Ios 无法关闭视图,按钮不可单击
我有以下代码,其中显示了MBProgress视图,然后在单独的线程中运行代码。然后,我得到一个主线程的句柄,并关闭该微调器,然后显示一个UIAlertView。UIAlertView加载良好,但我无法单击任何按钮。如果警报视图在调度块之外,则可以正常工作。有什么想法吗Ios 无法关闭视图,按钮不可单击,ios,uialertview,dispatch-async,Ios,Uialertview,Dispatch Async,我有以下代码,其中显示了MBProgress视图,然后在单独的线程中运行代码。然后,我得到一个主线程的句柄,并关闭该微调器,然后显示一个UIAlertView。UIAlertView加载良好,但我无法单击任何按钮。如果警报视图在调度块之外,则可以正常工作。有什么想法吗 [MBProgressHUD showHUDAddedTo:self.view animated:YES]; dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRI
[MBProgressHUD showHUDAddedTo:self.view animated:YES];
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_LOW, 0), ^{
// Do something...
GamePlayManager *gameManager = [GamePlayManager alloc];
Session *sess = [Session sharedInstance];
//Add the last actor to the end of the list
NSMutableDictionary *connections = sess.connections;
[connections setObject:sess.secondActor forKey:[NSString stringWithFormat:@"%d",kLastFieldtag]];
BOOL result = [gameManager areAnswersCorrect:sess.connections startingActor:sess.firstActor endingActor:sess.secondActor];
NSString *display = @"Sorry incorrect. Please recheck your answers.";
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Result"
message:display
delegate:self
cancelButtonTitle:@"Cancel"
otherButtonTitles:@"OK", nil];
if (result)
{
display = @"You are correct! You Won!";
if (sess.isMutiplayerGame)
{
[_gameCenterController endGame];
[self showGameOverScreen:YES isMultiplayer:YES];
}
else
{
[self showGameOverScreen:YES isMultiplayer:NO];
}
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
[alert show];
});
}
else
{
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
[alert show];
});
}
});
在带块的线程外部声明警报视图:
__block UIAlertView *alert;
这可能是由于
MBProgressHUD
的动画与UIAlertView
的动画之间的冲突导致的问题
我从未使用过MBProgressHUD
,但看看GitHub上的代码,它们似乎已经解决了您的问题MBProgressHUD
具有completionBlock
属性
这样的代码应该可以工作:(警告:未测试)
MBProgressHUD
在视图完成其动画后触发其completionBlock
,因此不再存在冲突
作为旁注,MBProgressHUD
方法:
- (void)showAnimated:(BOOL)animated
whileExecutingBlock:(dispatch_block_t)block
onQueue:(dispatch_queue_t)queue
completionBlock:(MBProgressHUDCompletionBlock)completion;
似乎它更适合您的代码。如何在Swift中声明
- (void)showAnimated:(BOOL)animated
whileExecutingBlock:(dispatch_block_t)block
onQueue:(dispatch_queue_t)queue
completionBlock:(MBProgressHUDCompletionBlock)completion;