斯威夫特3 2017年6月21日 我使用CALayer用Alpha通道遮罩给定的图像

import Foundation


extension UIImage {

    func maskWithColor(color: UIColor) -> UIImage? {
    
        let maskLayer = CALayer()
        maskLayer.bounds = CGRect(x: 0, y: 0, width: size.width, height: size.height)
        maskLayer.backgroundColor = color.cgColor
        maskLayer.doMask(by: self)
        let maskImage = maskLayer.toImage()
        return maskImage
    }

}


extension CALayer {
    func doMask(by imageMask: UIImage) {
        let maskLayer = CAShapeLayer()
        maskLayer.bounds = CGRect(x: 0, y: 0, width: imageMask.size.width, height: imageMask.size.height)
        bounds = maskLayer.bounds
        maskLayer.contents = imageMask.cgImage
        maskLayer.frame = CGRect(x: 0, y: 0, width: frame.size.width, height: frame.size.height)
        mask = maskLayer
    }

    func toImage() -> UIImage?
    {
        UIGraphicsBeginImageContextWithOptions(bounds.size,
                                               isOpaque,
                                               UIScreen.main.scale)
        guard let context = UIGraphicsGetCurrentContext() else {
            UIGraphicsEndImageContext()
            return nil
        }
        render(in: context)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return image
    }
}

我已经修改了这里找到的扩展:,用于
Swift 3
,我已经在UIImage扩展的上下文中对其进行了测试

func tint(with color: UIColor) -> UIImage 
{
   UIGraphicsBeginImageContext(self.size)
   guard let context = UIGraphicsGetCurrentContext() else { return self }

   // flip the image
   context.scaleBy(x: 1.0, y: -1.0)
   context.translateBy(x: 0.0, y: -self.size.height)

   // multiply blend mode
   context.setBlendMode(.multiply)

   let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height)
   context.clip(to: rect, mask: self.cgImage!)
   color.setFill()
   context.fill(rect)

   // create UIImage
   guard let newImage = UIGraphicsGetImageFromCurrentImageContext() else { return self }
   UIGraphicsEndImageContext()

   return newImage
}

Swift 3版本,带有来自@kuzdu answer的比例和方向

extension UIImage {

    func mask(_ color: UIColor) -> UIImage? {
        let maskImage = cgImage!

        let width = (cgImage?.width)!
        let height = (cgImage?.height)!
        let bounds = CGRect(x: 0, y: 0, width: width, height: height)

        let colorSpace = CGColorSpaceCreateDeviceRGB()
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
        let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)!

        context.clip(to: bounds, mask: maskImage)
        context.setFillColor(color.cgColor)
        context.fill(bounds)

        if let cgImage = context.makeImage() {
            let coloredImage = UIImage.init(cgImage: cgImage, scale: scale, orientation: imageOrientation)
            return coloredImage
        } else {
            return nil
        }
    }
}

Swift 4

 let image: UIImage? =  #imageLiteral(resourceName: "logo-1").withRenderingMode(.alwaysTemplate)
    topLogo.image = image
    topLogo.tintColor = UIColor.white

Swift 4.

使用此扩展创建纯色图像

extension UIImage {   

    public func coloredImage(color: UIColor) -> UIImage? {
        return coloredImage(color: color, size: CGSize(width: 1, height: 1))
    }

    public func coloredImage(color: UIColor, size: CGSize) -> UIImage? {

        UIGraphicsBeginImageContextWithOptions(size, false, 0)

        color.setFill()
        UIRectFill(CGRect(origin: CGPoint(), size: size))

        guard let image = UIGraphicsGetImageFromCurrentImageContext() else { return nil }
        UIGraphicsEndImageContext()

        return image
    }
}
self.imgVw.image = UIImage(named: "testImage")?.imageWithColor(UIColor.red)

用于swift 4.2根据需要更改UIImage颜色(纯色)

如何使用

extension UIImage {   

    public func coloredImage(color: UIColor) -> UIImage? {
        return coloredImage(color: color, size: CGSize(width: 1, height: 1))
    }

    public func coloredImage(color: UIColor, size: CGSize) -> UIImage? {

        UIGraphicsBeginImageContextWithOptions(size, false, 0)

        color.setFill()
        UIRectFill(CGRect(origin: CGPoint(), size: size))

        guard let image = UIGraphicsGetImageFromCurrentImageContext() else { return nil }
        UIGraphicsEndImageContext()

        return image
    }
}
self.imgVw.image = UIImage(named: "testImage")?.imageWithColor(UIColor.red)

