Ios 使用音频单元录制音频,每个音频单元以X秒为单位分割文件

Ios 使用音频单元录制音频,每个音频单元以X秒为单位分割文件,ios,audio,segments,remoteio,Ios,Audio,Segments,Remoteio,我已经做了几天了。我不太熟悉框架的音频单元层。有没有人能给我举一个完整的例子,告诉我如何让用户用x个间隔来记录和编写文件。例如,用户按record,每10秒,我想写入一个文件,在第11秒,它将写入下一个文件,在第21秒,它是一样的。所以当我录制25秒一个字的音频时,它会产生3个不同的文件 我用avc俘获了它,但是它在中间产生点击和POPs。我已经读过了,这是由于读写操作之间的毫秒数。我尝试过音频队列服务,但知道我正在使用的应用程序,我需要完全控制音频层;所以我决定使用音频单元 我想我越来越近了…

我已经做了几天了。我不太熟悉框架的音频单元层。有没有人能给我举一个完整的例子,告诉我如何让用户用x个间隔来记录和编写文件。例如,用户按record,每10秒,我想写入一个文件,在第11秒,它将写入下一个文件,在第21秒,它是一样的。所以当我录制25秒一个字的音频时,它会产生3个不同的文件


<>我用avc俘获了它,但是它在中间产生点击和POPs。我已经读过了,这是由于读写操作之间的毫秒数。我尝试过音频队列服务,但知道我正在使用的应用程序,我需要完全控制音频层;所以我决定使用音频单元

我想我越来越近了……还是很迷茫。我最终使用了惊人的音频引擎(TAAE)。我现在看的是AEAudioReceiver,我的回调代码如下所示。我认为逻辑上是正确的,但我不认为它的实施是正确的

手头的任务:以AAC格式记录~5秒的片段

尝试:使用AEAudioReceiver回调并将AudioBufferList存储在循环缓冲区中。跟踪在recorder类中接收到的音频秒数;一旦它通过5秒标记(它可以稍微结束,但不是6秒)。调用Obj-c方法使用AEAudioFileWriter写入文件

结果是:没有工作,录音听起来很慢,经常有很多噪音;我能听到一些录音;所以我知道有一些数据,但我好像丢失了很多数据。我甚至不知道如何调试它(我将继续尝试,但目前非常迷茫)

另一项是转换为AAC,我是否先以PCM格式写入文件,然后再转换为AAC,或者是否可以仅将音频段转换为AAC

谢谢你的帮助

-----循环缓冲区初始化-----

-----AEAudioReceiver回调------

----写入文件(MyAudioRecorder类中的方法)----

-----音频控制器音频流基本描述------

//trying to get 5 seconds audio, how do I know what the length is if I don't know the frame size yet? and is that even the right question to ask?
TPCircularBufferInit(&_buffer, 1024 * 256);  
static void receiverCallback(__unsafe_unretained MyAudioRecorder *THIS,
                         __unsafe_unretained AEAudioController *audioController,
                         void *source,
                         const AudioTimeStamp *time,
                         UInt32 frames,
                         AudioBufferList *audio) {
//store the audio into the buffer
TPCircularBufferCopyAudioBufferList(&THIS->_buffer, audio, time, kTPCircularBufferCopyAll, NULL);

//increase the time interval to track by THIS    
THIS.numberOfSecondInCurrentRecording += AEConvertFramesToSeconds(THIS.audioController, frames);

//if number of seconds passed an interval of 5 seconds, than write the last 5 seconds of the buffer to a file
if (THIS.numberOfSecondInCurrentRecording > 5 * THIS->_currentSegment + 1) {

    NSLog(@"Segment %d is full, writing file", THIS->_currentSegment);
    [THIS writeBufferToFile];

   //segment tracking variables
    THIS->_numberOfReceiverLoop = 0;
    THIS.lastTimeStamp = nil;
    THIS->_currentSegment += 1;
} else {
    THIS->_numberOfReceiverLoop += 1;
}

// Do something with 'audio'
if (!THIS.lastTimeStamp) {
    THIS.lastTimeStamp = (AudioTimeStamp *)time;
}
}
- (void)writeBufferToFileHandler {

NSString *documentsFolder = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)
                             objectAtIndex:0];

NSString *filePath = [documentsFolder stringByAppendingPathComponent:[NSString stringWithFormat:@"Segment_%d.aiff", _currentSegment]];

NSError *error = nil;

//setup audio writer, should the buffer be converted to aac first or save the file than convert; and how the heck do you do that?
AEAudioFileWriter *writeFile = [[AEAudioFileWriter alloc] initWithAudioDescription:_audioController.inputAudioDescription];
[writeFile beginWritingToFileAtPath:filePath fileType:kAudioFileAIFFType error:&error];

if (error) {
    NSLog(@"Error in init. the file: %@", error);
    return;
}

int i = 1;
//loop to write all the AudioBufferLists that is in the Circular Buffer; retrieve the ones based off of the _lastTimeStamp; but I had it in NULL too and worked the same way.
while (1) {

//NSLog(@"Processing buffer file list for segment [%d] and buffer index [%d]", _currentSegment, i);
    i += 1;
    // Discard any buffers with an incompatible format, in the event of a format change

    AudioBufferList *nextBuffer = TPCircularBufferNextBufferList(&_buffer, _lastTimeStamp);
    Float32 *frame = (Float32*) &nextBuffer->mBuffers[0].mData;

    //if buffer runs out, than we are done writing it and exit loop to close the file       
    if ( !nextBuffer ) {
        NSLog(@"Ran out of frames, there were [%d] AudioBufferList", i - 1);
        break;
    }
    //Adding audio using AudioFileWriter, is the length correct?
    OSStatus status = AEAudioFileWriterAddAudio(writeFile, nextBuffer, sizeof(nextBuffer->mBuffers[0].mDataByteSize));
    if (status) {
      NSLog(@"Writing Error? %d", status);
    }

    //consume/clear the buffer
    TPCircularBufferConsumeNextBufferList(&_buffer);
}

//close the file and hope it worked
[writeFile finishWriting];
}
//interleaved16BitStereoAudioDescription
AudioStreamBasicDescription audioDescription;
memset(&audioDescription, 0, sizeof(audioDescription));
audioDescription.mFormatID          = kAudioFormatLinearPCM;
audioDescription.mFormatFlags       = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked | kAudioFormatFlagsNativeEndian;
audioDescription.mChannelsPerFrame  = 2;
audioDescription.mBytesPerPacket    = sizeof(SInt16)*audioDescription.mChannelsPerFrame;
audioDescription.mFramesPerPacket   = 1;
audioDescription.mBytesPerFrame     = sizeof(SInt16)*audioDescription.mChannelsPerFrame;
audioDescription.mBitsPerChannel    = 8 * sizeof(SInt16);
audioDescription.mSampleRate        = 44100.0;