Ios 将等轴测平铺贴图坐标转换为屏幕坐标
我正在尝试将等距平铺坐标转换为屏幕坐标。 我似乎有问题,尤其是Y坐标,看起来X部分工作得很好。这是我到目前为止得到的Ios 将等轴测平铺贴图坐标转换为屏幕坐标,ios,objective-c,cocos2d-iphone,isometric,tmx,Ios,Objective C,Cocos2d Iphone,Isometric,Tmx,我正在尝试将等距平铺坐标转换为屏幕坐标。 我似乎有问题,尤其是Y坐标,看起来X部分工作得很好。这是我到目前为止得到的 // calculate screen coordinates from tile coordinates - (CGPoint)positionForTileCoord:(CGPoint)pos { float halfMapWidth = _tileMap.mapSize.width*0.5; float mapHeight = _tileMap.mapSize.heig
// calculate screen coordinates from tile coordinates
- (CGPoint)positionForTileCoord:(CGPoint)pos {
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
int x = halfMapWidth*tileWidth + tileWidth*pos.x*0.5-tileWidth*pos.y*0.5;
int y = ............
return ccp(x, y);
我的播放器作为一个子添加到平铺贴图本身,贴图以screenSize.x/2,scrensize.y/2的形式添加到图层,锚定点为0.5
我已经成功地用正交贴图做了同样的事情,但似乎在用等距贴图
谢谢你真的是这样的:
int y = (pos.y + (mapHeight * tileWidth/2) - (tileHeight/2)) - ((pos.y + pos.x) * tileHeight/2) + tileHeight;
// calculate screen coordinates from tile coordinates
- (CGPoint)positionForTileCoord:(CGPoint)pos {
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
int x = halfMapWidth*tileWidth + tileWidth*pos.x*0.5-tileWidth*pos.y*0.5;
int y = (pos.y + (mapHeight * tileWidth/2) - (tileHeight/2)) - ((pos.y + pos.x) * tileHeight/2) + tileHeight;
return ccp(x, y);
}
// calculating the tile coordinates from screen location
-(CGPoint) tilePosFromLocation:(CGPoint)location
{
CGPoint pos = location;
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
CGPoint tilePosDiv = CGPointMake(pos.x/tileWidth, pos.y/tileHeight);
float invereseTileY = mapHeight - tilePosDiv.y;
// Cast int to make sure that result is in whole numbers
float posX = (int)(invereseTileY + tilePosDiv.x - halfMapWidth);
float posY = (int)(invereseTileY - tilePosDiv.x + halfMapWidth);
return CGPointMake(posX, posY);
}
实际上,它看起来是这样的:
// calculate screen coordinates from tile coordinates
- (CGPoint)positionForTileCoord:(CGPoint)pos {
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
int x = halfMapWidth*tileWidth + tileWidth*pos.x*0.5-tileWidth*pos.y*0.5;
int y = (pos.y + (mapHeight * tileWidth/2) - (tileHeight/2)) - ((pos.y + pos.x) * tileHeight/2) + tileHeight;
return ccp(x, y);
}
// calculating the tile coordinates from screen location
-(CGPoint) tilePosFromLocation:(CGPoint)location
{
CGPoint pos = location;
float halfMapWidth = _tileMap.mapSize.width*0.5;
float mapHeight = _tileMap.mapSize.height;
float tileWidth = _tileMap.tileSize.width;
float tileHeight = _tileMap.tileSize.height;
CGPoint tilePosDiv = CGPointMake(pos.x/tileWidth, pos.y/tileHeight);
float invereseTileY = mapHeight - tilePosDiv.y;
// Cast int to make sure that result is in whole numbers
float posX = (int)(invereseTileY + tilePosDiv.x - halfMapWidth);
float posY = (int)(invereseTileY - tilePosDiv.x + halfMapWidth);
return CGPointMake(posX, posY);
}
在纸上画画来组织你的思维——通常是有帮助的。在纸上画画来组织你的思维——通常是有帮助的。