在代码中添加此扩展,并在情节提要本身中更改图像颜色

Swift 4&5:

extension UIImageView {
    @IBInspectable
    var changeColor: UIColor? {
        get {
            let color = UIColor(cgColor: layer.borderColor!);
            return color
        }
        set {
            let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
            self.image = templateImage
            self.tintColor = newValue
        }
    }
}

情节提要预览:

extension UIImageView {
    @IBInspectable
    var changeColor: UIColor? {
        get {
            let color = UIColor(cgColor: layer.borderColor!);
            return color
        }
        set {
            let templateImage = self.image?.withRenderingMode(.alwaysTemplate)
            self.image = templateImage
            self.tintColor = newValue
        }
    }
}

发布iOS 13后,您可以使用类似这样的功能

arrowWhiteImage.withTintColor(.black, renderingMode: .alwaysTemplate)

添加扩展功能:

extension UIImageView {
    func setImage(named: String, color: UIColor) {
        self.image = #imageLiteral(resourceName: named).withRenderingMode(.alwaysTemplate)
        self.tintColor = color
    }
}
使用类似于:

anyImageView.setImage(named: "image_name", color: .red)
对于iOS13+有以下几种方法

用法示例:

let newImage = oldImage.withTintColor(.red)

简单的方式: 顺便说一句,安卓系统更有趣!

这将忽略
缩放
方向
UIImage
的其他参数。这是一个不错的开始,但结果是颗粒状的。正如@Darko在下面提到的,我相信这是因为你没有考虑比例和其他参数。对我来说也是一样-像素化图像在Swift 3中为我工作过。谢谢不能保持缩放和方向。我不太清楚。附加的好处是第三方(POD、库…)可以使用此扩展。如果愿意,可以将此函数设置为public。我看不出这有什么坏处。如果前两个答案都错了,那么这个方法就行了。是的,这个方法非常有效
maskWithColor
扩展可以工作,但它忽略了
缩放
,因此图像在更高分辨率的设备上看起来不清晰。这非常适合!!我们在扩展中使用,运行正常。其他解决方案忽略缩放…这是最好的答案-更多信息可以在Apple文档中找到-请参阅此处的Swift 3渲染模式语法:使用imageview是显而易见的,但如果您使用的是独立于UIImageView的UIImage对象,我们希望UIImage Only不是一个解决方案。这仅在您有权访问UIImageView的情况下有效,即使myImageView是UIButtonId
tintColor
在某个时候从
UIImage
中删除,效果也很好?我对这个答案很兴奋,但它似乎并不存在于iOS 10Hey@TravisGriggs中。抱歉,我刚刚编辑了我的答案,让它更具描述性,tintColor属性在UIImageView上,而不是UIImageTx上,这太酷了!注意:色调显示在ImageView检查器的“视图”部分,稍微向下一点。只是为了更清楚。这绝对是要使用的实现(与本页上的其他实现消除歧义)。为了更安全,原力展开应该包裹在if LET或防护装置中。这里的最佳答案是,保持相同的图像方向和质量是的,我已经测试了上述所有答案,这确实考虑到了比例,所以它不会给你像素化的
UIImage
s。回答得很好,谢谢!如果您有一个具有透明背景的图像,可以将混合模式设置为.destinationtop。这可以让你给图像的前景上色,而不改变背景。在navigationBar.setBackgroundImage和Swift 5中为我工作过。谢谢从界面生成器中可以看到@Harry Bloom,下面是最优雅的解决方案:现在很简单:yourIcon.image=yourIcon.image?。使用渲染模式(.alwaysTemplate),然后设置好色调,在swift 5.x中工作并回答问题:)这应该是公认的答案!非常简单的解决方案@是的,现在很容易。Stackoverflow的一个巨大问题是,您得到的答案在多年内发生了巨大的变化。这个问题已经有十年历史了——那个时代的答案现在已经毫无价值了。这是一个很难解决的问题。