Ios Swift-UIViewControllerAnimatedTransitioning未按预期使用Swift4进行转换
我今天刚用Swift4升级到XCode9。 我发现我的Ios Swift-UIViewControllerAnimatedTransitioning未按预期使用Swift4进行转换,ios,swift4,xcode9,Ios,Swift4,Xcode9,我今天刚用Swift4升级到XCode9。 我发现我的UIViewControllerAnimatedTransitioning不再像预期的那样工作了。 此动画的效果是fromView将缩小到0.95,toView将从右侧滑入。pop操作将反向执行。 但是现在当我点击导航栏的后退按钮时,toView的开始位置不正确。它显示一个原始大小toView,然后放大到1.05 下面是我如何实现过渡动画 // animate a change from one viewcontroller to anoth
UIViewControllerAnimatedTransitioning
不再像预期的那样工作了。
此动画的效果是fromView
将缩小到0.95,toView
将从右侧滑入。pop
操作将反向执行。
但是现在当我点击导航栏的后退按钮时,toView
的开始位置不正确。它显示一个原始大小toView
,然后放大到1.05
下面是我如何实现过渡动画
// animate a change from one viewcontroller to another
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
// get reference to our fromView, toView and the container view that we should perform the transition in
let container = transitionContext.containerView
let fromView = transitionContext.view(forKey: UITransitionContextViewKey.from)!
let toView = transitionContext.view(forKey: UITransitionContextViewKey.to)!
// set up from 2D transforms that we'll use in the animation
let offScreenRight = CGAffineTransform(translationX: container.frame.width, y: 0)
let offScreenDepth = CGAffineTransform(scaleX: 0.95, y: 0.95)
// start the toView to the right of the screen
if( presenting ){
toView.transform = offScreenRight
container.addSubview(fromView)
container.addSubview(toView)
}
else{
toView.transform = offScreenDepth
container.addSubview(toView)
container.addSubview(fromView)
}
// get the duration of the animation
// DON'T just type '0.5s' -- the reason why won't make sense until the next post
// but for now it's important to just follow this approach
let duration = self.transitionDuration(using: transitionContext)
// perform the animation!
// for this example, just slid both fromView and toView to the left at the same time
// meaning fromView is pushed off the screen and toView slides into view
// we also use the block animation usingSpringWithDamping for a little bounce
UIView.animate(withDuration: duration, delay: 0.0, options: .curveEaseOut, animations: {
if( self.presenting ){
fromView.transform = offScreenDepth
}
else{
fromView.transform = offScreenRight
}
toView.transform = .identity
}, completion: { finished in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
}
我在这个迁移指南页面中没有发现任何特别的内容。
如何使转换再次工作?在设置任何其他内容之前,请尝试将
从视图
转换为标识
:
// animate a change from one viewcontroller to another
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
...
UIView.animate(withDuration: duration, delay: 0.0, options: .curveEaseOut, animations: {
if( self.presenting ){
fromView.transform = offScreenDepth
}
else{
fromView.transform = offScreenRight
}
toView.transform = .identity
}, completion: { finished in
fromView.transform = .identity
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
})
....
}
这更可能是ios11问题,而不是swift 4问题。我不知道为什么会出现这个问题。不起作用。
转换的值似乎正确。问题在于显示。它确实从0.95变为1。但是它显示为从1到1.05的转换。好吧,我猜之前的转换与当前的发生了某种冲突。。虽然情况不应该是这样我过一会儿再看一看我找到了解决办法。只需将从view.transform=.identity移动到UIView.animate的完成块。谢谢你的提示。