Ios 为什么第二圈没有';你不来吗?

Ios 为什么第二圈没有';你不来吗?,ios,uiview,drawrect,uibezierpath,Ios,Uiview,Drawrect,Uibezierpath,如果我对shapeShadow代码进行了注释,它将显示第二个圆圈。 在-(void)shapeShadow:(UIBezierPath*)shape中发生了什么 -(void)shapeShadow:(UIBezierPath*)形状此代码是圆中的添加线 #import "SetCard.h" @implementation SetCard -(void)drawRect:(CGRect)rect { UIBezierPath *roundedRect=[UIBezierPath be

如果我对shapeShadow代码进行了注释,它将显示第二个圆圈。 在
-(void)shapeShadow:(UIBezierPath*)shape中发生了什么

-(void)shapeShadow:(UIBezierPath*)形状此代码是圆中的添加线

#import "SetCard.h"

@implementation SetCard
-(void)drawRect:(CGRect)rect
{
    UIBezierPath *roundedRect=[UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:10];
    [roundedRect addClip];
    [[UIColor whiteColor]setFill];
    UIRectFill(self.bounds);
    [[UIColor blackColor]setStroke];
    [self drawShape];
}
-(void)drawShape
{
    CGContextRef context=UIGraphicsGetCurrentContext();
    CGContextSaveGState(context);
    for (int i=1; i<3; i++) {
        CGContextTranslateCTM(context, self.bounds.size.width*(i-1)/3, 0);
        [self drawCircle];
    }
    CGContextRestoreGState(context);
}
-(UIBezierPath  *)drawCircle
{
    CGPoint center=CGPointMake(self.bounds.size.height/5, self.bounds.size.height/2);
    UIBezierPath *circle=[UIBezierPath bezierPathWithArcCenter:center radius:self.bounds.size.height/5 startAngle:0 endAngle:12 clockwise:YES];
    [circle closePath];
    circle.lineWidth=3;
    [[UIColor blueColor]setFill];
    [[UIColor blackColor]setStroke];
    [circle stroke];      [self shapeShadow:circle];

    return circle;
}
-(void)shapeShadow:(UIBezierPath *)shape
{
//    [shape addClip];
//    for(int j=0;j<15;j++){
//        CGFloat c=0.05*j*self.bounds.size.height;
//        UIBezierPath *line=[UIBezierPath bezierPath];
//        [line moveToPoint:CGPointMake(c, 0.0)];
//        [line addLineToPoint:CGPointMake(c, self.bounds.size.height)];
//        line.lineWidth=2;
//        [line fill];[line stroke];
//    }
}

@end
#导入“SetCard.h”
@实现设置卡
-(void)drawRect:(CGRect)rect
{
UIBezierPath*roundedRect=[UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:10];
[roundedRect addClip];
[[UIColor whiteColor]setFill];
UIRectFill(自边界);
[[UIColor blackColor]设定行程];
[自拉伸形状];
}
-(空)拉伸形状
{
CGContextRef context=UIGraphicsGetCurrentContext();
CGContextSaveGState(上下文);

对于(int i=1;i,由于该方法调用
[shape addClip]
,并将路径转换为剪裁规范,因此不再绘制,因此它阻止在指定区域中绘制