Ios 沿路径留下精确轨迹的CAEmitterLayer动画

Ios 沿路径留下精确轨迹的CAEmitterLayer动画,ios,ios7,cakeyframeanimation,caemitterlayer,caemittercell,Ios,Ios7,Cakeyframeanimation,Caemitterlayer,Caemittercell,我需要在UIView中留下一条轨迹,该轨迹使用CAKeyframeAnimation设置动画 Ball * ball = [[Ball alloc]init]; // customized the ball CGMutablePathRef path = CGPathCreateMutable(); // filling in the path from points. CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWi

我需要在UIView中留下一条轨迹,该轨迹使用CAKeyframeAnimation设置动画

Ball * ball = [[Ball alloc]init];
// customized the ball 

CGMutablePathRef path = CGPathCreateMutable();
// filling in the path from points.

CAKeyframeAnimation *anim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
anim.path = path;
anim.rotationMode = kCAAnimationRotateAuto;
anim.repeatCount = HUGE_VALF;
anim.duration = 1.2;
anim.cumulative = YES;
anim.additive = YES;

[ball.layer addAnimation:anim forKey:@"fly"];
现在,Ball.m将具有以下发射器层:

@implementation TennisBall{

    __weak CAEmitterLayer *emitterLayer;

}


+ (Class)layerClass
{
    return [CAEmitterLayer class];
}

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        [self setupLayer];
    emitterLayer = [CAEmitterLayer layer];
    emitterLayer.frame = self.bounds;
    emitterLayer.emitterPosition = CGPointMake(160, 240);
    emitterLayer.emitterSize = CGSizeMake(10, 10);
    emitterLayer.renderMode = kCAEmitterLayerAdditive;

    CAEmitterCell *emitterCell = [CAEmitterCell emitterCell];
    emitterCell.birthRate = 1;
    emitterCell.lifetime = 10.0;
    emitterCell.lifetimeRange = 0.5;
    emitterCell.velocity = 20;
    emitterCell.velocityRange = 10;
    emitterCell.emissionRange = 0;
    emitterCell.scaleSpeed = 0.3;
    emitterCell.spin = 0;
    emitterCell.color = [[UIColor colorWithRed:0.8 green:0.4 blue:0.2 alpha:0.1]
                         CGColor];
    emitterCell.contents = (id)[[UIImage imageNamed:@"first.png"] CGImage];
    [emitterCell setName:@"fire"];

    emitterLayer.emitterCells = [NSArray arrayWithObject:emitterCell];

    [self.layer addSublayer:emitterLayer];


   }
 return self;
}

我只需要球留下一条轨迹,重复球移动的路径。如何实现这一点?

为了确保发射器在球层的位置正确, 您需要确保发射器位置与其锚点相同

例如,如果锚点为(0,0),则发射器位置为(0,0)。
如果锚点为(0.5,0.5),尺寸为(0,0300300),则发射器位置为(150150)

您找到解决方案了吗?